Trapmaker's Snare

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Trapmaker's Snare

Instant

Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.

wallisface on Modern Mill

5 months ago

Some thoughts that you can take or leave:

  • Fraying Sanity is a card that can only really be justified as a 1-of at-best. Drawing a second copy will almost always lose you the game as you’ll never get time to play it, and mill games can easily be lost by one useless draw.

  • Running 4x Jace, the Perfected Mind seems excessive. 2-3 feels like the most a deck can justify before its high mana cost impedes deck functionality.

  • I get what you’re aiming for with Scheming Symmetry, but it’s far more gimmick-than-useful. The fact this card puts you down 1 card in-hand means its almost always hurting you more than helping you - it might help with one strong turn, but the card disadvantage will ruin your ability to close-out games. Imo just run the full playset of Field of Ruin and aim for more ”individually strong” cards.

  • imo your mainboard feels lacking in quantity of both interaction (Fatal Push, Surgical Extraction) and mill-spells (Tasha's Hideous Laughter). I think Fraying Sanity, Scheming Symmetry, and Trapmaker's Snare are all taking up a lot of space in your deck, and taking away your ability to compete.

SentinelElf2711 on Eternal Sunshine of the Spotless Mind

3 years ago

Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)

TheSurgeon on Bruvac's Millibuster

3 years ago

DeinoStinkus- first, thanks for the upvote!

I don't have a Fleet Swallower. And you're right, it is a bit slow, and expensive.

I'm going to disagree with Teferi's Tutelage, though. I play a lot of multi-player commander, and Psychic Corrosion hits ALL opponents for the same cost. I find that the global mill is far more valuable than the ETB cantrip for the meta.

Mystical tutor is a nice card, but if I'm going to use it for Traumatize I could use a more budget version: Trapmaker's Snare. It's not as versatile, but it doesn't cost $15 either.

I've actually thought about putting in Fabricate and Altar of the Brood, but where to put them?

Suggestions and any other input are welcome.

Thanks!!

antacidbrn on Competitive Modern Mill

4 years ago

I played a Dimir Mill Deck at 4 different Modern Friday Night Magic events at 4 different game stores, in 4 different states. I could do no better than 2-2 with Mill.

I have played with every card in your list at some point or another.

Here are some general thoughts:

Darkness is cute, but it is only single use and once you surprise them with it once and do not win a turn later, then that is all.

Mesmeric Orb is overrated. It doesn't move fast enough, I'd rather have Mission Briefing or Snapcaster Mage to recur spells in the 2 drop slot.

Archive Trap is your most valuable mill card. The ability to force a search with Field of Ruin or play it for free is killer. If you can run 4x copies of Trapmaker's Snare , you can load up for T3 and T4 blowouts, especially if you have Fraying Sanity down or copies of Archive trap in hand. This is another reason to run Mission Briefing .

If you run Trapmaker's Snare, you can use Mindbreak Trap in your sideboard, 1 copy, to shut down storm. Also Ravenous Trap can be your graveyard removal spell of choice.

Since my Friday Night Magic tour, some interesting spells have appeared for Mill. Drown in the Loch and the new Ashiok come to mind. I have yet to test the deck with these pieces.

rubeerubin on Competitive Modern Mill

4 years ago

:shrug: just play tested for about a week with it. Much higher win rate. (5% higher vs. the current meta/top 8 decks in modern). Did make a couple other small changes (but perhaps they are "big changes" since they all play nicely with Mission Briefing :

added: 1x Surgical Extraction , 3x Mission Briefing , switched one island to Steam Vents (to allow the flexibility of casting the other side of Breaking ), took out 3x Breaking , one Shelldock Isle (since Mission Briefing smooths out mana as well). In almost every game where Mission Briefing came up, it was a rock star, possibly the MVP of the deck. Added another Crypt Incursion to sideboard (red deck wins is very heavy in the meta right now).

Believe it or not, the main deck Surgical Extraction was also very important. It helps win game 1 against Whirza (the other major component of the meta right now). It isn't even close. Take away Thopter Foundry and you've bought yourself many more turns. Take away Urza and they have nothing left.

In the middle of testing removing some number of Mind Funeral and/or Fraying Sanity for Trapmaker's Snare , possibly another Surgical Extraction or Murderous Cut (every deck in the current top 8 of the meta runs at least 6 creatures). Reducing the mana curve is also a big bonus.

I think the major thing you're missing in your analysis is that 2/3 games are post-sideboard. Having 7x (or more) copies of your "silver bullet/s" is huge, along with better selection for those silver bullets as well (either putting them directly in the bin if you have a Mesmeric Orb out, or bubbling them up if you don't). Having the ability to double Surgical Extraction is one of the most common plays post-sideboard and it just straight up wins against a pretty large percentage of the meta currently.

Peisistratos on Competitive Modern Mill

4 years ago

rubeerubin you can find the proper entry under "Exploring.."->"Mill Cards"-> 4-mana options. You can contestually find here and there answers to question as to why the arguments you bring about to support the insertion of Mission Briefing in a non-supercontrolling shell (which is not where Mill wants to be) are be the pushed away. For example, you don't want to cast a second Surgical Extraction , or cast a fog for 3 mana (such play would not allow us to play anything else alongside the fog, making it useless). You can ignore the surveil part since we really want to play Mesmeric Orb . Getting to play Archive Trap for 0 ONLY IN THE TURN WHEN YOU CAST Mission Briefing just makes it a bad Trapmaker's Snare . We make nothing out of the flexibility of the card if none of the options it gives to us is worthy.

Xica on Dimir mill help

4 years ago

Crypt Incursion is your best friend, as it deals it basically resets the clock for most decks that attempt to race you.

Your best card is Archive Trap , its eqivalent of a burn spell that deals 5 damage. Its so good that it would be a good idea to run a full playset of Field of Ruin to enable it (its search is not a "may" ability).

And of course its worth to run stuff that allows you to flash bsck key cards, be it Snapcaster Mage , Mission Briefing or whatdver elsd you like.
Not to mention tutor effects, Trapmaker's Snare , or Scheming Symmetry - the latter being particularly brutal when followed up by mill (you need to cast it during your upkeep before you draw that turn), as it will mill the card your opponent would get.

ToolmasterOfBrainerd on Dimill

4 years ago

How competitive do you want the deck and how much money do you want to spend? The best mill decks don't actually play very many mill spells, instead relying on stalling out the game to buy time, and thus have more cards.

The best mill effects are Archive Trap , Hedron Crab , Manic Scribe , Glimpse the Unthinkable , and Mesmeric Orb . Discard spells are very good. Visions of Beyond and Shelldock Isle are great card advantage sources. Field of Ruin is amazing in its own right, but also turns on Archive Trap . Trapmaker's Snare is extra copies of archive trap.

Don't get too cute with what you try to do. The big creatures are generally pretty bad.

Ensnaring Bridge is one of the best cards you can play in mill, but also the most expensive.

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