Get Lost

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Get Lost

Instant

Destroy target creature, enchantment or planeswalker. Its controller creatures two Map tokens. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate this ability only as a sorcery. To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a !/! counter on that creature, then put the card back or put it into your graveyard.)

Balaam__ on New to Pioneer. *HELP*

6 days ago

Ah, many thanks BioProfDude, I’ll take all the help I can get.

I’m glad you suggested Cavern of Souls—I originally intended to include it, but (long story short) when I added it to the deck it got flagged as illegal so I took it out. Idk the cardpool yet and I was reading mixed things, but it’s good to have confirmation.

Thanks for the sideboard suggestions too—I’ll roll with them until I get a feel for what I’m up against, and what works/doesn’t.

I will say Curious Obsession has been holding up well. I was running out of steam too soon and a set of those more or less put an end to that problem. I feel like I want to continue running them until something better comes along.

Get Lost and Sheltered by Ghosts are both new to me; I can see value in both, but between all the countermagic and faux removal (Skyclave Apparition etc) do you think they’re still necessary?

BioProfDude on New to Pioneer. *HELP*

6 days ago

Well, I agree that additional dual lands are good, but Port Town is one of the worst. I'd suggest maybe 2x Cavern of Souls as you are heavy on spirits, and replace Port Town with 4x Seachrome Coast, and add 4x Adarkar Wastes. Probably 2x to 4x Hengegate Pathway  Flip would also be useful. I'd also add 2x Eiganjo, Seat of the Empire, 1x Otawara, Soaring City, and 2x Mutavault as your Supreme Phantom anthem will apply to an activated Mutavault because it is "all creature types."

I don't see any removal and that's needed in Pioneer. Probably 3x or 4x Get Lost would help. Probably 2x Sheltered by Ghosts would also be useful and would be great protection for your Spell Queller.

Honestly, I'd lose the 3x Lunarch Veteran  Flip, max out on Spell Queller and add 2x Mockingbird.

Just some thoughts-- hope this helps! +1 from me!

I would add that Curious Obsession is a good card, but I don't know that it is great in this deck. Try it out, but I could see cutting it to make room for the removal.

NensouHiebara on Halvar, Divine Voltron

6 months ago

@gzusvictory

I'm liking the idea of the ungifted flicker as an added "save a creature from removal" mode. Going from 1mv to 2mv isn't that of a big deal as long as that extra mana adds something relevant. I replaced Path to Exile with Get Lost for the more flexible removal.

I doubt the nontoken clause would matter in the long term. Aside from a certain frozen abomination (which at least for me isn't anywhere near a common sight), I can't think of any notable token that would warrant burning a killspell on.

BotaNickill on Timeless CoCo Angels

6 months ago

ApophisWrath, Thanks for checking out the build and for the interest. I have updated the list to reflect my current build on Arena. Looks like I added 2 Revoke Existence to the mainboard to help deal with The One Ring and stuff like that, along with two land destruction lands to help deal with Field of the Dead. Also took out one Skyclave Apparition and put one Ajani, Strength of the Pride in as a potential one sided board wipe. He can also help boost your life total to 27 to trigger the Righteous Valkyrie. As far as the shock counters go, I'm not totally sure what to do about that. I heard of a card the other day that prevents players from getting counters altogether, though I cannot seem to remember the name of the card at the moment. Might not even be on Arena, could be a Modern Card. I'll see if I can dig up the answer. Maybe Solemnity? Good luck with the deck though, I'd love to hear it if you have any Ideas on new cards for mainboard slots. I was thinking about Get Lost, and Final Showdown as potentials.

Mortlocke on The Glorious Hive

6 months ago

Looking at these comments I can only feel nostalgic. My dear Paradox Engine will likely be forever banned. Sure, it goes infinite with a ham sandwich, but still I love it. This deck feels very much like "the usual suspects" when it comes to Sliver decks in EDH but with the notable exclusion of Mana Echoes - why is that? Also, I wouldn't recommend the inclusion of Wild Pair, it's a very inefficient card. Might I suggest the inclusion of some interaction? Outside of a select few slivers you don't really have much in the way of board interaction. Spot removal stuff like Swords to Plowshares, Beast Within, Get Lost, or Strix Serenade just to name a few. You're in all 5 colors so i'd like to know what your color preference is as a player - that would help guide future suggestions.

Always happy to see a Sliver deck. +1 from me.

Taida on Orzhov Tokens

7 months ago

The deck looks nice. You can make more use of the colors you chose, so adding something like Elas il-Kor, Sadistic Pilgrim or Blood Artist, so you can both gain life when your tokens enter the battlefield and make them more annoying when they die. You could also include one or two copies of Blade Historian for closing the game. I would recommend changing Swords to Plowshares by Path to Exile, Get Lost or Fateful Absence, as it is not legal in Modern. You could also include more anthem effects, like Honor of the Pure, but I think the ones you have already included are very nice. Another plainswalker you could consider is Basri Ket, as you will be attacking with a lot of creatures, and you could create even more of them. Finally, I would recommend adding some copies of Isolated Chapel, but it comes to personal preference regarding la

jawz on GW Enchantment

9 months ago

Seems pretty solid. Not sure there's really anything to change. GW enchantment decks have a pretty specific set of cards to work with.

I wonder if Invasion of Ikoria  Flip gives similar value to Invasion of Theros  Flip. Ikoria can put the Fang of Shigeki out on the board on turn 3 which is probably better than what Theros can do in the same situation. Theros can get the Hallowed Haunting which is probably an important play for the deck. Ikoria can get out a Kami on turn 4 if you don't have one. Theros can fetch the Naturalist. Ikoria flipping gives a kind of Overrun finishing ability for a cheaper go-wide deck like this. Theros flipping gives a value engine for your enchantments for longer grindier games.

If Ikoria is the play then maybe you'd want some Careful Cultivation for the possibility to channel out some extra ramp on turn 2 which opens up Ikoria to guarantee a Kami on turn 3. The extra ramp could maybe help with bigger X values later in the game.

Does the Banishing Slash work without any artifacts? I guess opponents might be hitting your cards with Get Lost.

If you're running into a lot of Boros Convoke, maybe you want the March of Otherworldly Light in the main deck to stop their Gleeful Demolition on turn 2.

Swing4Lethal on Esper Control 3.0

10 months ago

I am very excited to hear you have been playing my list and enjoying it! I still believe the deck is very powerful and consistently better than straight Azorius Control.

I'll address Oath of Kaya first - It is way too slow. You can't afford to be tapping out for a single target sorcery speed removal effect. Especially not with Sorin, Imperious Bloodlord + Vein Ripper dominating like it is. You need to have 2-3 mana available for counter spells the turn they can drop Sorin. Temporary Lockdown is good enough in the 3 mana removal slot and clears most of the things you care about early.

Second, Get Lost is a great catch all option that bridges the small gaps in utility amongst Fatal Push, Vanishing Verse, and Void Rend. The map tokens the opponent gets are mostly irrelevant with only the Amalia Combo decks caring about them. Theoretically you should be able to control the board enough that they never get to use them. With that said, Vein Ripper presents a threat with a protection ability this deck has not had to deal with before, so you could get away with a second copy of Void Rend over Get Lost you just lose an effect that can hit land creatures.

Third, I agree whether you like the card or not, Reckoner Bankbuster is a great card. It gives the deck extra reach that it desperately needs. Deduce is fine, if you absolutely do not want to play Bankbuster but you lose the imminent body and damage threat that Bankbuster gives. The token would give you revolt, but you'd need to run 4 copies for that to be consistent and casting a 3 mana Fatal Push feels not great. Mazemind Tome is far too little impact to make it in the list. Your life gain is handled by The Wandering Emperor and Shambling Vent. Search for Azcanta  Flip is too slow and is really bad in Pioneer due to all of the graveyard exile effects being used.

Fourth, If you personally prefer to run 1 basic and 1 Otawara, Soaring City that's fine too. It's really just personal preference and relevant to your area's meta. I find that Dovin's Veto and Void Rend are good enough in the control match up that Otawara is not necessary. The biggest drawback is that Otawara always costs 4 mana game 1 and has a small chance to cost less in games 2/3. The very first iteration of the deck had both Otawara and Eiganjo, Seat of the Empire but I found I was being wastelanded by Field of Ruin too often and utilizing the channel abilities so rarely that I just cut them in favor of basics.

Finally, yes The End made it into the deck. It is the best possible removal option against so many creatures that decks rely on to win. Greasefang, Okiba Boss, Arclight Phoenix, Mayhem Devil, Vein Ripper (if you can pay the ward), and Amalia Benavides Aguirre are all game winning targets for it. Honestly I have even been considering cutting the Rest in Peace for a second copy of the end. I also swapped Make Disappear out for No More Lies. It is just a far better card in every way.

Load more
Have (1) JordanSanFran
Want (3) TechNoble , concorde , beesaurs