Regoober Deckling

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Said on Brew Dick Lad, ......

#1

Here's how I think about this commander: You want two types of creature token. A) ones that are cheap/free to flood the board and B) ones that are copies of cool creatures with abilities you can exploit.

Your A Column is pretty solid. The only one I'd add is Genesis Chamber and/or The Locust God... Things that make Treasure or Clue tokens are pretty good because they'll add value OR attack. Additionally, Since lots of your small creatures are on ETB trigers Panharmonicon could be good.

Your Column B is so-so. You've got Feldon of the Third Path and Helm of the Host, but those are pretty slow and obvious. Mimic Vat, Heat Shimmer, Kiki-Jiki, Mirror Breaker, Rite of Replication, Supplant Form, Cackling Counterpart, Zndrsplt's Judgment and Fated Infatuation all could get you the token you need to make a deadly strike out of nowhere. An interesting combo here could be Precursor Golem so targeted instants make TONS of copies if you turn your army into golems. Creatures with Embalm and Eternalize Mechanics could fall into this category, too.

There's a Column C, too, I guess, which is creatures that get Attack triggers. Inferno Titan and Frost Titan come to mind, but just things to go ham when all your weenies turn into that thing.

Great Brew, man! I wish you luck and I look forward to how this evolves!

August 10, 2018 5:15 p.m.

@Heliogabale

I used to run Scryb Ranger in Ezuri, Claw of Progress, but got upset when I needed to put counters on it to win (and couldn't target it with Ezuri b/c pro blue).

The 38 Lands, Oracle of Mul Daya, Future Sight etc. gives me access to draw when my commander's on board--Usually more than enough.

Any Cuts now will likely be to improve landfall outcomes like Roil Elemental

August 7, 2018 11:03 p.m.

@ Heliogabale

Great suggestions! Especially Oboro and Roil Elemental. I should look into moonfolk, I think. Thawing Glaciers ends up being a bit slow since it comes back to hand at the end step... I'll also fail to find basics mid-to-late game a little too often. The deck seems to ramp rather quickly in general and needs something to do on the back end now. Most wins are centered on Zendikar's Roil, Rampaging Baloths, or a Well-placed Avenger of Zendikar.

Sometimes it's just land attrition with Azusa, Lost but Seeking + Strip Mine + Crucible of Worlds.

Thanks for checking my deck out!

August 2, 2018 1:39 a.m.

Said on We Don't Need ......

#4

I think you can cut some of the more meh walls like Fortified Rampart and Dazzling Rampart For interaction cards like Swords to Plowshares, Cyclonic Rift, Beast Within, Return to Dust etc. (Flying is great, extra card draw and ramp are nice, but vanilla walls are literally just another brick.)

I was very surprised to not see Overgrown Battlement... It's the Priest of Titania to your deck!

Meekstone seems like an Auto-include here Only Azor and Shalai are negatively effected by it (and It shuts down lots of tall aggro decks).

Reconnaissance is Pseudo-vigilance for {W} that might add to your pillowy goodness (and general vorthos vibe).

The boardwipes Slaughter the Strong and Fell the Mighty would give you HUGE advantage over opponents creatures just as Dusk does.

All-in-all, you're on your way. I don't think it's terribly competitive, but the point of commander is to have fun. So when you're turn 5 dealing 20 damage over the top with flying walls that give you card advantage, I think you'll be having a blast!

August 1, 2018 4:09 p.m.

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Finished Decks 25
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