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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city's blessing.
king-saproling on Food In Human Out
5 days ago
This is a great list but I think you need more lands and mana rocks. Also just a heads up that transforming cards like Ojer Taq cannot be played as their transformed side; you would have to play it as a creature first and transform it before using it as a land.
Personally I would make these swaps:
Second Breakfast -> Windbrisk Heights
Vizier of Deferment -> Shefet Dunes
Ajani, Inspiring Leader -> Bonders' Enclave
Transmutation Font -> Arch of Orazca
Fortifying Provisions -> Fountainport
Bill the Pony -> Minas Tirith
Drannith Magistrate -> Manakin
Flaming Fist Officer -> Hedron Crawler
Odric, Master Tactician -> Gold Myr
Oltec Matterweaver -> Ornithopter of Paradise
Syr Ginger, the Meal Ender -> Mind Stone
Thraben Doomsayer -> Coat of Arms
Gingerbrute -> White Plume Adventurer
Food Coma -> Magewright's Stone
Hobbit's Sting -> Drumbellower
Dawn Charm -> Halo Fountain
Profet93 on Cosmic Horror
1 month ago
You could potentially swap out Arch of Orazca, Environmental Sciences and Doubling Cube for the urza lands and potentially an Expedition Map. Arch costs a lot. Environmental just gives you a basic land and some life, which isn't that great. Doubling cube is winmore, although helpful if you have 7+ mana.
I love the urza lands. You do have a land that can tutor for another land. Adding expedition map as well can help increase your chances. The question is, how much do you use the utility in the above mentioned (or other cards/lands)?
Felipix on
3 months ago
Hello I'm pretending to build this deck and I have a question: Why running Arch of Orazca? Well I know you will always ascend but... to draw card? I don't understand why, we have Cycling lands and so...
By the way good deck, +1
darkemoji on Titans, The Clean-Up Crew
10 months ago
Appreciate the feedback!
- Fantastic little combo with built in utility from either card, however I've been leaning towards keeping the deck towards high power in casual. So that's why the current list only has one combo so far which is Forsaken Monument + Basalt Monolith.
- As above.
- This is an interesting land. Was considering Clock of Omens at one point for tapping artifacts. May test how well Blinkmoth Well works with Winter Orb and Trinisphere as I've been favoring stax lately in colorless.
- Have never seen this little artifact before and it's hefty in utility. Synergy with Emrakul, the Promised End and some recursion sounds spicy. Will test this in the future.
- Considered Karn, the Great Creator + Mycosynth Lattice in the original decklist, however I found that the cards were too niche when played separately and decided to cut them for some fun/win more cards such as Helm of the Host and Mirage Mirror. Even keeping Rise of the Eldrazi in the decklist.
- I was wondering about adding some recursion in and missed this little include. Arch of Orazca -> Buried Ruin
One question from me to you is: how do you feel about Chimil, the Inner Sun? On paper, I like its utility in preventing counterspells and discovering cards off the library the same turn it comes into play, but I have yet to play test it.
MrHighscore on Annihilate with Rocks
1 year ago
I'm still assembling the deck (expect the last pieces to be in my hands this week)
Ad
- I like Mazemind Tome, but will need to playtest it before making a cut call on that. If that goes out, I'll probably replace it with Rise of the Eldrazi.
- Don't want to get rid of Karn Liberated. I like him, and I have a borderless version I want to see table time.
- Blinkmoth Well, does not seem that important to me. Arch of Orazca is for sure a cut candidate. Could make room for Sensei's Divining Top.
- Yeah, no change
- Not win more. Adds a nicely scaling ramp at X >7, would not be without it. Voltaic Key combo is just a bonus, but cutting it would reduce value of adding Voltaic Key in the first place.
- Not going to cut Rogue's Passage. I feel I owe the table (and myself) some way to make those Eldrazi count! But I may be able to drop lands, just not too happy about it
- Budget is not a real concern, and I do have a metalworker somewhere. I don't think it will add enough to the deck, as I want my artifacts on the table and not in hand.
- Drownyard Temple is for sure not important. Can also do without Sanctum of Eternity though.
- I can't really find a good use case for Rise of the Eldrazi. I do think Artisan of Kozilek carries its weight with Annihilator 2. But could be a valid swap. They are both candidates for swapping in ulamog, the ceasless hunger
I guess potential changes could be:
- Arch of Orazca -> Sensei's Divining Top (semi-mitigated by ability to dig for more lands)
- Drownyard Temple -> Voltaic Key (semi-mitigated by ability to generate mana with 2+ rocks)
- Tyrite Sanctum (or just give up on the Urza's lands) -> Blinkmoth Well
Other thoughts:
- I want to find room for a Dark Depths, just because Thespian's Stage, but deep down I know it's not feasible!
Cheers
OberstHati on Om Nom Trample
1 year ago
Yes, makes more Sense,… Have you considered adding Arch of Orazca, with one of the infinite Mana Combos you would get infinite Card draw as well,… just a thought, if you Need to Dig for an answer with no Tutor in Hand,… I didn‘t take the Time to Check your Updates and see if you had it in the Deck at some Point, so maybe you already tried it,…
carpecanum on The First Rule of Fight Club is...
1 year ago
Isochron Scepter and/or Spellbinder would let you reuse Instants if Feather is dead. Not quite card draw but it ameliorates the need for it a little.
Loran's Escape and Sheltering Light et al could be cast every turn and allow you to protect your creatures or nuke you smaller guys with impunity. Lots of 1-2 mana Indestructible Instants.
My favorite Red card draw is Stolen Strategy. Other than that maybe a few artifacts that let you draw for mana or Arch of Orazca?
I'm not sure of specifics but weren't there a lot of older cards that say "draw a card during your next upkeep"? I bet a few are Instants that would fit here. Some Red ones are in Zada, Hedron Grinder decks for massive card draw.
amarthaler on EDH Ganax, Astral Hunter & Tavern Brawler
2 years ago
Update!
In: Treasure Map Flip and Inventors' Fair
Out: Arch of Orazca and 1x Mountain
I made a mistake with the previous update - Arch wasn't supposed to go in but Treasure Map was. Also added Inventors' Fair, one of my favorite lands! It's going to help us tutor up Gauntlets of Might, Extraplanar Lens, Dragon's Hoard... all the goodies!
Have (2) | metalmagic , reikitavi |
Want (3) | Jayce_Ran , jw560211_magic , Skullzer7 |