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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Trap Essence
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
DemonDragonJ on
Double Trouble
6 years ago
I have replaced Trap Essence with Ionize , because, while the former card is very awesome, it has two major flaws: first, it can counter only creature spells (if it could counter any spell, I would have kept it in this deck); second, if I do not have a creature on the battlefield, it's second ability does nothing. The latter spell, however, is much more versatile, and is useful in a much greater number of situations.
Snickles@EDH_only on
The second labour
7 years ago
I'd toss Fist of Suns for Astral Cornucopia and / or Everflowing Chalice - better fits, and they interact with prolifferate better.
Increasing Savagery is a very timmy spell, might want something with more versitility in here instead, like Decree of Savagery for the cycleing, or Hindervines since it doesn't stop your deck.
Inspiring Call is also a must for this deck - dodges a wrath, and gives card draw.
other kick-knack spells to consider: Abzan Charm , Bant Charm , Bioshift , Dromar's Charm , Jund Charm , Steady Progress , Temper , Test of Faith , Trap Essence , Unbreakable Formation , Contentious Plan , Volt Charge
MCJennings on
Ramos Dragon Engine
7 years ago
Much appreciated! I have to say I think it's the most fun deck I've built yet. Thus far every win has been off the top and unexpected. Probably my favorite inclusion of what you mentioned is Possibility Storm for how much it 1) does not hinder Ramos' cascade minded build 2) Hoses combo decks entirely 3) Doubles up cast triggers & storm count for yourself. Potential to hard lock combo with Lavinia, Azorius Renegade but I'm too much a coward to run her since her being cloned or stolen would hose a literal 1/5 of the deck haha.
I know the counter doublers are common in Ramos, but I've found he becomes plenty lethal & ramp already and that his real struggle is keeping up with draw & protecting him - I just added Padeem, Consul of Innovation & multiple modal counterspells. Fear of the "win more" aside, I do think I want to test out Corpsejack Menace at some point. I may also be more hesitant because I already run Atraxa, Praetors' Voice as a commander and I'd rather avoid too much overlap.
I wanted to ask about your inclusion of Phyresis as your infect source- is it not an issue to cascade into it pre-Ramos? Or do you hold your cascade til after he's out?
Your Conflux setup with Cloudshift to "reset" ramos, Congregation at Dawn and Maelstrom Wanderer - what's the line from there? Value town or is there an infinite/lock I'm missing?
Is Past in Flames part of a combo or just value? Any advantage I'm missing to it over Mizzix's Mastery ? Flashback reuse in case it's cascaded into prematurely?
In your article you mentioned the benefit of running modal counterspells (charms) for cascade synergy- I see none now but I do see Trap Essence . What made you decide to make that transition? Ramos gets to 5 counters and is "online" but it could also do nothing on an unlucky cascade. AKA could you please sell me on it vs Dromar's Charm ?
How would you rate Kathari Remnant ? I'm indecisive on adding more cascade and if so which ones.
I think many try to go "all in" with Sunforger by including Tithe , Mistveil Plains , Stoneforge Mystic , etc. but I think it'll work better for Ramos just as as it is. Your deck atm is already 10 potential targets inclusive to counterspells, protection, draw, removal, search... I'm not sure yet but I think it should work well.
Hope I'm not overloading, just excited for a new deck and there's zero other Ramos players in any of my meta.
slasherturtle on
7 years ago
Last_Laugh, Unfortunately, I'm on a budget and don't have most of these cards. However, Trap Essence will be taken out for Siren Stormtamer and Farseek for Sakura-Tribe Elder . I am almost forced to run the rocks because of the price range of my mana base, plus they're good enough card draw engines for me to warrant keeping them. Thanks for the advice, I'll be sure to +1 your deck
Attack_of_Mogis on
Ramos - Budget Commander
8 years ago
This is fantastic. I'm so happy you made this. I also have some suggestions for good 3+ color spells:
- Crackling Doom
- Knotvine Mystic
- Fiery Justice
- Guided Passage
- Trap Essence
- Violent Ultimatum
- Punish Ignorance
- Siege Rhino
- Giltspire Avenger
- Skyward Eye Prophets
- Jodah, Archmage Eternal (in place of Fist of Suns)
and finally, Urza, Academy Headmaster. :)
You have a great deck here. I'll probably make some minor changes and pick it up for myself.
Suns_Champion on
Animar, Bargain Hunter
8 years ago
No problem! I'm good with cuts!
First off, Prophet of Kruphix from the maybeboard is banned. jsyk
So here's 15 cuts!
- Utopia Sprawl you do not have enough forests in here, if you upgrade the land base somewhat it'd be fine, but for now cut it.
- Primal Surge unless this is a win-con, getting to turn 10 seems difficult with the low land count. It also distracts from the main gameplan, casting creatures with Animar out to beat down.
- Trap Essence seems like a trap. Haaaaahhaha okay but for real, that seems like a lot of mana to hold up just to counter something.
- Dragonlord Atarka love her but the effect is not worth the cost, even if discounted.
- Essence Warden need to cut one drops.
- Etherium-Horn Sorcerer is just okay imo.
- Joiner Adept run Chromatic Lantern instead.
- Majestic Myriarch just okay.
- Oblivion Sower to... narrow(?)
- Peregrine Drake you have 2 :)
- Phyrexian Revoker meta call?
- Polyraptor you don't seem equiped to take advantage of him.
- Scavenging Ooze just okay
- Trinket Mage sol ring is the only target, not worth running
- Urabrask the Hidden just okay
- Wild Cantor
I'd start with those personally. Good luck!
cloudsol on
Ramos's Charming Decisions
8 years ago
Charming!
I'd like to see how this deck works with Eye of the Storm haha.
Remember: Jund Charm/Abzan Charm/Trap Essence/Reap What Is Sown each give 5 counters.
The trick is to find spells that provide the highest counters per mana ratio.
Reap What Is Sown provides 5 counters per 3 mana (5/3 = 1.67). Not bad!
There's also hybrid mana! Bioshift ... (2/1 = 2.0).
Fate Transfer is better functionally.
There's a cycle of creatures that each give 3 counters per 2 mana, like Esper Stormblade.
Don't forget Crystallization! And enchantments like Evolutionary Escalation.
There's so much you can do with Ramos.






