Snapcaster Mage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Snapcaster Mage

Creature — Human Wizard

Flash

When this enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

capwner on Grog (Jerk Edition)

1 week ago

Looks like modern goodstuff but also has some of that oldschool grixis feel and some smooth interactions, I like this! I'm questioning Street Wraith since it only seems good with Riddlers and you are already losing life to your manabase and thoughtseize. I recommend something else in the slot Emperor of Bones is good as it can hit opponents' creatures, Snapcaster Magefoil is always nice for grixis, or maybe something that mills cards like Ripples of Undeath or Stitcher's Supplier/Flare of Malice. Orcish Bowmasters+Chthonian Nightmare is another engine you could consider. I've also found Surgical Extraction to be a little lukewarm recently precisely because of the prevalence of frog in reanimator lists, unless you are using it in conjunction with e.g. a lot of artifact destruction to remove Amulets or similar. Good ol' Fatal Push might make sense too. I think you're on the right track with sb board wipes, could use The Meathook Massacre as another option if u need more. Maybe split up your sb counterspells and try some Mystical Dispute, Strix Serenade, Flusterstormfoil in the board? That's all I got, nice concept!

plakjekaas on Thinking about how we evaluate …

3 weeks ago

You can't Chord of Calling or Green Sun's Zenith for a Regrowth. Most green decks are built to leverage The Great Henge more than, say, Whirlwind of Thought. That's why Eternal Witness has become massively more popular in EDH than Regrowth ever could. You can Ephemerate, Reanimate, Heat Shimmer or Clone your Eternal Witness, while Regrowth has a lot less ubiquitous synergy pieces.

Weirdly enough, Snapcaster Magefoil never became as popular, even though the utility is very similar; a 2/1 human creature that grabs something from your graveyard to reuse. I think if Snapcaster were more popular, Regrowth would be as well.

SufferFromEDHD on Nekusar, the Mindrazer (EDH)

4 months ago

Snapcaster Mage > Kess, Dissident Mage nice synergy alongside that Riptide Laboratory

Baleful Mastery made for Nekusar

Buried Ruin get that Memory Jar back

Cephalid Coliseum tech

theNeroTurtle on Hazardous Healing

6 months ago

Grindstone + Painter's Servant is a win combo for mill. Cut Your Losses and Bruvac the Grandiloquent is an instant kill. Traumatize does the same thing. I don’t know what your budget is, but I would look into adding some tutors for consistency.

Fabricatefoil

Solve the Equation

Mystical Tutor

Hedron Crab

Ruin Crab

Snapcaster Mage

Spellseeker

Tribute Mage

Trinket Mage

The only reason I am only suggesting Mono Blue cards is due to the fact that I already have a Mill deck. Bruvac the Grandiloquent is my commander. You can Click Here to check it out for ideas if you want.

Polaris on Dracogenesis and Foretell?

9 months ago

The mana cost of a spell is specifically paying the cost listed in the top right of the card. Even if, like with Snapcaster Mage, an alternate cost is "equal to its mana cost," it's still an alternate cost. If you're paying an alternate cost, you aren't paying the mana cost, which is why Dracogenesis's "without paying its mana cost" doesn't apply.

You're correct about Dracogenesis being an alternate cost. Good catch.

A related note here is that additional costs like kicker are entirely separate from the mana cost and from alternate costs. For example, Dracogenesis would let you cast Verix Bladewing for free, or you could cast it and pay the additional to cast it kicked, in which case since you didn't pay the mana cost but you did pay the kicker cost, the total cost would be .

Skysurfer on Esper Flash

10 months ago

Cloudy2024 I actually ended up moving Tishana's Tidebinder to the main and sideboard like you mentioned earlier because of a massive shift away from energy aggro and murktide to combo/midrange in the meta's I am playing in. Snapcaster Mage is only really worth it as a 1 of as I dont end up with a lot of instants in my gy, it feels really good as a 1 of to lock up the game if i get a Waterlogged Teachings  Flip off with Slitherwisp on board and sometimes flips games but drawing multiple wont give me a lot of selection. I used to run Phelia, Exuberant Shepherd but took it out because of how dead it was to energy and other heavy board matchups like hollow one and merfolk; I will consider trying it again as a 1 or 2 of since there are some games that i can curve Phelia, Exuberant Shepherd into Teferi, Time Raveler or paired with Samwise the Stouthearted it can have massive value spikes and maybe it could just end up being the thing to solve my domain matchup at the moment. I'm probably going to also cut my Damping Spheres as I am finding the matchups they are good in are already not that bad compared to Eldrazi or Domain, and will probably add another Consign to Memory and something to help vs Leyline of the Guildpact Scion of Draco

Cloudy2024 on Esper Flash

11 months ago

And maybe some more Snapcaster Mage

kamarupa on Balaam__'s Challenge: Get Twisted

11 months ago

Thanks for the advice, psionictemplar! I'm a bit hesitant to add too many non-basic lands because of Back to Basics, but i might switch Academy Ruins for Mystic Sanctuary.

I'm fairly married to keeping High Tide because it not only helps get Eon Hub out, it also combos with Rewind and helps Overload Cyclonic Rift. With Rift, we can eliminate opponent's creatures, which enables us to actually hit opponents with one or two Phyrexian Soulgorgers.

I did consider Snapcaster Mage - any thoughts on that?

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