Thoughtseize

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Xica on How to deal with [[The One Ring]]

4 weeks ago

I didn't want to list counterspells and targeted discard, since they are the trivial choice.
I mean all of them work.

And there is a LOT of them. I didn't want to list all flavours of Counterspell with various up and downsides. And same goes for Thoughtseize, Duress, Mire's Toll, Collective Brutality. There are way too many.
And targeted discard is a way sketchier proposition than counterspells, as they turn the game into topdeck - where they don't help against the one ring.

wallisface on Brew ideas for Scrawling Crawler

1 month ago

Another very rough idea, deliberately not using OneRing as it might be gone in a month, and none of this list makes any sense in a world where it still exists.

legendofa on Brew ideas for Scrawling Crawler

1 month ago

First pass, probably lots of room for improvement:

24 lands

4x Scrawling Crawler

4x Orcish Bowmasters

4x Stormfist Crusader

3x Sheoldred, the Apocalypse

4x Kederekt Parasite

1x Spiteful Visions

4x Blood Moon

4x Damping Sphere

2x Burning Inquiry

3x Lightning Bolt

3x Thoughtseize

This tries to win off passive damage, although the Crusader and Orc Army can chip in if they get a clear lane. Blood Moon and Damping Sphere shut down opponents' production, and you don't need to be casting a big pile of spells each turn anyway. Bolt and Thoughtseize are a pretty typical 1-mana removal package, but I'm soft on Thoughtseize as a late-game draw. Kederekt Parasite also feels subpar, but it's the cheapest draw punishment available. In testing it, I would watch the ratio of forced drawing to control effects--handing opponents free resources is dangerous, and if you can't shut them down, you're setting yourself up for failure.

wallisface on I need help creating a …

2 months ago

Some thoughts:

If I were trying to build a deck like this, I'd be using the following as a base:

Predator_90 on Grixis Cruel Control

3 months ago

As a grixis deck i think you should run some discard, which is an excellent thing in control deck, cards like Thoughtseize and Liliana of the Veil are almost mandatory. Also Drown in the Loch is exceptional and i'm a fan of Expressive Iteration. I have a more for fun build (Which still aims of being competitive tho) for grixis control, if you wanna check it: Bolas-friends Control

leovolt884_ on Rotpriest Infection

5 months ago

Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.

Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.

I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tombfoil since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.

The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.

leovolt884_ on Dandan dredge

5 months ago

Bookrook I just meant any dual land of choice, shocks probably work best also to speed up the game since you'll need a lot of attacks with Slitherhead. The new ping lands could also work but they're slow. A new suggestion is if you want the effect of Endurance, run Blessed Respite instead. It's a fog that has the shuffle graveyard into library stapled on. Just because a 3 mana 3/4 could really quickly change the pace of the game. For Thoughtseize I'd suggest cutting at least one Life from the Loam because they probably won't see a lot of use with reshuffling the graveyard into the library and they can be cast effectively from the graveyard anyways. Maybe one Set Adrift also. I think it can clear too many cards out of the graveyard. It also has very little upside in its actual effect since its a sorcery and your opponent is just going to redraw that same card as soon as you pass the turn. The effect would be more interesting gameplay wise on an instant to set up your own draw. Codex Shredder feels a bit too slow especially with so few ways to set up draws that the instant speed mill doesn't have use other than filling the graveyard which other cards in the deck do better. If you want to up the complexity and interaction, add in some card draw, so players aren't sitting with empty hands in what is going to be a very slow game as well as add in card selection with Ponder and Brainstorm (which would be incredibly powerful considering since it lets you basically choose what your opponent will draw and what you will draw next turn at instant speed). If you do this keep the Codex Shredder at 4 copies, cut the Set Adrift altogether or replace it with an instant of the same effect, and maybe consider Clear the Mind instead of adding Blessed Respite. Also I believe traditional Dandan is run at 80 cards so bringing this list up to 80 would be super fine if you add in card draw and card selection. That being said it would really up the blue presence in the deck making lands a bit trickier :>

wallisface on Orzhov Soul Sisters - MODERN

5 months ago

To get your deck to 60 cards, I would recommend Sorin of House Markov  Flip. It provides a lot of flexibility in as well as a dangerous threat.

Some other thoughts looking at your current list:

  • I know you say you already have a sideboard, but is there a reason it’s not listed here? Sideboards are as-important as the mainboard, so I would’ve thought you’d want feedback on both?

  • As has been already mentioned, your landbase is suboptimal. I would suggest not running more than 2-of each kind of basic. A playset of Concealed Courtyard would do wonders here.

  • both Kaya's Guile and March of Otherworldly Light feel more like niche sideboard options than valid mainboard tech. Their applications are both niche and matchup dependant, and they are both fairly mana-hungry compared to a lot of other interaction. I’d suggest running stuff like Fatal Push, Thoughtseize, or (if you can assemble the manabase to support them) Prismatic Ending and Leyline Binding.

  • I’m really not convinced by Walking Ballista here. Yes it is super-strong with Heliod, but you’re only running 2 of each and Ballista is practically a dead card whenever it’s not comboing off. Furthermore, the play-pattern for the Heliod/Ballista combo is often quite mana intensive (because you need to avoid Ballista sitting on the field long enough to get killed), and your land count is super-low.

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