Enchantment — Aura
At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.
When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
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Gremlin Infestation Discussion
1 month ago
This deck needs Scrap Trawler like neeeeeeeds. Could run either Embraal Gear-Smasher or Ironclad Revolutionary either would be really good, Defiant Salvager is also very good. I would also run 4 copies or Marionette Master like that card is crazy in this deck. Other then that good concept, side board recs would be Release the Gremlins or Gremlin Infestation depending on budget. Other then that seems really fun and budget, good job :)
2 months ago
You will get the token.
Gremlin Infestation has a triggered ability that triggers when the enchanted artifact goes to the graveyard. Since you control the Infestation, you're the controller of the ability and will get the token as a result.
If your opponent were to get the token, the last ability would be worded like this: When enchanted artifact is put into a graveyard, its controller creates a 2/2 red Gremlin creature token.
2 months ago
When playing Gremlin Infestation and I use it to enchant an opponents artifact like a vehicle or artifact creature and when that vehicle dies or artifact creature dies does this mean that I get to create a 2/2 red gremlin creature token or does my opponent get it.
2 months ago
Consulate Dreadnought isn't going to do much without Siege Modification. Becasue cutting that would be no fun, I recommend that you include Start Your Engines and some additional vehicles. Fleetwheel Cruiser, Renegade Freighter, and Sky Skiff are all reasonable, budget options.
I would suggest that you cut some of your more expensive spells, to make your deck faster. Gremlin Infestation can go for sure. I would also trim down your copies of Lightning Runner and Scrapper Champion. Some of your pump spells could also be trimmed.
3 months ago
In this brew, burn is the secondary focus and its used primarily to control the board. With all these aggressive creatures you need to start burning the board around T3-4 and shock is only useful in that sense for the first 2 turns.
In terms of creatureless match ups or control, you side in the other Pia's Revolution and any of the two Gremlin Infestation, Madcap Experiment or Release the Gremlins depending on your meta. This will allow you a different type of control and get your main combo rolling quicker.
Hope this helped shed some light, CHEERS :)
3 months ago
Finally catching up on comments ...
oblivion234 and ArmyJM07,
Yep. I've been thinking about making a Temur build ever since this post.
Red also has Artifact hate. No more Smash to Smithereens of course, but IMO Destructive Tampering and Release the Gremlins are quite good, and Gremlin Infestation, Structural Distortion, and Ruinous Gremlin have their uses.
Sounds like a fun deck!
Sorry but neither Aqueous Form nor Artful Dodge are legal in Standard. Plus they have the same problems Slip Through Space does, from this post.
Thanks for the kudos. In actual testing (with 4x Crackdown Construct, 3x Key to the City, and 2x Trail of Evidence), I've seen Inventors' Fair in about 70% of my games, and it's triggered in about 30% of those. That's a far cry from "never" :-D
Less than 26 Lands might work, but I started there (based on this list) and have been happy with it so far.
As an aside, at some point I'm going to test a Clue-heavy build, using Mechanized Production (#Protect_Combo_Pieces #Alt_Wincon) and Tamiyo's Journal (#Find_Combo_Pieces). If I do that, I would likely increase the Investigate effects too (e.g., with Erdwal Illuminator and Confirm Suspicions)
Yeah, that could be fun. I figure half the Internet is already trying to break Saheeli and Guardian though, so I'm gonna stick to Crackdown Construct for now. For ideas on what other people are doing, I recommend checking out the Recent Decks section of the Crackdown Construct page.