Inspired Charge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

LordSnow on Finneas Commander

5 months ago

I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.

Some cards you might want to think about replacing:

Suggestions:

Agree with:

Daedalus19876 on It’s Worth the Rhys

4 years ago

My first cut would be Ajani's Pridemate , it doesn't feel very good here. Inspired Charge seems so-so as well. Have you considered Sprout Swarm ? It's a cheap way to always have something to do (since you can tap any five tokens to generate a new token for free, at instant speed). There were also some cool new cards in the recent Quandrix precon :)

I might also try to include some artifact ramp, like Sol Ring , Arcane Signet , Talisman of Unity , and Selesnya Signet (as well as creatures like Llanowar Elves ). These help you ramp more easily, and spam Rhys's higher-cost ability :)

Spell_Slam on

5 years ago

Great idea for a deck!

I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.

A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.

Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.

You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.

With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.

Joe_Ken_ on

6 years ago

I think you should take out all of the give target creature +2/+0 sort of spells since you can swap them out for better options. A few that would come to mind are Dynacharge , Inspired Charge , Make a Stand , and Rootborn Defenses .

I would also remove all the deal 2 or 3 damage to target creature or player kind of cards from the deck since they are not good for removal and burn is going to be really hard to pull off. Swap them out with more mana rocks like Sol Ring , Mind Stone , Talisman of Conviction , and maybe even a Gilded Lotus

While you are at it put some of the better removal cards in the deck like Swords to Plowshares and Crush Contraband with maybe even a few board wipes in case things start to tip too much in the opponent’s favor like Hour of Revelation or Fumigate

Also in Boros you can never go wrong with a Sunforger in the deck to get out some of your good instant speed spells when you need them.

Alkadron on Goats

6 years ago

hahaha, amazing. My favorite part is the name. (And that says a lot.)

Consider Righteous Charge , or Inspired Charge , or Sanctified Charge ?

Also, this probably goes without saying, but please be careful of Goatnap .

PistonPower on Dueling Within The Swarm (WIP)

7 years ago

With all the mana doubleers you have, You wouldnt need to hold as many lands open for your instant speed cards. Cut Seedborn Muse . Also Replace Sanctified Charge charge with Inspired Charge . Its not as mana heavy, and when only one creature can be blocked, first strike won't matter. Also Cut Heartwood Storyteller , since you have 58 cards that will make opponents draw cards when they are cast. Also there are 11 cards which give a static buff to your board. Maybe cut some of the low impact ones, like Glorious Anthem or Benalish Marshal , since just +1/+1 isn't as impactful as some of the other anthems.

Unlife on

7 years ago

I wouldn't dilute your deck too much for a wincon, so I'd recommend something like Inspired Charge, Kytheon's Tactics or Sanctified Charge. Just swing with a full board.

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