Creature — Insect
Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
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|Commander / EDH||Legal|
2 months ago
2 months ago
Hi Mrs and Mr. NV_1980
Thanks a lot for your suggestions! I'll firstly reply on the cuts, because those are always the hardest ;)
I have to agree with you on the Kess, Dissident Mage en the Shocker. Both cards are pretty cool but they now I've played this deck a couple of times I can't really say that their presence made a change in the game. Capsize neither, but I find it a too strong mechanism to cut it yet. Nicol Bolas, the Ravager Flip on the other hand I can't really cut. I mean, come on, it's Nicol Bolas. He's just awesome. He's worth that 1 card slot not fitting 100% to my strategy haha!
I like your thoughts about Teferi's Puzzle Box and Torbran, Thane of Red Fell! I've never even heard of that Dwarf! I'm having a little doubt if his isn't going to be a problem but he'd definitly be awesome on the field! I think I can change those 2 cards for the 2 cuts. I don't really want to go to that milling strategy as I have already have another mill deck and I'm convinced that a little mill doesn't work. It's either full pull mill or not at all, in my opinion. The Wheel and Deal I took out because it happend more often then not that I had a disadvantage of my opponents getting a new hand and I couldn't! I back then changed it for another wheel effect which I think I have enough now. Echo of Eons is another good suggestion. It misses out on the discard effect, but it has the flash back option so I'll reconsider that one. Torment of Hailfire is sick. I completely forgot about that card. I actually think I have it somewhere in my collectionfolder. I definitely have to find it!
The problem in the last couple of games is my manabase. I'm more often than not mana screwed or I can't seem to get the right colors fixed. I've already added 2 Mountains, Nightscape Familiar and a Goblin Electromancer (however this last one could maybe be cut because of the same reason you gave me with Kess, Dissident Mage)..... I play 38 lands (I don't count Maze of Ith in this) and 4 rampspells (3 signets and a Sol Ring). That should be enough, right?!
Anyway, a big thank you for your reply, your help and the eyeopener!
Kind regards, Mat
2 months ago
We would recommend adding Library of Leng, so that you're not forced to (truly) discard when you do not want to. Teferi's Puzzle Box seems to make a lot of sense in this deck. Torbran, Thane of Red Fell makes Nekusar's damage dealing ability a lot more terrifying. We would also definitely consider additions like Wheel and Deal, Echo of Eons, Torment of Hailfire, Mindcrank, Psychic Corrosion and Painful Quandary. Last but not least, consider adding some tutors; your deck contains a few combo's that are not bound to go off all that often unless you can search for the necessary cards.
Cards we would recommend to drop from the deck would be:
- Kess, Dissident Mage; your deck doesn't contain enough instants and sorceries to make her addition worth it.
- Nicol Bolas, the Ravager Flip; this card doesn't do all that much for your overall strategy, is freaking expensive to turn into a planeswalker and it will almost never ult because he's a prime target for removal.
- Shocker; the idea is nice, but this creature is zapped off the field too easily by the time he starts to get useful.
- Capsize; not a bad card but some of the suggestions we have given above are worth more, considering your game-plan.
Hope this helped. Wkr,
Mrs. and Mr. NV_1980
10 months ago
im just going to throw out a bunch of card ideas to you Archfiend of Ifnir , Barbed Shocker , Shocker , Dragon Mage , Wheel of Fate , Megrim , Molten Psyche , Collective Defiance , Dark Deal , Waste Not , Standstill , Past in Flames , Kess, Dissident Mage , Sangromancer , Seizan, Perverter of Truth , Guiltfeeder , consuming abberation, Runehorn Hellkite , Prosperity . this is how i have mine if you would like to check it out really fun deck i feel like kess and past in flames are huge tools for using spells in your graveyard it has won me the game.
1 year ago
This looks a lot like the new Ophus thife deck. I will give you a link. ophus thife something
Maybe this will give you some inspiration.
1 year ago
The reason I have always chosen targeted disruption over random disruption is:
1) - Information. This gives you a chance to see what is in their hand, so you can make better, more informed decisions about future plays.
2) - Control. I control what you keep and what you don't. Obviously, 2 is better than 1 in most things. However, I personally don't like to leave things to chance.
3) - Follow-up. If I pick one thing, but see another immediate threat, I know that I will want to use more discard. This ties into the first reason, but with the amount of target hand disruption I am running, there is a good chance that I will have another one in hand.
I hope this helps to clarify my choices.
1 year ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
2 years ago
@Woiteck - Thank you for the suggestions and the Upvote! All of those cards should be considered for any chaos style deck. I completely forgot about Pyxis of Pandemonium and will have to find room for it in this deck. I used to run Goblin Diplomats but found it to be low impact and ended up replacing it with Sunbird's Invocation when that card came out. Sands of Time has a fun synergy with Price of Glory that will keep players from being able to tap their lands at the end of an opponents turn in order to untap all their lands on their own turn. It is definitely worth testing if I can pick up a copy. Timesifter seems like it would be great in this deck with all the high mana cost cards in it. With my luck though, I would hit a pocket of land and never have another turn, but at least it would be fun. I will try this out when I get a copy. Shocker would be great if I could get it down turn 2 but after that it and Barbed Shocker suffer from being easily blocked unless the opponent wants a new hand. Although, Shocker does bring me back to my old days of magic. I always loved that card and I remember first reading it back when I opened a pack of Tempest. :D