Oathsworn Knight

Oathsworn Knight

Creature — Human Knight

Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.

If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all


Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Latest Decks as Commander

Oathsworn Knight Discussion

0riginal on Escape to Jund

4 months ago

This deck is like removal tribal. Opponents will concede after the third Angrath's Rampage and the evolution sage /deathsprout combo to ramp into Chandra and burn them away.

Also, I have a great combo deck I would like to post, but somehow, my computer doesn't let me so can you do it?

Here's the combo, and the decklist.

Combo: Cruel Celebrant, Heliod, Sun-crowned, Woe Strider, Basri's Lieutenant.

Board state: Cruel Celebrant, Heliod, Sun-crowned, and Woe Strider on board. Play Basri's Lieutenant T4. Put +1/+1 counter on Woe Strider's Goat token. Sacrifice Goat Token. Cruel Celebrant and Basri's Lieutenant will trigger. You make a 2/2 Knight token and you gain 1 life, and your opponent loses 1. Heliod triggers. Put +1/+1 counter on 2/2 Knight. Activate woe strider and sac the 2/2 knight, and get your opponent's life down to 0!


Creature (25)
4x Basri's Lieutenant 4x Woe Strider
4x Cruel Celebrant 4x Heliod, Sun-Crowned 3x Knight of the Ebon Legion 2x Oathsworn Knight

Land (24)
2x Castle Ardenvale 4x Cauldron Familiar 4x Godless Shrine 4x Scoured Barrens 6x Plains 7x Swamp 1x Indatha Triome

Artifact (3) 3x Witch's Oven

Planeswalker (2) 2x Elspeth, Sun's Nemesis

Instant (2)
2x Light of Hope

Sorcery (4) 4x Basri's Solidarity

Naksu on The Orzhovlith

5 months ago

ZendikariWol thank you for taking the time to figuring out my build!

I'll start by pointing out the first sentence in the description, as this is not a finished deck.

Your first question is a bit strange, since I'm nowhere saying it's a combo. I do mean that those three cards I mention at the beginning, create a state that is really hard to deal with. Heliod, Sun-Crowned giving lifelink to Oathsworn Knight replases the lost counter upon attacking, since you have to attack every turn and The Ozolith makes sure, that if it does get exiled or destroyed, the counters are still saved for something else. No combos in this deck whatsoever and your remark about Justiciar's Portal / Flicker of Fate is the major player with those three.

About not havin 4-ofs is also a strange observation, since amounts effects draw rates and the balance of what I generally need is getting close. There are 5 different 4of sets in place and those are cards that I generally need every game atleast one. About the walkers I do agree with on some level. This build has been evolving and they we're in the early versions, but I've found use for them so far. Vraska, Swarm's Eminence gives me targets for The Ozolith and against planeswalkers they do a mighty fine job of forcing opponents to make bad trades if they want to keep them. They still are the ones I most likely take out, as I've tested for a while a version with four Bloodthirsty Aerialists in place of the Vraskas. Gideon Blackblade is a card that I just really like and its abilities are great backup in some situations.

Soul-Guide Lantern is a card I keep in most of my decks for the purpose you pointed out, but I've faired really well against Lurrus of the Dream-Den, Rielle, the Everwise, Pteramander etc. decks, but as this still is in testing, I will swap things around if it gets to that.

I hope that cleared up some confusion and my thought processes :)

ZendikariWol on The Orzhovlith

5 months ago

Oathsworn Knight's counters don't go to The Ozolith when he takes damage. I'm confused as to what about this is a combo.

That said, the combo with blink spells is 100% valid and I really like the idea of Justiciar's Portal as basically a removal spell to untap Oathsworn Knight.

Your deck has strikingly few 4-ofs. You should definitely look into what this deck really wants to have more of.

Neither of your planeswalkers strike me as necessary for the deck. Vraska does some countery stuff, but not many of your creatures have deathtouch. Sure, Vampire of the Dire Moon, but a lot of the time you'd be best served playing Grimdancer as a menace/lifelink and just getting the beefy attacker and the Zenith Flare insurance. Life gain and grave removal are stunningly relevant in this meta. In fact, you have quite a few potential lifelink synergies in this deck- that could be a cool place to take it!

tacolover25 on The Royalty Must Die

5 months ago

Great deck! May I suggest adding Aryel, Knight of Windgrace or Oathsworn Knight?

I also recommend Knight of Grace and Stillmoon Cavalier. Again, I'd like to reiterate that this is a refreshing deck to see. Good job!


Rorolith on Mono black aggro

10 months ago

I will include that in place of Oathsworn Knight

DogKnight156 on Murder Knight

11 months ago

No love for Oathsworn Knight ?

SoPringles on TEDtalk (Mardu Knights)

1 year ago

Am I right in assuming you don't have the shocks for the deck? The mana base is the first thing that stands out to me, I can imagine the deck has issues curving Fervent Champion > Inspiring Veteran > Oathsworn Knight

I like that you're playing around with some of the different equipment though, the Mace of the Valiant probably plays nicely with Worthy Knight ;)