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This deck was made because of MTG's cards outside the game rules that says "cards that access cards from outside the game cannot access cards from outside the game." LESSON learned pun intended.

What this deck does is make a ton of tokens that can attack or block depending on the situation. Then using flash we play the one white card in the deck... Sacred Guide.

Most of our spells and creatures make tokens or search our deck for a card. And there are cards that give us "FLASH". The reason our commander is The Ever-Changing 'Dane instead of a commander that interacts with tokens is because our win-con is backed up with our commander that can become the creature our opponent wanted to destroy thinking they were going to stop our win-con. So, they have to destroy our commander also to stop our win-con. We also run Mimic Vat.

Boom

Win-cons: Jace, Wielder of Mysteries, Laboratory Maniac, or Thassa's Oracle with Sacred Guide.

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Revision 2 See all

(1 day ago)

-1 Academy Elite maybe
-1 Awaken the Erstwhile main
+1 Bleachbone Verge main
-1 Carrion maybe
+1 Command Tower main
+1 Contaminated Aquifer main
+1 Creeping Tar Pit main
+1 Fabled Passage main
-1 Fateful Handoff main
+1 Flooded Strand main
+1 Floodfarm Verge main
-1 Glen Elendra's Answer maybe
+1 Gloomlake Verge main
+1 Godless Shrine main
+1 Hallowed Fountain main
-1 Haunt the Network main
+1 Havengul Laboratory main
+1 Idyllic Beachfront main
-1 Inquisitor Eisenhorn main
-10 Island main
and 54 other change(s)