Vault of the Archangel

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vault of the Archangel

Land

: Add .

, : Creatures you control gain deathtouch and lifelink until end of turn.

KayneMarco on Rainbow Angels

2 months ago

Will offer a small list of possible additions based on what I’m not seeing to begin with.

Just a few cards that add to the Angel theme.

Tsukimi on Things Betor Left Undead [Primer]

2 months ago

Excellent suggestions, thanks! I can't believe I forgot Vault of the Archangel. Lunar Convocation is too mana intensive, I feel like I have have more efficient ways to lose more life. I'll keep the others on the maybelist as I edit (Except Serra Ascendent, always feels cheesy in EDH to me)

Crow_Umbra on Things Betor Left Undead [Primer]

2 months ago

I'm excited to see where you go with this, especially as you flesh out your primer some more. Just a few ideas off the top:

Crow_Umbra on Watch the Party Die [Primer]

2 months ago

Profet93

  • I gave the edge to Giver of Runes for having an additional toughness, and can also protect from colorless, which is a bit niche.

  • I addressed this in the Draw & Tutor part of my primer:

"Imperial Recruiter - An excellent option for this deck, especially given the potential for repeat uses. Recruiter of the Guard could be another supplemental option to Imperial Recruiter. She would be able to tutor up 18/34 creatures, with some overlap with the 22/34 that Imperial Recruiter can tutor."

I gave the edge to Imperial Recruiter since it can grab options like Professional Face-Breaker, Yawgmoth, Thran Physician, Preston, the Vanisher, and Burakos, Party Leaderfoil.

  • Hall of Heliod's Generosity is more so a contingency in case I recur any of my enchantments. It's niche, but I like it.

  • I run Vault of the Archangel in my Mardu/Orzhov aggro decks, espcially if they have the Treasure support in the mid-game to threaten or actually use the activation. It's worked for me before.

DemonDragonJ on Mind Over Matter

2 months ago

I have replaced Vault of the Archangel with Reliquary Tower, as I feel that the newer land is a better match for the theme of this deck.

DemonDragonJ on Fires of Purgatory

2 months ago

I have replaced Vault of the Archangel with High Market, as I feel that the newer land is a better match for the theme of this deck.

DemonDragonJ on Does Vault of the Archangel …

3 months ago

I have copies of Vault of the Archangel in several of my EDH decks, and that cards makes sense in my Liesa, Shroud of Dusk deck, but I am less certain if it works with the themes of my Sen Triplets or Tariel, Reckoner of Souls decks.

What does everyone else say, about this subject? Does Vault of the Archangel make sense in my Sen Triplets or Tariel decks, or should I replace it?

multimedia on Liesa but Angels

5 months ago

Hey, good WIP for Angels, nice Avacyn and Tithe.

When you break it down to the very basics of what you need for Angels it's three things: Angels, ramp and draw. Angels because you want to cast/attack with Angels, ramp because you want to be able to consistently cast your higher mana cost (4+ CMC) Angels and repeatable draw because you want to keep having Angels in your hand to cast. The better Angels you want to attack with, including Liesa, have a high mana cost, without more ramp you'll have a more difficult time casting them. Consider more lower mana cost (1-3 CMC) ramp and more repeatable draw sources?

In my opinion, a good rule for casual Commander deck building is having at least 10 sources of draw and at least 10 sources of ramp, allocate deck room for these. These are the most important two effects to have for smoother gameplay. Better overall gameplay makes playing Commander more fun since you'll get less frustrated with how your deck is running. Consider cutting a few of the lesser power cards compared to other cards here for more ramp and draw?

Add:

Cut:

Some land upgrades to consider that are within the budget for the manabase: Caves of Koilos, Fetid Heath, Shineshadow Snarl, Great Hall of Starnheim, Tyrite Sanctum, Vault of the Archangel, Soulstone Sanctuary, Path of Ancestry

I hope this advice is helpful and I offer more if you're interested, about the potential adds/cuts I've suggested.

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