Melt Terrain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

hiddengibbons on Card creation challenge

2 years ago

seshiro_of_the_orochi: the transmute x in my previous post was intended to mean that you could transmute to find a card with mana value 2 or more. Depending on how much you pay for X.

Searing Icestorm

Sorcery

Destroy target land. ~ deals 2 damage to that land's controller.

In recent years, green tends to be left out of the land destruction conversation. This is a green version of Melt Terrain much the same way that Ice Storm is the green version of Stone Rain.

Create a counterspell costing 1 mana that counters any type of spell, but is balanced in some way.

Xyrael on Poison Rain

7 years ago

Fulminator Mage, Terravore, Sowing Salt, Sinkhole, Lava Blister, Ice Storm, Boom/Bust, Crumble to Dust, Deus of Calamity, Structural Distortion, Melt Terrain, From the Ashes, Ruination

Are just some of the great land destruction cards available!

Mudhole might be a good sideboard option.

Sconeth on Screw it, nobody gets any lands.

7 years ago

Seismic Spike and Melt Terrain, instead of Price of Progress and Acidic Soil. If your destroying lands, they wont have many lands to get use out of these cards.

as923x on Melek, Izzet Paragon

7 years ago

I liked your deck build and it gave me a few new ideas. I currently trying to build the same deck. Here are my thoughts:

Shatter and Shattering Pulse are great cards in this deck. There is nothing like clearing everyone else's artifacts with 2 mana. Demolish also has great potential costing 2 more mana but you could choose to instead destroy everyone else's land. On that note having Craterize, Melt Terrain and even Peak Eruption flipped on top of your library will devastate your opponents. These plays however will definitely not let you slip under the radar and you will be everyone's target.

If you can budget them in Volcanic Island and Madblind Mountain are also great choices for lands.

Here's a few creature's I am thinking about having in my deck: Young Pyromancer chump blockers help.Nivmagus Elemental for when Time Ebb and others are in my hand. Nivix Cyclops might help for top decking a ton of cheap spells. Spellheart Chimera an obvious add with flying, IMO. Kiln Fiend could be fantastic with Fling.Mercurial Chemister helps to draw cards. Opaline Unicorn and Burnished Hart for mana ramp. Galvanoth but only if the deck runs a lot of scry and big spells. (That is most likely too many creatures but with Fling in your hand or on top of the library opponents might think twice about how they block.)

This deck also has some infinite combos you don't have (I think): 1.Enter the Infinitewith either Laboratory Maniac AND Omniscience or Just play Inner Fire. 2.Laboratory Maniacwith either Paradigm Shift or Thought Lash.3.Omniscience with Tamiyo, the Moon Sage4. Isochron Scepter with Final Fortune AND Sundial of the Infinite(please note these are untested)

Other great cards for this deck: High Tide Fork Drain Power Mystic Remora

This is my first post. I hope that I can help others the way y'all have me on this site. I really hope my cards display correctly.

Sintaxe feel free to message me.

Clockwurk on The Ultimate rouge build

8 years ago

Thanks for the suggestions! Chandra is not my win condition, her minus 2 allows me to destroy 23 lands. I was thinking about Koth, and was planning on adding some Ghost Quarter. Also Shivan Wumpusis either land destruction or win-con. Melt Terrain I will keep in, and I will think about bolts. For board prescence I have board wipes. I still need a sideboard, so I might have room for these cards. Thanks!

Derpingotter on The Ultimate rouge build

8 years ago

Hello, I am still a little new to the modern scene. But i like what your deck looks like. The one suggestion that i would make would be to add a little more direct burn. So that way you can have a "board presence" so to say. It will give you something to do while your opponent is setting up, And it will help since you have no turn one options. My suggestion would be to take out the Crumble to Dust and out it in the sideboard against something like tron. Also take out the Melt Terrain. With those cards out it gives you the chance to run two playsets of cards. One playset of Lightning Bolt, and another of Rift Bolt. those would be the direct burn i was talking about. And another suggestion would be Koth of the Hammer. Koth would give you the best game ending planeswalker neg ability you could run in this deck style. Maybe take out one Chandra, the Firebrand and one Shivan Wumpus for two koths. And lastly i would suggest maybe running some Ghost Quarter to help with more land hate. Other than that this looks like a very fun deck idea.

elpokitolama on ironcore

8 years ago

The goblins would be even better in your deck than they are in the other one I sent you: they are a reliable win-con wich continues to lock your opponent out of the game. Three of those, along with two Chandra and Koth will be more than enough in my opinion. But the best card I can suggest is Young Pyromancer. Early it will provide blockers, and late it will also be your best win condition. I would remove Melt Terrain in order to lower your curve, and one of your Anger of the Gods for it is not really synergic. ;)

On another note, if you need to purchase expensive cards, use magiccardmarket. It's european and most of the time it will take time for your orders to arrive at your place, but the Chalice is only 12 euros (13-14 dollars) there. ;)

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