Spawning Pit

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spawning Pit

Artifact

Sacrifice a creature: Put a charge counter on this.

, Remove two charge counters from this: Create a 2/2 colourless Spawn artifact creature token.

Matzizzet on Every Masochist Needs a Marchesa to Love Them

1 week ago

Have you considered adding a Trinket Mage and Tribute Mage engine?

Trinket Mage can grab The Ozolith, Skullclamp, Iron Apprentice or Sol Ring and the Treasure Mage can grab you Metallic Mimic, Agatha's Soul Cauldron, Spellskite, Lightning Greaves or a free sac outlet with Altar of Dementia or Spawning Pit *list*. Both mages can also be tutored with Imperial Recruiter and they share the human wizard type with Marchesa which really powers up the Metallic Mimic.

clayperce on The Glory of the Horde (Zurgo Ultra-Budget)

4 weeks ago

Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!

Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!

Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!

The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.

Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.

Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!

Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.

Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!

Cheers!

zelous666 on Official missing/incorrect card/token thread

5 months ago

Missing a Spawn artifact creature token for Spawning Pit *list*.

Taida on The Orphan Crushing Machine

8 months ago

Cloudy2024 I didn't even consider Ancient Stirrings to be honest. it fits quite well, especially because I am considering another playset of a sac outlet like Spawning Pit *list* or Altar of Dementia. A bit of a shame that it does not find anything else but these artifacts and lands, but I will for sure try it, thanks!

markbeloit on Teysa Karlov’s Double D's

1 year ago

Looks good. To upgrade your mana base, I'd get a Marsh Flats and Urborg, Tomb of Yawgmoth. If you can afford a Scrubland, you can afford those. Also for sac outlets, I'd replace Spawning Pit *list* with Woe Strider.

Motolinsky on !!! Chatterfang and the hungry Crew !!!

1 year ago

Hey! Thank you for the feedback. I haven't played the deck yet and am in the final stages of refining the theory of the deck. Then the missing cards are purchased and finally tested. Crop Rotation Really seems like a very important card to me as Swarmyard can decide the whole game. Spawning Pit wasn't on my radar at all. If the commander is on the battlefield, the card can win games very quickly. Likewise, I didn't know Khalni Garden yet. I'll definitely give this a try. In general, I'm still a bit in the struggle as to where I want to focus my win cons. Do I want to play Lifedrain? Do I want to make the tokens big and involve Garruk? With Bloomburrow the options have increased again, which doesn't make it easy. Which cards would you cut for Golgari Charm, Crop Rotation and Spawning Pit? Best regards

BlueTorche on !!! Chatterfang and the hungry Crew !!!

1 year ago

Very good deck with the new Bloomsborrow cards. I also made a deck (less expensive haha) of Chatterfang, and I would suggest you to add Spawning Pit which is really strong with drain card like Bastion of Remembrance, Zulaport Cutthroat and Blood Artist (which are the main wincon in my deck).

I would also add that the deck needs his commander, and you should add some creature protection. You already have some, but I would suggest Malakir Rebirth  Flip, Fake Your Own Death, Golgari Charm or Lightning Greaves. You may also add Crop Rotation that can tutor Swarmyard (and Yavimaya, Cradle of Growth which make your Chatterfang, Squirrel General unblockable thanks to Forestwalk).

As good token generator (but not in the tribal theme), you can look at Creakwood Liege (which buff your creatures in addition to create token), Emrakul's Evangel (similar to Nested Shambler), Growth Spasm (correct ramp but will create you a token), Khalni Garden (land that create a token !) or Tireless Provisioner (which I personally don't play, but you have some food synergies in the deck).

I don't know if you have played your deck yet (as BLB card are not released yet), but I think your deck has a bit lack of ramp/land (I may be wrong, as you have some good mana dorks and treasure creation).

I hope you'll have fun playing this deck, good luck !

Coward_Token on Modern Horizons 3

1 year ago

Finally

Coram: Kagha, Shadow Archdruid on (red) steroids, but as she's AFAIK not too popular I feel that's not saying too much. Only on your turns. Worth noting that e.g. Hermit Druid works too.

Cayth, Famed Mechanist: "I have no idea who you are." Anyway, all your creature spells coming with a free token or even counter probably has some combo potential, even if Cloudstone Curio is out.

Azlask the Swelling Scourge: Spawning Pit works well here.

Ulalek, Fused Atrocity: Dimensional Infiltrator's time to shine!

Disa the Restless: I dare you to cast Mnemonic Betrayal

Omo, Queen of Vesuva: Not just "changeling counter" since it needs to cover both creatures and land. I kinda wish the counters had their own intrinsic rules, like flying counters. Note that land creatures don't get pseudo-changeling.

Kozilek, the Broken Reality: Does a card that you need to pay nine mana for really need even a minor drawback?

Sorin of House Markov: first extort commander!

Ral, Monsoon Mage: Not a fan of the flip damage. Can't red just have their own reliable Baral, Chief of Compliance?

Volatile Stormdrake: Nerfed Gilded Drake is still pretty good; plenty of high-value creatures at MV <=4. A sorcery-speed kill spell that pierces indestructible isn't horrible either (especially if it has a good on-death trigger.)

Flare of Fortitude: kinda wish this was Flare of Angel's Grace instead.

Trickster's Elk: I kinda hate this? IIRC, Kenrith's Transformation was a break, or at least a strong bend due to time constraints.

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