This is a mono-green stompy deck, but she's giving BLUE

Full [snap] Fish [snap] Realness [snap]

  • NO MANA ROCKS | just dorks, land ramp, flip lands and cost-reducers
  • CREATURE-BASED REMOVAL | use instant-speed steal effects to "fight" opponents' creatures
  • PERMANENTS ONLY | that's right, mono-blue with NO instants or sorceries

This deck is made to be flavorful and fun to drive, but straightforward for new and casual players. The basic strategy is simple (ramp, cast some chonkers, smash) but shifting to blue and cutting most staples leads to more interactive and exciting gameplay. And even though it qualifies as "bracket one" in design and spirit, its effects scale to the power level of the table and keep it competitive in brackets two and even three.

Strategy

Ramp as much as possible, smile a lot and make small talk so OPs don't think about the threat posed by your mostly-hexproof, mostly-unblockable 8/8 commander. Repeatable creature thieves like Seasinger, Overtaker and Dominating Licid "fight" attackers against each other, steal commanders and make aggressive political plays. Mutate creatures turn mana dorks into bigger bodies with relevant late-game abilities, or grant flight to one of your sea monsters.

Budget Swaps

(based on May 2025 prices)

  • Stone Calendar can be replaced with a mana dork like Bronze Walrus. It's on the reserve list but nobody actually uses it, so the price is way lower on moderately or heavily played copies. Worth it for that old-Magic Amy Weber art though.
  • Breaching Leviathan seems like a bulk rare, and probably will be when it's reprinted. Until then, Lorthos, the Tidemaker is on theme and technically more repeatable.
  • Empress Galina is one of the most "kill-me!" cards in EDH, plus you have to protect her long enough to activate. Control Magic and similar cards target non-legends and doesn't announce itself in advance like the Empress, but it's only sorcery speed and OP gets the creature back if the aura disappears.
  • Serpent of Yawning Depths is an auto-include for most sea monster decks, but Tromokratis is really hard to block already so the ability isn't as important. Deep-Sea Kraken is also 6/6 and unblockable, and even though it's less powerful it's easy to cast for cheap.
  • Nezahal, Primal Tide is more important for its card-draw effect than its big body (this deck has plenty), but the closest equivalent effect is the also-expensive Mystic Remora. Arcanis the Omnipotent isn't an obvious swap and doesn't fit the sea-monster theme, but like Nezahal it is a must-kill card-draw machine with built-in evasion.
  • Any of the non-basic lands can be swapped for basic Islands. Utilities like Field of Ruin and Scavenger Grounds are still worth a slot, but tap lands like Faerie Conclave and Svyelunite Temple are easy cuts.

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Comments

98% Casual

Competitive