Incendiary Sabotage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Incendiary Sabotage

Instant

As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

itsbuzzi on Red Board Wipes

2 years ago

I run in the format a bit and would like to add to the list as some of my favorites were not found. I would also like to add there are two types: large and small. Generally small red board wipes consist of 3 damage or less to the board whereas large board wipes deal more. I'll separate them into these piles. There are 2 things you are looking for when refering to red boardwipes: Mana cost and damage; you want the best bang for your buck in a sense. A semi-complete list of the best unique board wipes includes: (This list may be missing some, Gatherer missed Cinderclasm)

Small Boardwipes

Anger of the Gods: Deals 3 damage to each creature with exile clause for 3 mana at sorcery speed. A standard scale of a good board wipe.

Chandra, Awakened Inferno (Cast for 6 then -3): Deals 3 damage to each non-elemental for 6 mana at sorcery speed with potential upside after untapping next turn. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need and isn't worth it.

Cinderclasm: Deals 1 damage to each creature for 2 (1) or 2 damage to each for 1 at instant speed. Depending on what you need the stop the instant speed is valuable as you can stop triggers ensuring what you are killing doesn't get bigger and play around any potential counterspell or protection.

Crush the Weak: 2 damage to each creature with exile clause at sorcery speed for 3 (2) or foretold to spread the mana across a couple of turns; not exactly what you want with a board wipe unless you can set it up this way. This card isn't really any better than Cinderclasm unless the is hard to cast or you need the exile clause.

End the Festivities: 1 damage to each creature and planeswalker for 1 at sorcery speed. A good standard for a tiny board wipe but is fringe in utility.

Fiery Cannonade: 2 damage to each non-pirate creature at instant speed for 2. Is deck-dependent, personally best used while piloting a pirate deck but otherwise is similar to Cinderclasm.

Flame Sweep: 2 damage to each non-flyer for 2 at instant speed. Very similar in utility to Fiery Cannonade but worse as flyers are more prevalent in the format and just in general.

Incendiary Sabotage: 3 damage to each creature at instant speed for 2 and sacing an artifact. Fringe where you need artifacts in the deck but the instant speed may be useful as described before but is somewhat on par with Anger of the Gods due to versatility but worse based on utility.

Radiant Flames: 1 2 or 3 damage to each creature depending on how many colors of mana used to cast at sorcery speed. This is a versatile board wipe and very much on par with Anger of the Gods perhaps better due to the ease of casting paired with the different modes on it but does not come with the exile clause.

Sweltering Suns: 3 damage to each creature for 1 with cycling 2 at sorcery speed. Very similar to Anger of the Gods which is a good place to be with more utility where you can get a new card from it at instant speed if it's not needed.

Vampires' Vengeance: 2 damage to each non-vampire creature. Essentially similar to Fiery Cannonade.

Large Boardwipes

Burn Down the House: 5 damage to each creature and planeswalker or 3 1/1 devil tokens with haste for the turn for 3 at sorcery speed. Depending on how much damage you need to include this one covers all your bases with additional playability with the devils.

Chandra, Flamecaller (Cast for 6 then -X): Deals X damage up to a max of 4 (unless other loyalty raising cards are used) to each creature for 6 mana at sorcery speed with potential upside after untapping next turn if it survives. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need.

Draconic Intervention: X damage to each non-Dragon creature where X is an instant or sorcery card's mana value in your yard with the additional cost of exiling the instant or sorcery for 2 at sorcery speed. Deck dependent obviously but can go large or small just has a large additional cost. You'd want to get at least 3 damage off of this every time and more to make it really worth it.

Gates Ablaze: X damage to each creature where X is how many gates you have for 2 at sorcery speed. Very much deck dependent of course but if it fits the deck this is the card to run.

Hour of Devastation: 5 damage to each creature and each non-bolas planeswalker while losing indestructible for 3 at sorcery speed. This is similar to Burn Down the House where unless you need the additional text on the card just run Burn Down the House.

Kozilek's Return: 2 damage to each creature for 2 at instant speed with the additional bonus of exiling it from your yard as you cast an Eldrazi for 7 or more to deal 5 damage to each creature. Once again deck dependent of course but if it fits the deck this is the card to run.

Mizzium Mortars: For the board wipe mode (the only mode we are looking at) its 4 damage to each creature you don't control for 3 at sorcery speed. Not exactly the rate of a board wipe you want unless the bonus of the 1 sided boardwipe is that appealing.

Sarkhan's Unsealing: The board wipe mode is after casting a creature for 7 or more it deals 4 damage to each creature and planeswalker you don't control. Similar to Kozilek's Return but worse where you don't have the early game mode but better where it is repeatable. It doesn't look like you need this one unless it fits the deck.

Star of Extinction: The mother of all board wipes. Deal 20 damage to each creature and planeswalker while also blowing up their land for 5 at sorcery speed. Very over the top and you most likely can get what you need to do for less mana.

Storm's Wrath: Deals 4 damage to each creature and planeswalker for 2 at sorcery speed. Pretty much the best board wipe to deal 4 damage.

The Best Wipes at Each Damage

Generally speaking these are the best at simply dealing damage while staying mana conservative:

1 damage: Token hate or very aggro hate End the Festivities

2 damage: Inbetween of Token hate & standard damage Radiant Flames just due to the fact that for the same mana it can hit for 3 damage.

3 damage: Standard amount of damage It's very close but just for ease of casting Radiant Flames beats out the competition unless the cycling fits well or the exile clause is needed.

4 damage: Inbetween of Smaller and Larger amount of damage Storm's Wrath Not even a question is the best by far.

5 damage: Larger amount of damage Burn Down the House. It's close but the additional option of the card helps it beat out.

Anything Larger: Star of Extinction Basically, if you need to board wipe in red and need to deal more than 5 damage you're generally out of luck and should look elsewhere. Star of Extinction is not really a card you want to be running if you can avoid it the mana cost is just so high.

SteelZephyr on Card creation challenge

5 years ago

Goblin Broker

2RR

Creature - Goblin Rogue

When [CARDNAME] enters the battlefield, exchange control of target nonland permanent an opponent controls with another target nonland permanent chosen at random.

"I'll make them an offer I can't refuse."


The elves in the art would be arguing, with the goblin between them, arms out, with a smug look on his face. That sort of 'I'm so awesome I don't need to double check' sort of grin.

Have another weird challenge: Pick yout favorite set and color, then count 15 cards into that color by collector number (for white, this means 9/10 times you just use the collector number). Create an uncommon that goes between that card and the next one.

As an example, say I pick Kaladesh and Red. The created card would need to fit between Incendiary Sabotage and Inventor's Apprentice

Unicornsareevil on get rich or die tryin

6 years ago

wouldn't Yahenni's Expertise be better than Incendiary Sabotage. Or even Sweltering Suns. I known that they're sorcery speed but they're probably more versatile.

QHero on Reckless PanInfinicon

6 years ago

I've found that Incendiary Sabotage is a great board wipe in this deck. You may want to put it on the sideboard for low to the ground aggressive strategies.

TheRedGoat on 4C Reanimator 17-9-3 FNM YTD

6 years ago

Truth be told I was not suggesting any card in particular as much as I was curious about why you had none of those type of cards.

With embalm, I had seen it as another type of card that simply doesn't lose much value if thrown into the graveyard, and I saw the aftermath cards this way as well. However I hadn't actually considered that the synergies with your deck would end there. Combustible Gearhulk certainly could abuse the aftermath cards (imagine hitting even a one of Rags to Riches?) but beyond that most of the cards would either demand a different playstyle or else be too mana intensive to play. A problem the embalm creatures would bring up as well.

If there was anything I would suggest, it would be that you should be able to abuse certain card interactions between Torrential Gearhulk and Incendiary Sabotage to create a flashy board wipe at instant speed. But that may be better left to a more artifact/control based deck than your reanimator build.

Alec@Bazzelle905 on Any good $40-$60 Artifact- only …

7 years ago

I found a very fun cheap deck to play was mono blue or URMetalwork Colossus you have cheap lands like Sanctum of Ugin and Inventors' Fair. You also run a cheap base of cards like Key to the City, Prophetic Prism, Metalspinner's Puzzleknot, Cultivator's Caravan, Hedron Archive, and Foundry Inspector and you run stuff like Glint-Nest Crane to smooth out you'r deck as well as spells such as Unsubstantiate and Reverse Engineer to keep tempo and get to metalwork and running 2 Elder Deep-Fiend did wonders. this was a buget deck I ran and 4-0 multiple FMN's with. good match up against Snakes, delerium, and control decks. I went Blue red though when I realized I needed sideboard for Copy Cat as well as Aggro such as Spirits and Vehicles in the form of Incendiary Sabotage and Shock and I only added Aether Hub and Spirebluff Canal and that made my deck far more competitive when I played gameday and tied for 1st twice only loosing to a spirits strategy one day and 1-1-1 a Jeskia control. The deck is very fun you get to drop 2 10/10's turn 5 essentially free consistently and because simple destroy target creature spells arent as popular(ie fatal push, and direct damage) the typically survive. fun, flashy, and cheap.

Freezingfist on Intruder

7 years ago

Interesting build, Rgriff.

I may be wrong, but it seems a tad... light on creatures. Any heavy removal or control decks will leave you wide open. Maybe adding Bomat Courier or Village Messenger  Flip could help get you onto the board faster, start getting damage in, and force the opponent to start using their removal so when Ravenous Intruder hits the table, he'll stay alive.

I see why Key to the City is there, but I think you should swap out Incendiary Sabotage for Fiery Temper to really make the most of it.

I'd also go up to 3 or the full playset of Blossoming Defense. Saccing a lot of artifacts to pump up your intruder, just to have it Grasp of Darknessed before the triggers resolve, or Fatal Pushed feels bad on the skin.

TehRealZ3r0 on [AER] Izzet Control (Dynavolt) (Splash Black)

7 years ago

@Trap7x, Honestly I have not even considered the loss of advantage due to single target burn being my current priority, but what you say makes a lot of sense. However, since I'm not in white, Fumigate is not an option, and I hate relying on two black for Yahenni's Expertise even though I love the card. With that in mind, taking things out for implements or Servo Schematic does not feel ideal for the current state of the deck, which takes away the viability of Incendiary Sabotage, so despite my efforts to ignore it, Radiant Flames is suddenly seeming the most viable option since it only needs three color components to do the same job.

As for the spot removal, Harsh Scrutiny was not even on my radar; I had never even heard of it. Now it seems like something I have to get my hands on. However, how would this compare to Transgress the Mind? I feel like the unlimited removal of creatures is great (Harsh Scrutiny), and the scry is potent since I'm running fewer lands than I likely should be. In contrast, Transgress the Mind offers any card type with the limit of needing a CMC 3 or greater. Against gearhulks, this is fantastic, but versus Heart of Kiran or Winding Constrictor it seems weak. How would the CMC requirement act with respect to Walking Ballista? (I'll look up the interaction in a minute, but confirmation here would be nice.) Either way, I definitely see the value of three of the pre-ETB effects exiles versus three Galvanic Bombardments.

Gonti, Lord of Luxury seems like a fun sideboard to keep things interesting, and I'll watch his price (which I knew around release but not now) and whenever I like it, either in the next five minutes or the next five months, I'll pick two up for the SB.

I only see one issue - I was rotating out of grixis. Now suddenly I'm tempted back into the full three colors or at least a more solidified three rather than the one black required for Unlicensed Disintegration. Is this just a good time to leave Baral, Chief of Compliance in the past and run two more land? But should that be an Island and a Swamp, or a Mountain swapped for either? Is this the time to pick up some Sunken Hollows? Should it be a fourth Aether Hub and fourth Evolving Wilds? Or is my land state fine already? Before I make any actions, I'd love some advice there.

So, overall, I'll pick up some Radiant Flames and soon-ish I'll decide on either Transgress the Mind or Harsh Scrutiny once I decide my manabase. Thank you for your advice!

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