Arena Athlete

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arena Athlete

Creature — Human

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

KongMing on

1 year ago

Akroan Skyguard and Arena Athlete might be good ways to get damage past blockers.

Phalanx Leader buffs wide, but makes your field more vulnerable to removal. can be expensive, too.

Every deck needs a good late-game finish/boardwipe too - what about packing two Chandra's Ignitions? You could even include a couple Tajic, Legion's Edge - the combination of Mentor and Haste along with the First Strike option makes him a very potent aggro card to use alongside Double Strike 2-drops. (Also, if you target him with the Chandra's Ignition, only your opponent and their creatures take damage)

KongMing on Feather's Battle Spells

3 years ago

Here are some other vegetablely ideas. Some of these are obviously more effective than others, and some I had to think about for a moment to see the interactions, but they're all fun.

Arena Athlete, Astral Steel, Bonus Round, Coalition Flag and Standard Bearer (force people to target a creature, then give it protection at instant speed), Finale of Promise, Mirrorwing Dragon (because you can repeatedly protect your field even if someone tries to use this against you), Primal Wellspring, Pyromancer's Goggles, Radiate, and Veilstone Amulet.

Mondo1212 on Feather The Redeemed

5 years ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

WriteToLive on Feather, Redeeming Your Spells

5 years ago

I have a ton of suggestions, so bear with me.

Odric, Lunarch Marshal (pseudo zada for keywords)

Masako the Humorless (pseudo vigilance to prevent crackback)

Runaway Steam-Kin (Makes red instants sustainable for.next turn)

Monastery Swiftspear (prowess with haste for R)

Seeker of the Way (cheap prowess with lifelink)

Tethmos High Priest (reversion of key creatures below 2 mana)

Akroan Crusader (creates soldiers with haste)

Arena Athlete (prevents blockers)

Anax and Cymede (anthems when you target it)

Labyrinth Champion (throws 2 damage anywhere when you target it)

Rogue's Passage (you'll want unblockable, trust me)

Gattison on New to Pauper: The Complete …

5 years ago

I feel like Groundskeeper is kind of a big deal. Personally though, the jank-enthusiast in me is excited to see Molten Rebirth, just to have some fun with. =]

I also think Arena Athlete and Foil could see some play, here and there.

eyes2sky on クリリン: Krillin, the Strongest Earthling

5 years ago

New to Pauper: Arena Athlete might fit here...could help create some more evasion for Seeker, etc.

eyes2sky on New to Pauper: The Complete …

5 years ago

14 NEW Cards to add to our Pauper decks...looks a few decent ones!
Foil
Moan of the Unhallowed
Offalsnout
Slum Reaper
Arena Athlete
Molten Birth
Reckless Wurm
Sparkspitter
Groundskeeper
Miming Slime
Canker Abomination
Dimir Guildmage
Fire / Ice
Vessel of Endless Rest

I'm looking forward to using Miming Slime, Reckless Wurm, Foil and Moan of the Unhallowed (not many Pauper cards that can make 2/2 Zombies!). Do you think any of these downshifted cards will improve your decks? or inspire new ones?

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