Gremlin Infestation

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Tokens

Gremlin Infestation

Enchantment — Aura

Enchant artifact

At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.

When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.

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Gremlin Infestation Discussion

catrule3564 on Agro attempt

1 week ago

Consulate Dreadnought isn't going to do much without Siege Modification. Becasue cutting that would be no fun, I recommend that you include Start Your Engines and some additional vehicles. Fleetwheel Cruiser, Renegade Freighter, and Sky Skiff are all reasonable, budget options.

Some copies of Inventor's Apprentice or Bomat Courier could also be good. You don't currently have any 1 mana creatures, which are important for an aggro deck.

I would suggest that you cut some of your more expensive spells, to make your deck faster. Gremlin Infestation can go for sure. I would also trim down your copies of Lightning Runner and Scrapper Champion. Some of your pump spells could also be trimmed.

Good luck!

albino_ninja on Molten Steel ($40 Budget)

3 weeks ago

@theeagleofrome: Shock is a staple and has a place in every red deck, but don't under estimate Welding Sparks power in this deck. I have yet to cast it for less than 6 damage!

In this brew, burn is the secondary focus and its used primarily to control the board. With all these aggressive creatures you need to start burning the board around T3-4 and shock is only useful in that sense for the first 2 turns.

In terms of creatureless match ups or control, you side in the other Pia's Revolution and any of the two Gremlin Infestation, Madcap Experiment or Release the Gremlins depending on your meta. This will allow you a different type of control and get your main combo rolling quicker.

Hope this helped shed some light, CHEERS :)

clayperce on Crackdown Control (AER)

1 month ago

Finally catching up on comments ...

oblivion234 and ArmyJM07,
Yep. I've been thinking about making a Temur build ever since this post.

oblivion234,
Red also has Artifact hate. No more Smash to Smithereens of course, but IMO Destructive Tampering and Release the Gremlins are quite good, and Gremlin Infestation, Structural Distortion, and Ruinous Gremlin have their uses.

ArmyJM07,
Sounds like a fun deck!

randomrarehunter,
Sorry but neither Aqueous Form nor Artful Dodge are legal in Standard. Plus they have the same problems Slip Through Space does, from this post.

sas3197,
Thanks for the kudos. In actual testing (with 4x Crackdown Construct, 3x Key to the City, and 2x Trail of Evidence), I've seen Inventors' Fair in about 70% of my games, and it's triggered in about 30% of those. That's a far cry from "never" :-D

Less than 26 Lands might work, but I started there (based on this list) and have been happy with it so far.

As an aside, at some point I'm going to test a Clue-heavy build, using Mechanized Production (#Protect_Combo_Pieces #Alt_Wincon) and Tamiyo's Journal (#Find_Combo_Pieces). If I do that, I would likely increase the Investigate effects too (e.g., with Erdwal Illuminator and Confirm Suspicions)

Bigbare01,
Yeah, that could be fun. I figure half the Internet is already trying to break Saheeli and Guardian though, so I'm gonna stick to Crackdown Construct for now. For ideas on what other people are doing, I recommend checking out the Recent Decks section of the Crackdown Construct page.

Thanks everyone!