Eon Hub

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Eon Hub

Artifact

Players skip their upkeep steps.

SufferFromEDHD on

2 months ago

Teferi's Isle phasing land!

Teferi's Realm, Time and Tide + Reality Ripple phasing removal

Eon Hub turns off phasing

Surveyor's Scope turn that land phasing trigger into a positive!

Winter Moon stax tax

kamarupa on Balaam__'s Challenge: Get Twisted

4 months ago

I know High Tide is a bit, let's say, "conditional" but I like that it only costs 1 to cast, which allows it to be [marginally] useful to cast counterspells in a pinch. Which I know Extraplanar Lens would too, except on the turn I cast Extraplanar Lens, which would presumably be as early as possible, but that's also often the most critical time to have mana available to counterspell. Does that make sense?

I'm certainly not in love with Ponder and Fabricatefoil - so maybe it makes sense to drop at least a copy or two of those in favor of something like Blue Sun's Zenith? Do you have other draw card/tutor spells that would help me get Eon Hub + Reality Twist + Back to Basics into play?

Perhaps it makes sense to have 1-2 copies of High Tide and 1-3 copies of Extraplanar Lens?

kamarupa on Balaam__'s Challenge: Get Twisted

4 months ago

Thanks for the advice, psionictemplar! I'm a bit hesitant to add too many non-basic lands because of Back to Basics, but i might switch Academy Ruins for Mystic Sanctuary.

I'm fairly married to keeping High Tide because it not only helps get Eon Hub out, it also combos with Rewind and helps Overload Cyclonic Rift. With Rift, we can eliminate opponent's creatures, which enables us to actually hit opponents with one or two Phyrexian Soulgorgers.

I did consider Snapcaster Mage - any thoughts on that?

kamarupa on Balaam__'s Challenge: Get Twisted

4 months ago

Thanks so much for the +1, approval, and thoughtful critique, Balaam__. I agree wholeheartedly.

My thoughts were: There's a not a lot of room for card draw and the deck has too many needs to be as narrow as Fabricatefoil is, but there with no narrow enchantment tutors or broad any-card tutors, the deck has to make do with what is available. To some degree, the deck has to rely on the control spells to carry it through until it hits what it needs. Whether Ponder and Fabricatefoil are the right combination - I have little faith they are - but a bit more faith the numbers (7 total) are in the right ballpark.

Similarly, Fog Bank isn't really what I wanted either. I actually would have preferred just a plain old Fog but no such spell exists for blue that I'm aware of or could find.

It's true that Back to Basics interferes with Academy Ruins, but I don't think that's actually a [major] problem - Back to Basics should make it a lot harder for opponents to remove Eon Hub. And, if some opponents are having too much success, there's always Illusionary Terrain in the sideboard to further flummox their land base.

I think a big part of this deck's problem - I did some playtesting to tune it and judge efficacy, etc - is that it has a lot of parts - decks such as this tend to be finicky and even with a lot of coaxing will sometimes just refuse to cooperate. Given the spell I was working with, I'd say I was successful, but if I were to grade the deck objectively, it's probably a C+.

Balaam__ on Balaam__'s Challenge: Get Twisted

4 months ago

I am tentatively in love with this.

Bypassing everything bad about Reality Twist is a stroke of genius—I foolishly kept trying to build within its confines and never got anywhere. The Eon Hub+mono approach is definitely the right one. You get all the best countermagic and ‘stall for time’ cards, it interacts wonderfully with artifacts, and Reality Twist itself leaves you unaffected.

My only real concern would be the odds of reliably finding the Enchantment. I’m wondering if Ponder by its lonesome is enough; maybe some decent draw power is worth including? At least you’re in the right color for it.

Back to Basics interferes with Academy Ruins, and Fog Bank seems like there’s probably something better to occupy those slots, but the rest feels like you’re on the right track.

I don’t think this is the deck’s true ‘Final Form’, but with the right iterations over time I can see this being the most convoluted nightmare for anyone out there sitting across the table. Well done!

Balaam__ on Corrupted Chronos

9 months ago

I love the concept at work here. I do wonder if more tinkering is necessary; it seems firmly in glass cannon territory. Although I’m not sure how to fortify or streamline it, if it’s even possible. If there were an artifact creature that could fulfill the role of finisher, I’d say lean into Transmute or a similar effect so as to pull Eon Hub and/or said creature, but to implement that now would probably alter the deck so much it would be u recognizable. Perhaps what’s already here is the optimal path after all.

SufferFromEDHD on Shauku, End-the-game-bringer

2 years ago

Eon Hub this card has anti synergy with a playset of cards in the list. Will my opponents ratio be as low? I doubt it. This deck is centered around Shauku and dealing with her drawbacks is a must. I might be cutting Venser's Journal based off your observation that the deck is lacking in card draw.

You are kind of right. No Mercy does not guarantee an empty board. Should I be filling this deck with all the sorcery speed mass removal?

SufferFromEDHD on Shauku, End-the-game-bringer

2 years ago

Eon Hub and Gibbering Descent are in for bypassing life lose and adding more continuous stax taxes to the board. Infernal Darkness is the other strong point of synergy. Phyrexian Arena was the only point of anti synergy I saw in the list.

I'm not liking Gibbering Descent though because the discard actually hurts in a black deck that doesn't reanimate. Going to slot in one of your suggestions and test it out.

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