Saw in Half

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Saw in Half

Instant

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power and toughness are half that creature's power and toughness respectively. Round up each time. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

Destroyerbirb on K'rrik Son of Yawgmoth 2.0

2 weeks ago

For cuts I would recommend:

Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.

Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.

Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.

Saw in Half - It's a fun card not really worth adding.

Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.

Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.

Shared Trauma - Not too sure on this card's inclusion and what it would do.

Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.

Grim Tutor - You've got a lot of tutors, you can cut this one.

Final Parting - Same as above.

Diabolic Tutor - You can guess what I've got to say about this one.

Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.

Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.

Orcish Bowmasters - What are you playing, CEDH?

Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.

Doomsday Excruciator - Eh, nah.

Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.

Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.

Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.

Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.

Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.

Emergence Zone - Playing stuff at instant speed doesn't really help your deck.

Rogue's Passage - Zero use in this deck.

/

I also have addition suggestions:

Torment of Hailfire - Not sure why this isn't here.

Swamp - Add one Swamp for every land cut.

Andramalech on Heart of Darkness Challenge - Pt. II - Yarok

2 months ago

and to those I say good luck sticking around after I resolve a Saw in Half on either a Ravenous Chupacabra or a Slum Reaper. I intend on being oppressive about my sacrifice specifically tied creatures.

Coward_Token on Fuck it, late Outlaw of …

1 year ago

Spoiler Schedule

Insatiable Avarice: In mono-B, this is draw three for three, which is a pretty good rate. K'rrik, Son of Yawgmoth gets Demonic Tutor + draw two for

Fortune, Loyal Steed: From reading the story, I thought he looked like the "horse" from Elden Ring so this art was pretty startling

The Gitrog, Ravenous Ride: I kinda wish he got some serious flavor again. The original premise of "edgy hypno toad" was what made him funny, but now it just feels like WotC is milking that fan reaction for all it's worth.

Great Train Heist: solid Relentless Assault variant, but I kinda wish the last one said "each" for EDH purposes, even if I know it targets for the sake of crime:ing

Gisa, the Hellraiser: WotC throwing legendofa a bone, I guess.

Olivia, Opulent Outlaw: Why would becoming a criminal make Oliva gain white of all colors? I assume this is in preparation for Assassin's Creed, but it's still pretty weird. (For reference: White outlaws within Mardu's color identity)

Final Showdown: The best spree card? In voltron decks this is basically an instant-speed Plague Wind for seven mana that doubles as a situational savingspell. I think the first mode has a lot of situational uses, but it's something you have to keep your eyes out for.

High Noon: Rule of Law upgrade for Boros+, although Deafening Silence is still a thing

Arid Archway: idk if colorless decks needed a second Guildless Commons, but sure. Would rather have a mono-colored cycle tbh.

Tomb Trawler: I'm surprised how slowly Grenzo, Dungeon Warden is accumulating these kind of cards; Cogwork Archivist missed the mark in more ways than one

Roxanne, Starfall Savant: was kinda confused about the second ability until I realized she triggers on both ETB and attack. Powerstones obviously work too, plus e.g. Svella, Ice Shaper. Edit: Oh and Treasures too, obviously

Stubborn Burrowfiend: Ahhh! What the hell is the flavor supposed to be with that art?!

Kambal, Profiteering Mayor: Pretty cool with e.g. Saw in Half, Wedding Ring, and Tombstone Stairwell

Geralf, the Fleshwright: still not a good mono-U zombie commander but seems real good in the 99

Lilah, Undefeated Slickshot: so basically a multicolor Taigam, Ojutai Master/Ojer Pakpatiq, Deepest Epoch  Flip? Not bad.

Caustic Bronco: Could have been Dark Confidant on steroids, but mediocre thoughness and no evasion keeps its attack trigger from being reliable

Calamity, Galloping Inferno: somehow just a normal horse, not Elemental or anything.

Eriette, the Beguiler: gogo Enchant permanent! Also, every Licid is now a Dominating Licid

Obeka, Splitter of Seconds: suck it, The Ninth Doctor!

Crow_Umbra on Posthumous Projects

1 year ago

No prob Journeytodiscoverychannel, all good. I have a copy of Saw in Half, but haven't used it in any of my decks yet. My best friend has used it to great effect in a couple of his Aristocrats decks.

I also don't currently own this deck in paper. Definitely more of a concept brew in case I'd ever want to change things up & retire my Burakos, Party Leader/Folk Hero deck.

Journeytodiscoverychannel on Posthumous Projects

1 year ago

Saw in Half to cast on commander, creates two legendaries of the same name so you must sacrifice (original) one create a token cast commander sacrifice the token and now you have 3x commander effect.

Last_Laugh on Roses of May -- (Marchesa Threaten)

1 year ago

Danny Pink is an amazing draw engine here. Between all the +1+1 counter effects like Uncivil Unrest, Sage of Fables, Thran Vigil, and Dethrone, this draw adds up fast.

Thran Vigil is limited to your turn but with theft Marchesa especially, this is less of an issue. Most of your thievery and subsequent sacrifices will happen on your turn and this ensures your newly acquired toys are immediately protected instead of being vulnerable for a turn cycle.

I'm surprised you don't run Gray Merchant of Asphodel over Kokusho. I run both personally but I can end games fast with Gary (clones and Saw in Half) but Kokusho may end up on the chopping block soon for me because not only is he a slower finisher, he's more expensive to cast. Meta call for lots of "no etb" effects?

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

Last_Laugh on The Black Rose Never Dies

1 year ago

Bloodletter of Aclazotz is something I added recently. It doubles all our damage and life loss effects including Gary/Kokusho, the Evening Star when you hit players.

I personally end most games with Gary using different clones and Saw in Half to really ramp up the life loss. Bloodletter essentially adds 8 more life drained by Gary with only Bloodletter and Gary as your black mana symbols and it snowballs fast from there.

jameswarlord on [KFC] Kaalia Friended Chickens

1 year ago

Hi there! Thank you both Azoth2099 and lhetrick13 so much for the feedback! I agree that this deck right now isn't going many places as its trying to do too many things at once so your conversation is very insightful for me!

To clarify on lhetrick13 first comment (which I really appreciate!), Liliana's Contract is really there just for the card draw as I don't like her win con. I should probably replace it with something else as you point out. Maybe some of the ramp cards Azoth2099 suggested.

If anything, one of my goals with the deck was to be as versatile as I could to be able to exist in most games. The reasoning for my lifegain additions were that sometimes the demons (and other cards) giving me card draw outright leave with single digit health (looking at you Diabolic Intent) so I wanted things to soak damage and allow me to cancel out the life drain I was having. I do find fun however to gain a lot of life, but I have seen in many decks focused on lifegain that they go for wincons with Aetherflux Reservoir and I don't feel that's fun for me, so not sure how would I go about that rooute.

On the other side, I'm also very hesitant to go the aristocrat/reanimator route as all I feel all it takes is a cheap instant with graveyard hate to ruin the whole thing. I might be wrong here, but that's what I've seen from friends playing with half their deck in the graveyard. I've seen a lot of Kaalia of the Vast lists, however, that use just 2-3 cards that bring things back from the graveyard and I think that might be okay? But I might just be increasing the amount of things the deck can do without giving it more direction. What cards would you cut for more graveyard play?

As an aside, cards like Luminarch Ascension and Valkyrie Harbinger I've found to enjoy quite a lot as they give me more board presence over time and serve as a backup plan in case Kaalia is costing me 12 mana. I have no idea what type of deck that would lean into (probably army/tokens) but then I don't think I would be using Kaalia properly.

All that to just say, I'm very happy that you both are willing to share knowledge and help me here :D I would really like to add Azoth2099's suggestions, such as the Saw in Half combo but I am very lost with what cards should I cut as I would like to keep synergies with Dragon Tempest and synergies with Aurelia, the Warleader. I would assume that my intention with the deck is to go ful aggro? Honestly no idea, I welcome any thoughts.

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