Rancor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rancor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Mortlocke on Atraxa, Infectious scream

2 months ago

I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:

And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.

But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:

  • Winter Orb
  • Static Orb
  • Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
  • Tangle Wire (A personal Fave as you can proliferate these counters)
  • Parallax Wave (A personal Fave as you can proliferate these counters)
  • Parallax Tide (A personal Fave as you can proliferate these counters)

Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.

Andramalech on Red-Glove Landscaping LLC.

3 months ago
  • Profet93 first and foremost, thanks for commenting! Don't forget to hit me with an upvote!

  • Tifa had Trample stapled to her- so Rancor and Audacity compete for similar space for similar reasons, and wasn't up to snuff for what I wanted from my one mana slot. To extend another example of my own playstyle, I'd rather handle that issue at two Mana with something like Sphere Grid.

  • Vines of Vastwood as well as Giant Growth among many others are all on my radar for buff at one. Need to test play and experiment to understand how much I wanna balance that out.

  • Farseek is a long time favorite of mine for the two Mana 'go fetch a land' cards. I'm also experimenting at that value to determine if I need more Beanstalk Wurm type cards, or Springbloom Druid type cards. Does that make sense?

  • This idea is SUUUUPER new, so the best and most effective ways to run it will take time to emerge. Cheers for challenging me to think about how I'm tackling this.

Profet93 on Red-Glove Landscaping LLC.

3 months ago

Andramalech

I'll try to take a deeper look later but from a first glance, would Rancor be a good fit? Reuseable, cheap, and can put on another creature (because politics).

Vines of Vastwood > giant growth? - 2 mana vs. 1 but much more benefits. Pretty helpful in a commander reliant deck.

EDIT: Perhaps I'm missing something obvious, how does farseek benefit you?

SufferFromEDHD on Kotis Plays Your Deck

5 months ago

Strong points... But I can't help but think the tempo spells would create advantage. Painful Memories can steal anything from hand.

Thran Quarry indestructible fixes this rainbow land

Favor of the Overbeing? Rancor!

Tsukimi on You Kotis a deck?

5 months ago

Love the deck name! Taking a look at your list I would recommend using some more green effects to pump Kotis and give them trample. Rancor is a great starting spot since you already have that on the list. You could go a more voltron route with options like Strong Back since you already have some great pieces like Brotherhood Regalia. In green you also have access to all the +1 +1 counter effects as well as things like Unnatural Growth, all of which will really help Kotis hit harder. I'd be interested to see how it plays, but it seems like these effects might be more valuable in the end than the cards that grant unblockable, but that depends on your meta. Brokkos, Apex of Forever seems like it'd be a perfect fit for your deck, and Ancient Cellarspawn works wonderfully with Kotis too.

ErebusX on House of Flying Poop Knives

6 months ago

I recommend finding some room for Rancor. It helps get the damage across and keeps coming back to your hand if the creature bites it.

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