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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Taurean Mauler
Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this.
Profet93 on
100% Dinosaur Tribal
2 months ago
Typically, Yavimaya, Cradle of Growth would benefit you more than your opponents. Just depends on your land drops, meta and color fixing. Do note though, that sometimes those lands fall in "trap". If it helps you so much, then you have a color fixing problem. If it doesn't help you much, then why add it in for opponents? Personally, I don't ever build outside of 2 colors so I prefer to fix my colors even at the potential of helping my meta.
Regarding crop rotation, Cradle and Three Tree city are your best targets. The questions are 1) How much blue is in the meta? 2) How often does this actually help you? 3) What positions does it help you in - If you have a lot of creatures, then cradle or tree city are amazing to get with crop rotation. If not, then it's not that impactful. Give your deck some test runs with it in, and Yavimaya Hollow. that way, you have at least 3 good targets (I don't count the other yavimaya as a good target or even ancient tomb). Turn 1 crop into ancient tomb is nice, but nothing crazy and not worth the card disadvantage in my opinion, especially if blue is in the meta. You do have cavern of souls so I take that into consideration. Also, imagine trying to crop rotation into a cavern of souls only for rotation to get countered.
I would maybe add some more ramp at the 2-4 cmc slot, 3 being the sweet spot IMO in place of mana vault + grim monolith, at least as a test given you aren't trying to go super fast, just have consistent ramp (that isn't blown up from the eventual artifact destruction common in EDH while land destruction is less common)
Switching gears - Chagelings/Dinos
Chameleon Colossus - Mana sink
Changeling Berserker - ETB abuse
Realmwalker - Card advantage
Taurean Mauler - Big boy, great against storm
None of these are needed, but worth noting should you be interested.
Lastly for alternative suggestions, I would consider Heroic Intervention and Rishkar's Expertise. You already have cards that function similarly so you could swap them or add them in addition for testing. Not needed of course, but if I spend so much mana on my dinos, I wanna get something good out of them.
Let me know what you think.
jarncards on
BEHOLD YOUR DEATH
7 months ago
Unless you absolutely just want to stay on theme, which is fine, I have some considerations for you
Blast-Furnace Hellkite is expensive, but basically the best dragon, you've seen the horrors of Terror of Mount Velus as well, so consider at least one of them. Obsidian Charmaw is also amazing at punishing nonbasic land use.
Consider throwing in some more rituals in addition to Seething Song, for stormscale scion/dragonstorm. Its overpowered but Past in Flames
and Underworld Breach can be absurd with that.
You have almost no draw. Some dragons can help with that, or there's always wheels
I'd dump Metallic Mimic in favor of Bloodline Pretender unless you really need the lord effect since he counts a dragon no matter what zone he is in. Taurean Mauler is also nuts.
Always consider Boompile and Nevinyrral's Disk in red. you dont have any other way to handle enchantments, and they help you survive to the late game, which is important when most of your stuff is very expensive and you dont happen to have your cost reducers.
Draconic Roar and Spit Flame really weak for commander in general. maybe look at Mizzium Mortars instead.
If sarkhan ever gets big enough to be a threat something like Two-Handed Axe , Temur Battle Rage , Rush of Blood, or Fatal Frenzy can be deadly
DiggleMcGee on
Forces of Mabel, Unit
1 year ago
Your creature list is a bit small consider adding a few changelings to help. Bloodline Pretender or Taurean Mauler. If you want to regularly trigger valiant having a second 0 equip artifact can help like Shuko. Something explosive could run is Blacksmith's Talent. Additionally some useful things to trigger valiant could be Collector's Cage, Ferocification, or Might of the Ancestors. For some cool equipment you could run Sword of the Animist or Hammer of Nazahn.
pipercraven on
Upgrades Unleashed Precon with upgrades
1 year ago
Plenty of cards to cut:
and many more
DreadKhan on
Sauron's Dark Kingdom EDH
1 year ago
Changeling Outcast isn't from Lord of the Rings, but you can put Army counters on it because it's also an army. You can also try Mistwalker and/or Taurean Mauler, though they aren't as evasive.
Cool list, always neat to see a strong Sauron deck!
Master_J on
Laser Beams
1 year ago
OUT: Evolutionary Escalation, Strionic Resonator, Taurean Mauler
IN: Halana and Alena, Partners, Arwen, Weaver of Hope, Lae'zel, Vlaakith's Champion
Mauler is a single, slow burn creature with no evasion (unlike the Managorger Hydra already in the list).
The Evolutionary Escalation was a big target and doesn't provide any protection (unlike the Agitator Ant or Orzhov Advokist already in the list).
And Strionic Resonator could be good, but has limited use in this version of the deck.
Each replacement should help keep my deck moving along better than what I took out.
Profet93 on
Be'Elz A'Boot
1 year ago
I like your garden hose analogy, fair enough. Regarding changelings, here are 3 to consider in order of best to worst IMO... Cairn Wanderer, Taurean Mauler and Graveshifter. The first one is meta dependent as your creatures provide flying, deathtouch, trample and haste. The second can get big, fast. The third is just recursion. Personally, I would choose yawgmoths will over any of them, but yawg's will is expensive.
Mystic Remora is good in the early - mid game, as they would rather let you draw a card than pay 4 mana to stall their own plans (especially in multiplayer). The way it typically goes is cast it, they try to play around it for one turn cycle. You then hold one upkeep cost. Almost always, someone will cast a non-creature spell. Unless your meta is filled with timmy battlecruiser decks, this card usually pulls it's weight. There's a reason it's in every blue cEDH deck. Your mileage may vary of course but it is definitely worth considering to try out.
TBH, my biggest concern is the fact that your commander costs 6 and once removed costs 8. You have over 10% ramp in the deck which is good, but given you're not running green and the high cost of your commander, I fear that without it, you're just casting demons and hoping for the best. Am I wrong? How have your games typically been with it? To mitigate this potential issue and provide redundancy to deflecting swat, Imp's Mischief could be a potential consideration (it's my pet card). It "Counters" counterspells while redirecting targeted removal, draw and extra turns. Should the mana cost and lifeloss turn you away, there is the more conditional Bolt Bend to consider (which is better than demon bolt)
DreadKhan on
Sauron, The Dark Lord Commander Deck
1 year ago
I feel like this deck should look pretty hard at Relic of Sauron, it's one of the best mana rocks for a Grixis deck, it also offers card draw and a discard outlet when you don't need the mana. I also feel like you might want more ramp, but I'm not sure I'd shave the land count too much further. I do have much higher average MV decks with similar land counts, they tend to run a lot of ramp though!
I've always liked the idea of evasive Changelings in this deck, the best being Changeling Outcast, but Mistwalker is also good, Mothdust Changeling less so but still interesting, evasion is really good on an Army in here. Taurean Mauler might be worth throwing in too, any of these is infinitely better than trying to use a token as the base for your army. Amoeboid Changeling can make any creature an army (to trigger Sauron). You might even try Maskwood Nexus, you can always choose not to wheel your hand away if you're happy with it (could be an issue if you're getting in with several armies in a turn).
Since Sauron discards your hand before he draws a new one you might want to look into some recursion effects, Black is very good at that kind of thing. Sheoldred, Whispering One is a nice easy-button recursion card that also hassles your opponents, but she is slow and a ton of mana, but you can reanimate her with something like Animate Dead or Reanimate. Since Sauron can make you a new token whenever someone casts a spell (if you don't already have one) you could use sacrifice based recursion effectively, Hell's Caretaker could do some work. These are just a few low hanging fruit, if you need a bunch more (or cheaper ones) I could probably rattle off more.
With this much built in discard you might look at the better Delve cards, Treasure Cruise and Dig Through Time come to mind immediately, both are pretty good card draw if you don't have to pay any generic mana in.
Mask of Griselbrand can work well as a draw source, it also gives two useful abilities for an Army. Not sure if this is too out there, but you could try Shinka, the Bloodsoaked Keep and Shizo, Death's Storehouse, if you make an Army your Ringbearer it becomes Legendary, meaning these lands don't just help Sauron (but making Sauron unblockable is inherently good in a deck like this because he has 7 power and he's a 3 hit kill). Fear from Shizo is probably better than First Strike in most metas, but First Strike is a very useful effect. Rogue's Passage is a nice budget card that can let Sauron or an Army get in each turn. I really have enjoyed using Scavenged Brawler, it would be very good with your Commander (if he can get in twice he can kill someone, regardless of their life total), but it'll also be useful with a good sized Army token, those key word abilities are pretty sweet in my experience. Dauthi Embrace is a nifty old card that can be very sneaky, you can use it to help opponents get in, not just to protect your creature from blockers. If you plan to attack and are in Red you might benefit from Berserkers' Onslaught, double strike on your entire board can be a very powerful effect.
If you want a way to protect Sauron from most board wipes, I really love Gift of Doom, this gem of a card can be cast as a Morph for 3 mana, after which you can sacrifice a creature to attach the aura to a creature (note that this method doesn't target the creature it attaches to, so you can get around Shroud on your creature) at literally any time you have priority iirc. It's also not a spell or ability, so you can use it in response to something with Split Second. Indestructible is very good, but if you can get Deathtouch on a creature with trample it only takes 1 point of damage to 'destroy' any creature (regardless of whether or not it dies), the rest goes over, so it has great synergy with Scavenged Brawler (and other Trample sources). You can always cast it for 5 mana, and it's not a terrible card in that form, but the Morph effect is one of the best ways to protect an individual creature (or to turn your opponent's block attempt into a blood bath).
Finally, Mercadian Bazaar, Subterranean Hangar, and Saprazzan Cove are my spiciest ideas for a deck like this, I will take no offense if you laugh at them, but you might be surprised by what they can do in a deck with a 6 mana Commander. I use the first two as well as two Fallen Empires storage lands (which I wouldn't encourage you to use unless you want gray hair) in my Rakdos deck, I play them as ramp cards, and it's openly hilarious how useful they can be if you really want to cheese out a big Commander (or recast them repeatedly).
Hope some of this brainstorming is helpful, Sauron is a pretty strong Commander that attracts a fair bit of attention afaik.
| Have (2) | metalmagic , alchemist4533 |
| Want (3) | brohanlo , C0LDE , Victini817 |












