Trapmaker's Snare

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Trapmaker's Snare

Instant

Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

ZEN

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Trapmaker's Snare Discussion

frogkill45 on Competitive UB mill modern (2018)

2 days ago

I've been playing mill for about 3 years at my lgs. Plebty of top tier decks there we usually go 5 rnds. Ive been having alot of success with Trapmaker's Snare going to get my archive traps and ravenous traps for 2 mana is useful. Also it allows you to have a card like snapcaster where u can flash that spell back and still cast it again since its so much mana to cast archive trap for flashback.

TheSurgeon on Esper Salt Mill

1 week ago

Pyromancer999- Great suggestions!
I've had 2x Snapcaster Mage here before. It did what it was supposed to, it just didn't do it well enough to justify another $80 increase to the price of the overall deck.

My perspective is: yes, Snappy opens up gy resources, but also essentially doubles that spell's cost. It just isn't right for this build, IMO. There's simply no room for it.

As far as Trapmaker's Snare. I have a deck (unlisted), that's built around that silly little combo. For this particular strategy. To be honest, both Snare and Archive Trap seem to only take up real estate in-hand, while I either wait for them to search thier library, or uh.. hope their stupid enough to search their library after a Ghost Quarter, or Path to Exile, I don't like hope.. While I play a heavy psychological game at the table, I don't like to leave much to chance when it comes to the cards I'm playing.

While Field of Ruin guarantees a search, it also makes me pay to do it, and then another to then search with Snare simply not resource efficient, in my experience.

Great minds think alike! I appreciate the feedback, as always! Again, it's all meta specific; What works for me, may not for you!

Go forth, and conquer!

Pyromancer999 on Esper Salt Mill

1 week ago

also maindeck Trapmaker's Snare??

lfritzsche on Modern Esper Mill

5 months ago

I run a similar Esper build, but I also throw in a few Noxious Revival. Along with a draw card like Visions of Beyond you can Archive Trap turn one, cast Noxious Revival then Visions of Beyond to Archive Trap them again. It's just a silly good combo.

Also consider Trapmaker's Snare as a turn two way to get an Archive Trap and cast it on the same turn.

madgremlin on Turtle Mill

7 months ago

Trapmaker's Snare helps solve the conditionality of Archive Trap. It essentially turns into a 2 mana version of Archive trap.

Of course, the card is dead if you don't have any Archive Trap's remaining in your library. You could add Ravenous Trap if that's a serious concern (just to get the ratio higher). But I honestly think it's sweet enough tech to justify the potential downside.

ZookNingel on

9 months ago

I feel like you could take out Trapmaker's Snare for something that actually mills them but I don't know

TerpieTime on One in a MILLion

9 months ago

Nice deck. I've seen a few Mill lists run Trapmaker's Snare for the cheeky plays with Archive Trap. I could see it in your deck since you run Ravenous Trap in the sideboard.

RattlePig on Competitive Mill

10 months ago

I love the ideas frogkill45. Profane Memento, Ghostly Prison, and Mesmeric Orb are all definitely going in the maybeboard, and hopefully I can find a place for Ghostly Prison in my sideboard because that would be immensely useful. Bontu's Last Reckoning and Damnation are both strong cards but with the cards I have in the sideboard they don't really fit. This deck already does a good job against aggro decks so I don't think I need them. Trapmaker's Snare only fetches me one card while Index can get any of my powerful mill cards to the top of my library for 1 mana cheaper. Leyline of the Void is the only graveyard hate the deck really needs, but I do like the cost reduction of Rest in Peace. Visions of Beyond is a common side-out card for graveyard hate for the exact reason you stated. Seek is in my opinion a bad version of Surgical Extraction in this deck. Seek is only better against emrakul but thats why Leyline of the Void is in the sb. Thanks so much for the suggestion though! Ghostly Prison will be a real help!

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