Name is from episode 497 of The Command Zone.

This is far from an optimized deck, and I would hesitate to even call it a 75% deck -- mostly my goal is to have fun and make janky splashy plays, not to win as fast as possible. That's why I've tagged it as Casual. That being said, I still would like your recommendations on how to improve it!

I try to keep all cards under $10, so obvious exclusions like Darksteel Forge are for budget. Any expensive cards in this decklist are there because I already own them.

The Game Plan: As early as possible, get Tawnos on the field, make some artifact tokens, and pitch some big creatures or artifacts to the yard. Then we reanimate and make as many copies of them as possible, utilizing untap effects and token doublers to maximize profits. Close out the game by swinging with an army of beefy clones (my personal favorite) or with infinite combos (Marionette Master or Thoracle will be the win-cons).

The only combos in this deck are based off Tawnos's first ability + an untapper. I intentionally didn't include Time Sieve + Thopter Assembly as I really only like to use infinite combos to end long painful games.

This means the combos consist of:

(an artifact token copy of) Chromatic Orrery OR Peregrine Drake


Freed from the Real OR Pemmin's Aura OR Intruder Alarm

Using Tawnos's first ability will generate you i̶n̶f̶i̶n̶i̶t̶e̶ an arbitrarily large amount of mana, and also mill out your library. If you used Peregrine Drake, it'll also make infinite tokens. The easiest thing to do from here is reanimate Thoracle, but if that doesn't work out, you can reanimate Marionette Master and generate/sacrifice enough tokens to win.

The first card you reanimate with Tawnos's second ability, if possible, should be a token generator. This will ensure you don't run out of things to sacrifice later on. Marionette Master, Myr Battlesphere, and Wernog, Rider's Chaplain all work for this.

Wernog is fun because he's a legendary with a LTB trigger. This means whenever you make a second copy of him, he immediately dies so you get his ability twice.

Enlightened Tutor can grab any puzzle piece you're missing: draw, discard, token makers, reanimate targets, etc.. If you already have your engine set up, I would grab Anointed Procession or a combo piece if you want to finish the game.

Same with Entomb. Your first priority is to set up the token-discard-sac-reanimate engine, other than that I would grab Mondrak, Glory Dominus or Chromatic Orrery.


Updates Add


66% Casual

34% Competitive

Revision 2 See all

(2 weeks ago)

+1 Panharmonicon maybe
+1 Phyrexian Metamorph maybe
Date added 2 weeks
Last updated 6 days

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

37 - 0 Rares

24 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.37
Tokens Clown Robot 1/1 W, Clue, Construct 0/0 C, Construct 6/12 C, Copy Clone, Elephant 3/3 G, Food, Golem 3/3 C w/ Flying, Golem 3/3 C w/ Trample, Golem 3/3 C w/ Vigilance, Metallic Sliver 1/1 C, Myr 1/1 C, Powerstone, Servo 1/1 C, Thopter 1/1 C
Folders Uncategorized
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