Spell Syphon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spell Syphon

Instant

Counter target spell unless its controller pays (1) for each blue permanent you control.

zapyourtumor on Flash Mob

2 years ago

Ikoria has Flash lords!? nani

I don't really know of many good flash cards in UB, but you could try Vendilion Clique ? kind of expensive though

Mutual Destruction does have that flash ability, but in my opinion a bone splinters type card really doesn't fit this deck at all. I'd just drop it for 4x Fatal Push .

Also Counterspell instead of Spell Syphon .

Happy brewing :)

Caran_Lyg on Illusory Transformation - *Advice Wanted!*

3 years ago

Spell Syphon it’s a 2 drop and since this is a Mono-Blue deck, it’s basically impossible for your opponent to pay it’s cost if you have 3 or more blue permanents. Up to you if you want to keep Kasmina, I already put my 2 cents in I just think she’s out of place at only 1 in this deck.

belugawhaleonthefloor on

5 years ago

Spell Syphon is really bad you only have 4 blue permanents in the whole deck... you do know that lands are colorless right??

ruy343 on Spoiler of Domains

5 years ago

I gave this latest version a playtest, and I noticed that Spell Syphon is absolutely terrible in the early turns here, especially since you're playing a lot of milling sorceries, rather than enchantment-based milling (though there are 8 of those), meaning that you often want to cast it, but your opponent needs to only pay "0" to overcome the counter (which doesn't work). I'd recommend switching those out for Negates, Mana Leaks, Counterspells, or even Essence Scatters, depending on who your opponent is.

So far, it is more consistent, and will likely kill the opponent in 5-7 turns, which is good. It's still a bit inconsistent. Again, I think that Jace isn't a good choice, because its one-turn effect is ten cards (20 with Fraying Sanity, sure), but it costs 5 mana - you could mill a lot more cards more efficiently with some other cards (or you could defend yourself better).

wisegreenbean on

7 years ago

Hey from /tg/.

Swords to Plowshares and Cyclonic Rift, cuz you may as well bring the best instants your colors have to offer.

Drogskol Reaver seems odd as you have so little life gain.

Mana Leak isn't amazing, even when you're taxing them and floating yourself. Same for Spell Syphon. Same for Syncopate. They're better here than in most decks, but still pretty mediocre for edh.

Cancel as just kinda inefficient. I get that hopefully it costs the same as Counterspell, but still, plan for the worst.

Please put in some wincons, this seems kind of dickish. Some of the swords of X & Y and Steel of the Godhead would do. If you actually play this with someone, it seems poor form to not have a wincon; they come to the table expecting that there's going to be a game played, with competition over a mutually exclusive goal. By not seeking that goal, you're not actually playing the game with them. You're just fucking with them for 3 hours or until they concede due to boredom and frustration.

Shvian on

8 years ago

I am making changes to increase the number of sources for card draw so that the deck doesn't run out of steam mid game like I've been having happen. I'm adding a few more card draw permanents instead of situational / low impact spells and replacing some of my instants with cantrip versions. I think that if I do both, it will accelerate the deck to get to the powerful plays faster and keep up the control until then.

Cards removed:

Cards added: