Aura of Dominion


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Uncommon

Combos Browse all

Aura of Dominion

Enchantment — Aura

Enchant creature

(1), Tap an untapped creature you control: Untap enchanted creature.

Aura of Dominion Discussion

piawesome on Let Me Drive

3 days ago

So take everything I say with a grain of salt, I don't really play control decks that much so this is just more of a feeling on my end. 1. The deck looks cool. While this might not make you a ton of friends at the table especially if you get Narset, Parter of Veils out, it does look good. To that end though I'd just make sure you have some solid win cons in your deck and an idea of how to get there. 2. As silly as it sounds I feel like you might want a little more direct card draw as opposed to just card advantage or card selection. Something like Stroke of Genius or even Blue Sun's Zenith . 3. I also feel like your a little low on actual removal. You have a bunch of tap effects but not a ton of hard kill spells. Your also in white which has some of the best ones, Swords to Plowshares , or any number of cards similar to Wrath of God . While it might not feel like it right now if you ever end up behind on board your gonna wish you had those. 4. A bunch of your tap effects are based around tapping creatures you control, specifically Aura of Dominion and Freed from the Real . I'm not sure if you have enough creatures to make those super useful. However, I certainly could be wrong cause you have quite a few token generators. Those are just cards that stood out to me as possible cuts, though I don't really know what to replace them with. I guess Sun Titan is never bad? Ps. Whats up with Mimic Vat ?

xiehr on MDN - UW - Merfolk Mill

6 months ago

The goal of the deck is to mill (make it so there's no cards left in their deck/library) your opponent to secure victory. In order to do this, we rely on a combination of 3 different cards - a mill engine, a tap source, and and untap source.

Other mill decks that I've viewed don't have they combinations, but rather rely on powerful single cards to mill a chunk at a time. The issue I find with these decks is that you can mill 20, 30, 40 cards in big chunks at a time, but if you can't mill that last card before getting killed off, then it was all for naught.

These combinations provide for a reusable loop that means once you have the combo, you win the game. It also means this deck is much more competitive in 3+ player games since you don't have to rely on a Traumatize that can only target 1 of your 2+ opponents.

Mill Engines:

Drowner of Secrets

Grimoire Thief

Altar of the Brood

Tap Source:

Drowner of Secrets

Paradise Mantle

Aura of Dominion

Untap Source:

Aura of Dominion

Freed from the Real

Intruder Alarm

majorappliance on

7 months ago

i like how no one said anything about Prophet of Kruphix just hiding there, like this deck was in a time capsule from 2014... anyway, banned cards aside, Aura of Dominion is a neat little trick. Ofc i have no idea what your play group is. You should add them on tapped out.

MagicalHacker on A Healthy Way to Build Up Walls!

9 months ago

Not a problem at all, and if you want a few more cards that do the same thing, Aura of Dominion, Staff of Domination, and Sword of the Paruns are all the other cards that work with Axebane Guardian and Overgrown Battlement :D

lagotripha on Untapped Out

1 year ago

You should have a look at the Presence of Gond pauper/oldschool combo lists- there are some weirder interactions in the teir 2 versions that might fit. The idea of Freed from the Real being realistically backed up by Aura of Dominion as an archetype, with Cryptolith Rite and Song of Freyalise meaning your 'tap' effects don't trade 2-for-1 seems like a possibility.

lagotripha on Turn 2 Freed from the Real

1 year ago


The relevant card is Freed from the Real. You need it to win. You won't always have it. The closest you can get to more copies of it is Aura of Dominion/Crab Umbra, and both are way more difficult to combo with, so its usually worth paying some extra mana at instant speed to look for Freed from the Real- be it transmuting Drift of Phantasms or casting a bunch of cantrips.

A cantrip that provides some extra mana when the other combo peices are there might be attractive. When you can try and jam Primal Command turn three by untapping an arbor elf, thats a big thing.

jordybear2002 on Does this work?

1 year ago

Ok so I was looking at spoilers and saw this beauty. Emmara, Soul of the Accord. Then after doing some looking around I put together this combo. Does this work? Infinite tokens and life? Emmara, Soul of the Accord Kiora's Follower Cryptolith Rite Aura of Dominion? Because you have the Aura attached to the Follower and do this. Tap Emmara for 1 mana and get a token. Then tap the Follower to untap Emmara then tap Emmara for another mana and another token and use one of the 2 mana floating to tap a token and untap the follower which then lets you untap Emmara. SOOOO if I am right you are now left with infinite tokens and mana? If lost in the process or if I am just plane wrong please let me know.

CMGraves on Interaction between Aura of Dominion ...

2 years ago

I enchant Disciple of Deceit with Aura of Dominion so I can tutor for multiple cards by paying and tapping Disciple of Deceit to untap Disciple of Deceit and use the inspired? My EDH group is saying no because the Disciple is not tapped and therefore cannot be tapped to do so. I say it's allowed because the activation cost is "(1), Tap an untapped creature you control" and the effect is "Untap enchanted creature." The effect doesn't say anything about the enchaned creature having to be tapped

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