Bloodthorn Taunter

Bloodthorn Taunter

Creature — Human Scout


Tap: Target creature with power 5 or greater gains haste until end of turn.

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Set Rarity
Shards of Alara (ALA) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Bloodthorn Taunter Discussion

NKlim on Sarkhan’s Unsealing

1 year ago

I see a lot of fun potential in this deck. I think you should definitely run Simian Spirit Guide as the additional mana means you may be able to drop Sarkhan's Unsealing early. This is important as the mana cost f your other creatures means that by turn 4-5 with Simians you may be able to drop 2 creatures and hit the opponent for 8+ damage. I would also put Bloodthorn Taunter in the deck, as having haste on Inferno Hellion and Cosmic Larva has the potential to do a lot of damage in one turn. I may include Leyline of Punishment and possibly Insult / Injury instead of Crater's Claws in the sideboard Is there a specific reason you use Fling over Thud ? Thud is at sorcery speed but very few of your creatures live to your next turn so you may as well drop them and attack then thud for double damage.

I hope I didn't rip your deck to shred... btw I love the idea of the deck

Funkydiscogod on

2 years ago

Back in the Alara Block, they made a whole bunch of stuff that wanted you to have a creature with power 5 or greater. Things like: Bloodthorn Taunter, Exuberant Firestoker or Mighty Emergence. Back in the Tarkir block, they made stuff that wanted a critter with power 4 or greater. Things like: Wild Slash, Savage Punch, or Temur Battle Rage.

I bring this up, because it seems like the Lupine prototype and Avatar of discord are cheap ways to meet these power-conditions.

Around the time of Ravnica, there were plenty of cards that wanted you to have no cards in hand. Cards like Jagged Poppet, Keldon Megaliths, Taste for Mayhem. The most recent sets have included Hazoret the Fervent, Neheb, the Worthy and Thresher Lizard, along similar lines as the older Hellbent cards.

Other random sets have also included things that allow you to draw cards if you have none in hand: Mindstorm Crown, Sea Gate Wreckage, Idle Thoughts.

What's the point of all this? Adding another color would increase the power of the deck considerably. The Jagged Poppet would probably be the most powerful addition, since it survives bolt (and Fatal Push without Revolt), and you may even consider bolting him yourself because you wanted another way to discard your hand, and can generate advantage by making them discard their hand.

You might still want to keep your deck monoblack, but I remembered an old card that would be awesome here: Colfenor's Plans. In this deck, it basically gives you a new hand of 7 cards. You're planning to discard your hand, it's not like you'd ever be playing more than 1 spell per turn anyway. I've used them before, they are impressively powerful when they chain into eachother, with one of them exiling another.

Anyway...these are things to think about.

Gohrin on Melt Banana

3 years ago

Nice Deck Dude!

Mass Hysteria seems out of place for me though because it's group hug. I get why it's in there. May Sootstoke Kindler or Bloodthorn Taunter a possible solution eventhough they got a higher CmC? They can block and be sacced as well.

Greets Gohrin.

AJ@THE@MAN on Here A Dragon, There A Dragon

3 years ago

may i suggest Dragon Tempest over Bloodthorn Taunter. it gives all your dragons haste and gives you free burn. Scourge of Valkas and Thunderbreak Regent are also perfect for this deck.

thumbs14 on

3 years ago

I don't know if any of these really make the deck better, but these are worth a look:

-EsperzoaArtifact ETB combo piece, and a cheap, big creature.

-Sludge StriderVery slow, but a control piece nonetheless. 3/3 body isn't terrible either.

-Tidehollow ScullerToo bad you can only have one of these. Good control card.

-Sharuum the HegemonAlso kinda slow, but putting more artifact-types in the deck only increases its usefulness.

-Bloodthorn TaunterIf you want to hit with a big thing quickly, maybe stick this in. Depends if attacking a turn sooner is worth a card in the deck.

-Courier's CapsuleArtifact + Card advantage. Score.

-Etherium AstrolabeTurn artifacts into card advantage.

-Executioner's CapsuleRemoval. Slow, sure, but a game changer.

-Grixis CharmI love charms. Soooo versatile.

-Master of EtheriumBomb.

-Puppet ConjurerNot great, but a token generator.

-ScourglassFun board wipe.

-Baleful StrixReplaces itself, versatile blocker, artifact, and awesome art.

dahhahm on Which theme should i do?

3 years ago

How about a forest theme? Everything that uses forests like Wood Elves and Kalonian Twingrove

There's a fun casual power 5 naya theme with things like Bloodthorn Taunter and Woolly Thoctar

HavokizIceCold on Doom Squad

3 years ago

Good point. I just threw him in there because I needed a couple cheap creatures early on but yea he is pretty useless.. I substituted him for Bloodthorn Taunter