Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Winding Way
Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type into your hand and the rest into your graveyard.
JustJohn97 on Pauper Lands
1 month ago
Hi!
Truthfully I've never played a lands deck, but in general when deckbuilding and cutting cards I would start with those that would be the most difficult to cast or have limited upside. How easy do you find it to cast Deprive? If you feel getting to double by turn 2 is inconsistent that might be a place to start. Also it seems like you're playing at sorcery speed anyway when ramping. Do you feel like holding up countermagic is typically better than just playing Explore? If so you may want to go with the Growth Spiral in your maybeboard over Explore because that allows you to hold up interaction on your opponent's turn and still ramp if they don't cast anything worthwhile.
If you find yourself not able to take full advantage of your creature etbs, that could mean either take away some etbs or add more ways to get lands into your hand depending on which way you want to go with it.
If for example you removed 4 Deprive and one Crop Rotation, you now have 5 extra slots to put lands into your hand, so you could add additional Winding Way or possibly Mulch.
Alternatively there are creatures like Floriferous Vinewall or Gatecreeper Vine if you would prefer to have an earlier presence rather than focusing on card quantity. Although admittedly these creatures are only there to block 1 power creatures.
The deck looks fun though!
bvowles on Pauper Lands
1 month ago
Thanks for the suggestions! I really like Winding Way especially. Ghostly Flicker I'm not as sure on, but you're absolutely right it would work really well with Coiling Oracle and Archaeomancer, but if I added both I'd turn this into a more familiars type of list with your suggestions and cut back on the lands.
In testing on modo I've found that I almost have too many additional land effects in the deck, so I guess I could start there when looking to fit in Winding Way at least. Do you have any suggestions on cards to cut? It feels tight even though I'm still brewing around with it. While I said earlier that I may have too many additional land effects in the deck, Arboreal Grazer gives me great ground game against red.
JustJohn97 on Pauper Lands
1 month ago
Hi!
This is a neat idea, have you considered adding Winding Way? It might be a good way to dig for more lands or your creatures. Something else to consider might also be flicker effects such as Ghostly Flicker which could allow you to flicker your creature etbs and allow you to add multiple additional lands to the field (it would also work if you decided to add the Coiling Oracle in your maybe board). Maybe add in Archaeomancer while you're at it if that's a style you might want to play.
Again it's a very neat idea, good luck brewing!
amarthaler on Pauper Simic Infect
5 months ago
Update!
Out: 2x Winding Way, 1x Forest, 1x Island, 1x Distortion Strike, 1x Vines of Vastwood, 1x Apostle's Blessing
In: 2x Malevolent Rumble, 2x Escape Tunnel, 3x Slaughterhorn
minisnow on Kethis?
10 months ago
Massacre Girl, Karametra, God of Harvests, Culling Ritual, Living Death, Mithril Coat, Nissa, Ascended Animist
For milling yourself: Kagha, Shadow Archdruid Shigeki, Jukai Visionary Grisly Salvage Life from the Loam Throne of Death Flip Throne of the Grim Captain Flip Vivien on the Hunt Darkblast Winding Way Scion of Halaster Death's Oasis Tyvar, Jubilant Brawler Sivriss, Nightmare Speaker Syr Konrad, the Grim Tayam, Luminous Enigma Kaya, Spirits' Justice
jamochawoke on Uurg eats everything
11 months ago
This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.
First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!
Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!
Terravore is nice if you never hit Cultivator in your games (or it gets hated out).
Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.
Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.
Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).
The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.
The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.
Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.
Assassin's Trophy for instant-cast targeted removal of EVERYTHING.
Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.
Casualties of War for when you need to get rid of a lot of different pests that turn.
Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.
Drown in Filth for a land-synergistic targeted removal that gets around indestructible.
Terror Tide for land-synergistic boardwipe that also gets around indestructible.
Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.
Rain of Filth for a MASSIVE spike in mana for that turn.
Worm Harvest for generating a TON of tokens off of the lands in your 'yard.
Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.
Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!
Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.
Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.
Life / Death for making an army out of your lands or pulling something out of your 'yard.
The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.
If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!
jonjonhholt on Mono Green Elves
1 year ago
love elves! has Llanowar Visionary felt good in play? i think its a really strong card but i feel like elves is so fast it might be a bit out of tune. also a huge fan of all of ur 1 drop mana dorks i think i need more of them in my elves list. btw Winding Way is another effect similar to Lead the Stampede as is You Meet in a Tavern but you may prefer Lead the Stampede.
jonjonhholt on Pauper Slivers
1 year ago
adding on to what mlequesne said, Winding Way is another similar option that would capitalize on your critical mass of creatures. while sometimes just a worse Lead the Stampede, having the option to buff your entire board makes You Meet in a Tavern an interesting option as well.
Have (1) | reikitavi |
Want (0) |