Yorion, Sky Nomad
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Yorion, Sky Nomad

Legendary Creature — Bird Serpent

Companion — Your starting deck must contain at least twenty cards more than the minimum deck size. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)

Flying

When this enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Recommendations View more recommendations

Lumbering Lightshield
Conductive Machete
Unsettling Twins
Lassoed by the Law
Sky Ruin Drake
Genku, Future Shaper

DreadKhan on Commander Deckbuilding Advice - A …

4 weeks ago

I mean there is always Roon of the Hidden Realm that blinks stuff and is in Bant, some of the best blink colours? It used to be a real house of a Commander, but now we have stuff that's just way quicker and with a better top end, so you don't have to be stuck in Bracket 4. If you blink something like Yorion, Sky Nomad you can blink a bunch more stuff. You can also throw in good old Brago, King Eternal as a value piece (every time he sneaks in he blinks all your relevant stuff). A real feature of Roon is that Green can help you tutor up creatures, meaning you can find your Archaeomancer more reliably.

The other option I'd suggest is Grand Arbiter Augustin IV, and you'd be more into using flicker spells and benefiting from the discount to make them better, while slowing down everyone else. This would be a higher power deck potentially, but would also be harder to run.

I'd go with Roon if you want a less pushed deck (Bracket 2 or 3), or something like GAAIV if you want Bracket 4 blink to work.

This discussion reminds me of a deck of mine a bit, if you're in mono-Blue and you have enough mana and tutoring you can easily set up a game state where you can constantly return stuff from your graveyard to your hand (where you can recast), I used Talrand, Sky Summoner and instead of Fogs I used stuff like Aetherspouts and AEtherize (and Polymorphist's Jest haha) to ruin people's days, I used a mix of Proteus Staff and a low creature count (and having those creatures draw extra cards) to set everything up, and then juggled Stream of Thought and Call to Mind to get anything I want back into my library, where Proteus Staff can reorder my library to then draw said card. FWIW if you have infinite mana (I used Dramatic Reversal and Isochron Scepter for infinite mana) I think you can just infinitely replicate your Stream of Thought to mill out everyone but you, not quite winning on the spot but very close.

Necramus on

3 months ago

Goldberserkerdragon Okay. I'm adding a few that came to mind:

Charming Prince- blinks, scrys, and can create loops with other blinkers.

Yorion, Sky Nomad - blink birb

Abdel Adrian, Gorion's Ward - blink man that synergizes well with other parts of your deck ala Anointed Procession

Brago, King Eternal - King Blink

Ichor Wellspring - Generic card advantage that plays to the overall gameplan

Emry, Lurker of the Loch - artifact recursion/enables Lotus Petal loops with Displacer Kitten and something like Greaves or TY Elixer if you want to build in a combo

Lotus Petal - great value for 0 that plays to the gameplan and can be replayed fairly easily for mana advantage

Ephemerate - a sneaky instant that gets us value off blink payoffs while serving as a protection spell against targeted removal

Displacer Kitten - a combo engine that actually makes this deck just pop off

Bookrook on Playing more than sixty cards

4 months ago

Is there any value in playing more than sixty cards in constructed formats? Other than cards that specifically care about having more cards in your deck, like Battle of Wits or Yorion, Sky Nomad or combatting a mill deck? The reason I ask this question is because I see people playing about seventy cards or more on arena.

legendofa on Dec 16 Ban announcment

5 months ago

Companion really isn't working out for anything. Yorion, Sky Nomad and Lurrus of the Dream-Den welcome Jegantha, the Wellspring to the land of the Modern lost.

Reanimator's gotten a lot of new toys since Faithless Looting got banned, especially in MH2. I'd like to see it float back up the ranks a little bit. I suppose it would be too much for another Golgari Grave-Troll unban? That worked really well last time, right? I'm sure it'll be fine. What's the worst that could happen? There's a lot of options for graveyard hate right now, especially that Surgical Extraction, and Rest in Peace and Leyline of the Void can still be viable when they're needed. Graveyard-omancy is so hard right now...

I'm interested to see Psychic Frog survive. Not super surprised, but I had it at an outside chance of being banned. It's very color-restricted, but it's been a good engine for several decks. I feel like it's right at the top line for Modern utility.

seshiro_of_the_orochi on the flood

6 months ago

I see what you're doing here. Might I suggest some changes?

74 is a weird number of cards to be at. If you were to go to 80, you could include Yorion, Sky Nomad as a companion, which would even work somewhat as a threat in here. If you're not planning on doing that, better go down to 60 cards.

On what to maybe change, I'll go into detail a bit. A problem I see is that you are following some parallel strategies that don't intertwine that well:

I do see your madness synergy in Just the Wind and Broken Concentration. But you only have two card to trigger madness, and Aeromoeba isn't exactly the best card for that matter.

Next, there is a playset of a singular energy card in Aethersquall Ancient. It's a powerhouse finisher card in a deck where you can deploy it and then immediately fire off its wipe. As itself is your only way to gain energy, it will mostly be an overcosted flyer that won't even help you win.

Aerial Guide seems just off in here. Your only creature without flying is Baral, and he's not exactly a card you want to attack with.

Finally, 33 lands is just too many. Maybe go down to 26 including the playset Sanctuary.

Especially the madness plan and the synergy plan seem to compete for your mainfocus. To actually suggest further changes, I'd need your thoughts on if want to focus on either of these or if you want to go the route of a Mystic Sanctuary control deck. All three paths seem doable, but combining them seems hard.

What're your thoughts?

wallisface on Could Uro come back to …

6 months ago

For what its worth, i went through the modern banlist and made a list of cards i’d rather see unbanned because they’d be less toxic than Uro (note this doesn’t mean i actually want any of these unbanned, just that i think they’d be less broken).

plakjekaas on Why is WotC Reducing the …

7 months ago

Gidgetimer Still, a 100 card singleton deck was a choice over a 60 card with 4-ofs deck. That will, by definition and by design, make your decks less consistent, because you're now playing 60 different cards instead of 10-15. In the commander format philosophy is explicitly mentioned that format management decisions are made to maximize the available card pool. Every card that doesn't do anything itself except getting you another card in your deck, is literally minimalizing the card pool, and therefor antithetical to the philosophy of the format, wether you have fun with it or not. If playing the same 2/3 cards to win over and over again every game you play is your jam, there's better formats for you than commander to do so, that's all that says. And that's the part where cEDH becomes a subset of commander itself, because in that format, parts of the philosophy are ignored intentionally, like the part where they mention decisions are made to "promote an environment where players are not pressured to conform to any specific method of deckbuilding."

DemonDragonJ the shuffling part is not for you. You are not the only one to please while designing the game. There's people playing magic who are physically unable to shuffle well (because of things like hand injuries), that's why Yorion, Sky Nomad was banned in Modern, where your deck is shuffled 10 times a game due to the amount of Fetchlands being played there. It's very insensitive to call this showing of empathy to the less fortunate who still enjoy the game "Ridiculous" just because you have no problems with the issue.

Fablab on Ravnican Slime

1 year ago

PhyrexianPraetor Most of my instants and sorceries will be exiled so thunder raptor won’t deal as much damage as I would hope most of the time.

Delve cards are interesting but I don’t think most of them are good for this deck, at least this version of a slime against humanity deck since cards are already exiled before they enter the graveyard. Though I will still consider Murderous Cut as a possible addition.

Sword point diplomacy is a good suggestion but the problem with this deck is after all the combo pieces and slimes there’s only 4-6 open slots I can put in so I need them to cover a lot of bases hence invasion of ergamon card selection and ramp. But I have considered making this a Yorion, Sky Nomad deck so I might have space sword point later. Thanks for your suggestions!

Load more
Have (1) metalmagic
Want (0)