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Creature — Insect
Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Price & Acquistion Set Price Alerts
1 month ago
The reason I have always chosen targeted disruption over random disruption is:
1) - Information. This gives you a chance to see what is in their hand, so you can make better, more informed decisions about future plays.
2) - Control. I control what you keep and what you don't. Obviously, 2 is better than 1 in most things. However, I personally don't like to leave things to chance.
3) - Follow-up. If I pick one thing, but see another immediate threat, I know that I will want to use more discard. This ties into the first reason, but with the amount of target hand disruption I am running, there is a good chance that I will have another one in hand.
I hope this helps to clarify my choices.
3 months ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
3 months ago
@Woiteck - Thank you for the suggestions and the Upvote! All of those cards should be considered for any chaos style deck. I completely forgot about Pyxis of Pandemonium and will have to find room for it in this deck. I used to run Goblin Diplomats but found it to be low impact and ended up replacing it with Sunbird's Invocation when that card came out. Sands of Time has a fun synergy with Price of Glory that will keep players from being able to tap their lands at the end of an opponents turn in order to untap all their lands on their own turn. It is definitely worth testing if I can pick up a copy. Timesifter seems like it would be great in this deck with all the high mana cost cards in it. With my luck though, I would hit a pocket of land and never have another turn, but at least it would be fun. I will try this out when I get a copy. Shocker would be great if I could get it down turn 2 but after that it and Barbed Shocker suffer from being easily blocked unless the opponent wants a new hand. Although, Shocker does bring me back to my old days of magic. I always loved that card and I remember first reading it back when I opened a pack of Tempest. :D
3 months ago
I have a chaos deck as well and I love it! So much fun.
9 months ago
9 months ago
I say propaganda, as a VERY political player, because it's a deterrent for attacks, when Nekusar clearly draws (pun intended) a LOT of hate.
You could look at my deck, Nekusar, The Library Razer for more abusive stuff.
11 months ago
I would remove Learn from the Past since you have ulamog you don't have to worry about decking yourself. Also Day's Undoing does not work with your general as the effect to end the turn stops any damage on the stack from Nekusar.
With all the wheel effects, I would try adding more effects that work with discard or from the graveyard: Geistblast, Shattered Perception, Call to the Netherworld, Dark Withering, Megrim, Liliana's Caress, Raiders' Wake