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Jaina Proudmoore - Archmage

Gladiator* WU (Azorius)

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Jaina is a powerful frost arcane mage; a pacifist at heart Jaina abuses enter the battlefield exile effects to deep freeze her opponent’s permanents and even spells out of combat entirely. Jaina like a typical frost mage is incredibly frustrating to face, her spells are all control and her battle style is recycling said control. Her killing blow comes slow.

Lady Jaina Proudmoore is the daughter of Daelin and Katherine Proudmoore, and sister of Derek and Tandred. She is considered one of the finest mages in all Azeroth, her magical affinity gives her access to some of the most powerful control available, to compliment this her arcane spells manipulate time making this incredible control repeatable, jaina is a pure control deck that bounces enter the battlefield exile effects for permanent exile, her ability to counter spells early and exile any threat on the battlefield is incredibly powerful, as the battle rages she can start re using the control letting her deep freeze entire armies completely out of combat.

Daughter of Daelin and Katherine Proudmoore and younger sister of Derek and Tandred Proudmoore, she was personally trained in the arts of magic by the legendary Archmage Antonidas of Dalaran, and is considered to be the most powerful human sorceress alive. Arcane spells can counter opponent’s strategies, incantations and abilities, her frost spells can cause huge blizzards to freeze and reset the battlefield, powerful frost entomb spells to remove threats from play then can use time warp spells to accelerate the “deep freeze” once the opponent is deep frozen nothing can bring them back into combat, on top of that she can rewind time to delay her adversaries actions or even reset her entomb spell for repeatable powerful control. The archmage freezes you out slowly and she is very hard to hit due to the immense quantity and quality of her defence spells she doesn’t run out of steam and she has the most powerful repeatable control in the game, seriously it’s ok to surrender when she has the upper hand,

Her all out defensive style gives her difficulty ending the game; her victory is crowd controlling you out of combat, she has zero power so does very little damage, is very slow and has sparse battlefield presence. Consistent fast decks can overwhelm her try and weave through her slower control early. Her control is less apt against mages so she can be out duelled, but her big weakness is her control can be out manoeuvred and it is itself susceptible to control. Advantages Jaina’s trademark ability to deep freeze opponents by warping time around a entombed target is the ultimate control A frost mage through and through she is extremely adept at controlling the battlefield and her opponent Her dual specialisation in arcane has enabled her to be a proficient mage duelist Jaina is a pacifist, reluctant to physically harm her opponents she restrains them in frost, in that case just surrender Her control is incredibly versatile and strong, focused disruption can cripple strategies and decimate battlefields Disadvantages Her style is great at disruption however weak to sabotage mage duellists can get the upper hand She has zero kill potential and only accepts surrender so you have all the time in the world … to suffer Focused relentless combat styles can try and overwhelm her early as she is slow to respond Jaina has very little battlefield presence or combat defence and is easy to kill if you can get through Every spell and decision the arch mage makes is crucial so bait her good spells to keep your threats safe

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