|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Common|
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Creature — Human Scout
Tap: Target creature with power 5 or greater gains haste until end of turn.
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Bloodthorn Taunter Discussion
4 months ago
Back in the Alara Block, they made a whole bunch of stuff that wanted you to have a creature with power 5 or greater. Things like: Bloodthorn Taunter, Exuberant Firestoker or Mighty Emergence. Back in the Tarkir block, they made stuff that wanted a critter with power 4 or greater. Things like: Wild Slash, Savage Punch, or Temur Battle Rage.
I bring this up, because it seems like the Lupine prototype and Avatar of discord are cheap ways to meet these power-conditions.
Around the time of Ravnica, there were plenty of cards that wanted you to have no cards in hand. Cards like Jagged Poppet, Keldon Megaliths, Taste for Mayhem. The most recent sets have included Hazoret the Fervent, Neheb, the Worthy and Thresher Lizard, along similar lines as the older Hellbent cards.
What's the point of all this? Adding another color would increase the power of the deck considerably. The Jagged Poppet would probably be the most powerful addition, since it survives bolt (and Fatal Push without Revolt), and you may even consider bolting him yourself because you wanted another way to discard your hand, and can generate advantage by making them discard their hand.
You might still want to keep your deck monoblack, but I remembered an old card that would be awesome here: Colfenor's Plans. In this deck, it basically gives you a new hand of 7 cards. You're planning to discard your hand, it's not like you'd ever be playing more than 1 spell per turn anyway. I've used them before, they are impressively powerful when they chain into eachother, with one of them exiling another.
Anyway...these are things to think about.
11 months ago
Nice Deck Dude!
Mass Hysteria seems out of place for me though because it's group hug. I get why it's in there. May Sootstoke Kindler or Bloodthorn Taunter a possible solution eventhough they got a higher CmC? They can block and be sacced as well.
1 year ago
1 year ago
I don't know if any of these really make the deck better, but these are worth a look:
-EsperzoaArtifact ETB combo piece, and a cheap, big creature.
-Sludge StriderVery slow, but a control piece nonetheless. 3/3 body isn't terrible either.
-Tidehollow ScullerToo bad you can only have one of these. Good control card.
-Sharuum the HegemonAlso kinda slow, but putting more artifact-types in the deck only increases its usefulness.
-Bloodthorn TaunterIf you want to hit with a big thing quickly, maybe stick this in. Depends if attacking a turn sooner is worth a card in the deck.
-Courier's CapsuleArtifact + Card advantage. Score.
-Etherium AstrolabeTurn artifacts into card advantage.
-Executioner's CapsuleRemoval. Slow, sure, but a game changer.
-Grixis CharmI love charms. Soooo versatile.
-Master of EtheriumBomb.
-Puppet ConjurerNot great, but a token generator.
-ScourglassFun board wipe.
-Baleful StrixReplaces itself, versatile blocker, artifact, and awesome art.
1 year ago
1 year ago
Good point. I just threw him in there because I needed a couple cheap creatures early on but yea he is pretty useless.. I substituted him for Bloodthorn Taunter