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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Revoke Existence
Sorcery
Exile target artifact or enchantment.
TheoryCrafter on Is Enchantment Destruction in Black …
2 months ago
There are cards such as Revoke Existence and Tear Asunder(without the kicker cost its a color shifted functional reprint) that exiles the enchantment for 2 mana. 3 mana to only destroy the enchantment and lose 2 life regardless of whether it leaves the battlefield in the process? On a black spell it sounds like a reasonable power level to me.
TheRoaringRegisaur on Ajani's Pride
3 months ago
Also, since it's a modern deck, I'd add some Soul Sisters (Soul Warden, Soul's Attendant). I also like Lunarch Veteran Flip, but he's not as good. With all these Clerics/Angles, consider Righteous Valkyrie. Daxos, Blessed by the Sun is another worthy consideration. ... Instead of Revoke Existence, I really like Banishing Slash, even if you don't get the token from it. From the same set, Eiganjo, Seat of the Empire is a great land with good utility. Also, if you wanna drop Scoured Barrens/Blossoming Sands entirely, I'd look at Kabira Crossroads. And although it's not actually out yet, you'll want Essence Channeler from Bloomburrow.
BotaNickill on Timeless CoCo Angels
4 months ago
ApophisWrath, Thanks for checking out the build and for the interest. I have updated the list to reflect my current build on Arena. Looks like I added 2 Revoke Existence to the mainboard to help deal with The One Ring and stuff like that, along with two land destruction lands to help deal with Field of the Dead. Also took out one Skyclave Apparition and put one Ajani, Strength of the Pride in as a potential one sided board wipe. He can also help boost your life total to 27 to trigger the Righteous Valkyrie. As far as the shock counters go, I'm not totally sure what to do about that. I heard of a card the other day that prevents players from getting counters altogether, though I cannot seem to remember the name of the card at the moment. Might not even be on Arena, could be a Modern Card. I'll see if I can dig up the answer. Maybe Solemnity? Good luck with the deck though, I'd love to hear it if you have any Ideas on new cards for mainboard slots. I was thinking about Get Lost, and Final Showdown as potentials.
TheoryCrafter on Angel Idea for a Friend
1 year ago
Have you considered Revoke Existence? It's a great way to get around the indestructible.
Another card you may want to consider is Scroll of Avacyn for some card draw.
Lands you may want to consider for this deck are Kabira Crossroads, Sandstone Bridge and Scavenger Grounds.
Some other graveyard hate you can put into your deck are Calamity's Wake and Tormod's Crypt.
I hope this helps. Happy Hunting!
lhetrick13 on Sorin - Competitive Modern Vampires
1 year ago
Fushiii - Knights, vampires, cats...you have good taste my friend and by that I mean you literally play the same tribes I gravitated to. Hence, I really like the deck list. It has a similar feel to one of the two vampire decks I worked on. However, similar to your knight deck, you mention you are interested in shaving this deck down to 60 and the first thing I noticed is that you are running only 20 lands total in a deck of 68 and of those 20, only 6 have the ability to generate [w] mana, of which you have 14 cards that require mana. I have a feeling the 20 lands with a CMC of 2.3 feels tight often in the early game in terms of consistently getting enough mana every game and then I bet you consistently feel like you need mana. Have you considered making the deck mono ?
Almost all the spells you run that require are removal spells for either creatures, artifacts, or enchantments and usually excels in removal...at a price. For example, Feed the Swarm might be an replacement for Fracture or Revoke Existence. Phyrexian Arena might be a more consistent draw engine than Revitalize at the expense of losing life instead of gaining it...you are running a lot of ways to gain life so using that as a resource is something you should not shy away from, especially considering your deck is built around removing your opponents board to pump your thirsty vampires!
A card you might consider that does work for my deck is Urge to Feed. At instant speed you can remove a creature on your opponents turn to pump your vampires, tap your vampire legions to pump them further, then swing on your turn. It is a potent card in the right circumstances.
Anyways, fun deck! Interested to see where you take it.
TheoryCrafter on
2 years ago
You have a pretty good start here. Among the monowhite creatures with infect you still need are Lost Leonin and Tine Shrike
One issue with decks relying on poison counters for the victory is cards which can prevent them including, but not limited to, Melira, Sylvok Outcast and Solemnity. These can be dealt with cards including, but not limited to, Invoke the Divine and Revoke Existence. Elish Norn should be enough to keep Melira off the battlefield. Leeches (which would also coordinate alright with Phyrexian Unlife) could do damage to an opponent if they already have poison counters and you're unable to remove those cards.
I'll be adding more later. Happy Hunting!
TheoryCrafter on Dominaria United Spoilers
2 years ago
Here's my take:
Glad to finally see an Alt win Card in a new color scheme. Ajani, Sleeper Agent should be a boon to anyone looking to a Selesnya infect deck. If built right Abzan Infect Storm with Hand of the Praetors could be a possibility.
While Karn, Living Legacy doesn't add anything new to Tron or animate noncreature artifacts, it should be a help in Karn Tribal decks. The first ability can either help cast Karn Liberated sooner or be a support for the constructs made by by Karn, Scion of Urza. Plus it's ult can get around the Karn, the Great Creator/Mycosynth Lattice combo. KLL's power may be in its subtlety, but there's more to it. And I can't figure it out.
I'm liking the enlist mechanic. It should mesh well with exalted and other abilities and mechanics that give creatures a bonus for attacking alone.
The read ahead mechanic on the new sagas is a brilliant idea. You can farm the lore counters with Power Conduit, move them onto non-saga cards like Mind Unbound or speed up other Sagas through Nesting Grounds.
No new slivers or thrulls. Disappointing, but not unexpected.
As happy as I am about Liliana making an appearance, why reprint Liliana of the Veil, but not Arvad the Cursed? I don't know, maybe I'm being ridiculous.
Shivan Devastator is the kind of card I'd like to put in a monored Dragon deck. Now if the price can only come down a lot.
Tear Asunder is a huge upgrade from Revoke Existence.
While playable in 1v1 games, Ramses, Assassin Lord's alternate win ability is meant for multi-player. Unless of course you build a deck where everyone loses and Ramses prevents that.
Overall, we got a good set.
Apollo_Paladin on Sacrifice Cleric
2 years ago
Overall nice build! +1
It's really nice to see someone else playing on Arena not caught up with just Netdecking.
One thing I'll say is that, at a glance, this looks a bit light on good removal. I think a few Vanishing Verse in place of Invoke the Divine might suit you a bit better (less mana too).
I get that invoke the Divine is lifegain as well, but if that's your primary concern then I'd go with Light of Hope since it's much less mana to cast (albeit you can't destroy AND gain -- I don't think you lose out on too much here). 3 mana is an awfully high cost for a one-time effect that isn't just cripplingly good in a wide variety of situations in my opinion.
If you're good with giving up the lifegain aspect & Instant-speed cast, but want to keep both artifact & enchantment hate (Vanishing Verse pretty much sucks against most relevant Artifacts), maybe take a look at Revoke Existence since exile is preferable to destroy, and it similarly saves you 1 mana.
Black/White is just crushingly good at control/removal; your Fateful Absences, Vanishing Verses (already mentioned) -- even stuff like Declaration in Stone if you're willing to give up Instant speed for extra potential power.
If it were me, at the very least, I'd sideboard some of the above-mentioned options and play around with them in Best-of-3 matches. Figure out what the most common annoying (or devastating) thing opponents regularly do to you & structure some removal around that.
In any case, cool assortment you've got here! I like it.
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