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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Unformat | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Forest
Basic Land — Forest
: Add .
WingsofIcarus on
Omnath EDH
1 week ago
Made these changes a while ago to the decklist, but never actually posted the change log. Slotted in Fetchlands for more land ETB triggers. With Yavimaya, Cradle of Growth
, Ramunap Excavator
, Eternal Witness
and other recursion, downsides are minimized.
This update also marks a big moment for the deck in retiring Tempt with Discovery, a very well known card in this deck amongst my playgroup for accelerating my mana. It has been replaced with Realms Uncharted
and Petrified Field (which is additional land recursion), to make better use of a land tutor. Many other swaps were just to lean out the mana curve of my ramp and make some better functionality and flexability changes with how the meta of EDH has evolved. I also acquired a new copy of Craterhoof Behemoth
. I like the art and the flavor text seems very fitting for how I feel the deck plays.
Fabled Passage --> Verdant Catacombs
Wirewood Lodge --> Petrified Field
Kodama's Reach
--> You Happen on a Glade![]()
Tempt with Discovery --> Realms Uncharted![]()
Khalni Heart Expedition
--> Rampant Growth
Praetor's Counsel
--> Seasons Past![]()
Mana Reflection --> Invasion of Ikoria![]()
Skyship Weatherlight
--> Nissa, Ascended Animist![]()
Courser of Kruphix
--> Augur of Autumn![]()
Scryb Ranger
--> Tireless Tracker![]()
Mana Crypt --> Ojer Kaslem, Deepest Growth![]()
Cultivate
--> Flare of Cultivation![]()
Voodoo_Gremlin on
Improved Omo, Queen of Vesuva
1 month ago
Because you're playing Field of the Dead swap one Forest for a Snow-Covered Forest
Barnie22 on
Frog Goddess
5 months ago
Updates 7th September 2025
Out: Floodwaters, 1x Forest and 2x Island
In: Arcane Signet, Sol Ring, Yavimaya Hollow and Visions of Dominance
theNeroTurtle on
100% Dinosaur Tribal [Primer]
6 months ago
Since I have Yavimaya, Cradle of Growth I am going to take out one Forest to fit it Rogue's Passage. Good call.
salzstange on
Adrix Nev - upgrade precon - go wide&fat with food
7 months ago
Deck needs more lands / less CMC, as it is too slow
Might remove the following cards for being to slow / high cmc
In favor of less CMC / more lands:
-
2x Forest or Rejuvenating Springs and Hedge Maze if you got budget
legendofa on
Cats White and Green
8 months ago
Welcome to the club, Puppyroni!
This is pretty good for a first deck, but there's still some points to consider.
First of all, 20 lands isn't enough to support anything but the absolute fastest tournament-level Modern decks. 23-24 lands will make this deck much more reliable at hitting its top-end cards. I would say even the deck that inspired this one is short on lands.
Related to that, A Realm Reborn probably won't do too much here. Since your only mana sources are lands until then, it's going to be very slow to come out. By the time it does, you're either going to be so far ahead that it's unnecessary, or so far behind that you can't use it. ARR is a good card in the right deck, but I don't think this is the place for it. Similar thoughts for G'raha Tia. If your group is super casual, it's not too bad. But usually when you get to 5+ mana in Modern, you should be pushing to win the game, not gathering more resources. If a card costs more than 4 mana in Modern and doesn't directly and immediately help you win, it's probably not worth it. Regal Caracal might be an exception for this deck, but I recommend trimming it down to 1-2 copies.
Third, a Modern sideboard is allowed to have 15 cards, not 20. This is also a note for antagon1st's deck.
I like the green splash for Feline Sovereign. Feral Prowler is a little awkward--with higher toughness and a lot of buffs, it's not going to be a useful death trigger too much. Overrun is the right idea, but having three pips in a mostly white deck will make it hard to cast. This would need a mana base with lots of dual lands to cast reliably. Look for cards with a similar effect but more balanced/less heavy cost.
Again, related to that, balance the basic lands based on pip proportions. You have a lot more cards than cards, so using equal numbers of Plains and Forests will end up with extra and not enough to cast your cats.
Finally, try to get full playsets of some of your 2-ofs. Generally, you want to have more copies of fewer cards, to get the most reliable and consistent results. Pick your favorite buffs and get four copies of those, and trim down the cards that don't seem to be doing as much for you.
After all that, the most important thing is that you build the deck you want to play. If my suggestions make the deck less interesting for you (which of course I hope they don't), then do what makes it more interesting. Above all, have fun!
Bliss266 on
Give a Land, Take the Game
8 months ago
Land Update
Cut: Izzet Boilerworks Temple of Epiphany Gruul Turf Simic Growth Chamber Myriad Landscape Island Bala Ged Sanctuary Flip Island
Add:
Ketria Triome
Forest
Breeding Pool
Scalding Tarn
Mana Confluence
Kessig Wolf Run
Academy Ruins
Minamo, School at Water's Edge
Icbrgr on
We Are Going to the Zoo
8 months ago
I can see that... to be honest I was pretty proud of my mana base (ive never really been good at making a mana base)... I will look into the Abzan Indatha Triome I think because my fetch lands are focused on grabbing Forests... I do already own Jetmir's Garden but I figured just getting closer to domain was correct with Zagoth Triome. I'll look into it thanks!
| Have (3) | Azdranax , Dustinlee , thingsgoboom00 |
| Want (11) | XxSirKittehxX , olofgustav , armman , C0LDE , Yahtzee55 , TechNoble , qao50 , TrueRandom11 , MikeHonchoT5 , Sandwitcher , freshie9000 |





















