Lifesmith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lifesmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay {{1}}. If you do, you gain 3 life.

ThallionDarkshine on

6 years ago

This deck looks pretty sweet, and I like the idea of buffing two commanders at once with all of your equipments, but in my opinion there are a bunch of cards that are simply out of place in this particular list.

Misplaced Cards

First, all the 0-cost equipments are great in something like Sram, where they all cycle with your commander on the field. However, giving something +0/+3 and vigilance isn't really impactful enough to run, even with it giving Akiri +1/+0.

Second, all of the equipments that slowly give the creature +1/+1 counters over time are too slow in my opinion. Voltron decks are effective because they pressure opponents very quickly, giving them only a small window to deal with your commander before they die. In addition, Ring of Kalonia and Ring of Thune don't really fit with your commanders, as both of the commanders that they give counters to already have the abilities they provide.

Next, there are a bunch of equipments that don't really fit with your commanders. Both Blade of Selves and Illusionist's Bracers don't do anything with just them on the field.

Finally, you have several artifact-support cards that in my opinion are fairly low impact. Golem's Heart and Lifesmith take up a slot in your deck simply to gain you a few points of life here and there.

Card Suggestions

I'm sorry if this analysis has been fairly destructive so far, but here's something more constructive with some great cards that should definitely be found in equipment-focused decks.

First, some equipments. For some great ramp that initially doubles as an equipment to buff Tana, Dowsing Dagger buffs up something and then flips into a gilded lotus on a land. Hammer of Nazahn protects one of your commanders from removal and also makes your first equips of all your equipments essentially free. Loxodon Warhammer is a source of trample and lifegain for equipment decks. This last one is more of a fun inclusion than anything, but Bloodforged Battle-Axe promises some hilarious shenanigans as you attempt to make as many axes as possible.

Next, there are some insanely powerful equipment support cards that would be great in this deck. You already are running Sram, but Puresteel Paladin is another copy of this effect with further upside by making your equip costs free. Nazahn, Revered Bladesmith is a great equipment tutor, and if you add his hammer, he should definitely join the party as well. Sun Titan is an incredibly strong piece of recursion, bringing back a lot of your equipments or support permanents.

Finally, with your intense focus on equipments, the deck is a bit lacking in removal. While most of this should be standard, you definitely want to include some sort of land destruction, since Maze of Ith or the new Spires of Orazca can really stop voltron decks in their tracks.

Hope this wasn't overly critical, and helps you improve the list!

ClockworkSwordfish on The Tower

8 years ago

Yes, you can just ignore the upkeep costs on the cards in the tower. If a player were to pay for an ability of a card in the tower - whether activated (Scandalmonger) or triggered (Lifesmith) - then obviously they have to pay the mana.