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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rancor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.








Mortlocke on
Atraxa, Infectious scream
2 months ago
I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:
And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.
But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:
- Winter Orb
- Static Orb
- Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
- Tangle Wire (A personal Fave as you can proliferate these counters)
- Parallax Wave (A personal Fave as you can proliferate these counters)
- Parallax Tide (A personal Fave as you can proliferate these counters)
Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.
Andramalech on
Red-Glove Landscaping LLC.
3 months ago
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Profet93 first and foremost, thanks for commenting! Don't forget to hit me with an upvote!
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Tifa had Trample stapled to her- so Rancor and Audacity compete for similar space for similar reasons, and wasn't up to snuff for what I wanted from my one mana slot. To extend another example of my own playstyle, I'd rather handle that issue at two Mana with something like Sphere Grid.
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Vines of Vastwood as well as Giant Growth among many others are all on my radar for buff at one. Need to test play and experiment to understand how much I wanna balance that out.
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Farseek is a long time favorite of mine for the two Mana 'go fetch a land' cards. I'm also experimenting at that value to determine if I need more Beanstalk Wurm type cards, or Springbloom Druid type cards. Does that make sense?
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This idea is SUUUUPER new, so the best and most effective ways to run it will take time to emerge. Cheers for challenging me to think about how I'm tackling this.
Profet93 on
Red-Glove Landscaping LLC.
3 months ago
I'll try to take a deeper look later but from a first glance, would Rancor be a good fit? Reuseable, cheap, and can put on another creature (because politics).
Vines of Vastwood > giant growth? - 2 mana vs. 1 but much more benefits. Pretty helpful in a commander reliant deck.
EDIT: Perhaps I'm missing something obvious, how does farseek benefit you?
Fluggleshmuggits on
Cube Eternal
4 months ago
IN IN IN
Guide of Souls
Sheltered by Ghosts
Voice of Victory
Staff of the Storyteller
Elspeth, Storm Slayer
Miscalculation
Hullbreacher
Silent Hallcreeper
Qarsi Revenant
Avenger of the Fallen
Concealing Curtains
Flip
Fable of the Mirror-Breaker
Flip
Razorkin Needlehead
Fear of Missing Out
Cori-Steel Cutter
Mine Collapse
Gut, True Soul Zealot
Sylvan Safekeeper
Keen-Eyed Curator
Birthing Ritual
Fanatic of Rhonas
Rofellos, Llanowar Emissary
Ursine Monstrosity
Amalia Benavides Aguirre
Koma, World-Eater
Bloodbraid Challenger
Nexus of Becoming
OUT OUT OUT
Wall of Omens
Silverblade Paladin
Ranger of Eos
Glimmerpoint Stag
Baneslayer Angel
Thirst for Discovery
Vendilion Clique
Ninja of the Deep Hours
Murderous Rider
Kitesail Freebooter
Unearth
Bitter Reunion
Eidolon of the Great Revel
Thundermaw Hellkite
Flame Rift
Soul Sear
Greater Gargadon
Rancor
Scavenging Ooze
Wall of Blossoms
Strangleroot Geist
Sakura-Tribe Elder
Whisperwood Elemental
Zealous Persecution
Simic Charm
Radha, Heart of Keld
Syr Ginger, the Meal Ender
SufferFromEDHD on
Kotis Plays Your Deck
5 months ago
Strong points... But I can't help but think the tempo spells would create advantage. Painful Memories can steal anything from hand.
Thran Quarry indestructible fixes this rainbow land
Tsukimi on
You Kotis a deck?
5 months ago
Love the deck name! Taking a look at your list I would recommend using some more green effects to pump Kotis and give them trample. Rancor is a great starting spot since you already have that on the list. You could go a more voltron route with options like Strong Back since you already have some great pieces like Brotherhood Regalia. In green you also have access to all the +1 +1 counter effects as well as things like Unnatural Growth, all of which will really help Kotis hit harder. I'd be interested to see how it plays, but it seems like these effects might be more valuable in the end than the cards that grant unblockable, but that depends on your meta. Brokkos, Apex of Forever seems like it'd be a perfect fit for your deck, and Ancient Cellarspawn works wonderfully with Kotis too.
ErebusX on
House of Flying Poop Knives
6 months ago
I recommend finding some room for Rancor. It helps get the damage across and keeps coming back to your hand if the creature bites it.
NeoLegacy on
Toski's Squirrel Army
6 months ago
Latest round of updating!
Skullclamp for Leyline Axe; Arcane Signet for The Great Henge; Thunderfoot Baloth for Archdruid's Charm; Pariah's Shield for Throne of Eldraine; Forest for Myriad Landscape; Forest for Opal Palace; Rancor for Scurry of Squirrels; Nevinyrral's Disk for All is Dust
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