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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- What counterspells counter Approach of the Second Sun
- Where does card:Approach of the Second Sun go if it's countered?
- Does Swarm Intelligence automatically Trigger Approach of the Second Sun win condition?
- How Failure/Comply works (Mostly Failure)
- Could I choose to allow a copied spell resolve before original spell with primal wellspring
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
scottbaker91 on Zur the Enchanter Stax
2 weeks ago
Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter
Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur
Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards
Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur
Approach of the Second Sun for another easy win con
Have fun crushing your opponents soul
Neotrup on Remand vs. Approach
1 month ago
The text to put Approach of the Second Sun into it's owners library is part of the resolution of the spell, so if the spell is countered or otherwise fails to resolve it will not be applied and go to the appropriate zone (in this case the hand). Compare to a card like Nexus of Fate which is a replacement effect that applies when it tries to go to the graveyard, or Gaea's Blessing which is a triggered ability that triggers when it is put into the graveyard (though only from library, not from the stack). Nexus of Fate will shuffle in if it's countered by something like Counterspell.
thar_b_dragons on Remand vs. Approach
1 month ago
Someone told me a first-of-the-game Approach of the Second Sun will put itself in the library from the stack even if I Remand it. This seems wrong to me because Approach never resolved, so how does it get to apply its text? Remand already told it to go somewhere else...these both appear to be replacement effects and I'm a little shakier on how this work as opposed to triggers and activated abilities but the person did not really explain why they believe Approach's text prevails and it seems to me like if Approach never resolves then it shouldn't get to apply its text (which would be a good thing in this case).
Azoth2099 on Healing Therapy with Mr. Oloro
1 month ago
Necropotence & Ad Nauseam love high life totals! Stuff like Approach of the Second Sun & Test of Endurance are interesting too. Cheers!
wallisface on Sheoldred Control
1 month ago
Some thoughts:
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As already mentioned, both Teferi's Protection and Thriving Moor are not modern legal.
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Also as already mentioned, you always want your deck to be at 60 cards - anything above this is a concession of both power and reliability. The first thing you should be doing is ditching 19 cards to get back to 60.
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your deck is running a LOT of really suboptimal versions of cards. Specifically, i’d be expecting countermagic like Counterspell, No More Lies, and Spell Pierce. And interaction like Prismatic Ending, Fatal Push, and Leyline Binding. And, board-wipes like Supreme Verdict or Damn.
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some of these cards seem more “cute” than “useful”. Specifically looking at Smothering Tithe, Palantir of Orthanc, and Approach of the Second Sun.
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the landbase needs a lot of work, soecifically fetchlands and shocklands (allied fetchlands are getting reprinted in mh3 this year so should get a lot cheaper when that happens).
Goldberserkerdragon on Data-Mining for Bitcoin (Thoracle v.1.3)
3 months ago
@Profet93 Good suggests! I typically won't ever need a Labman effect as it is strictly built to consistently win only with Thassa's Oracle. It was part of the reason why I built the deck. Not as a "draw the deck wins" but draw the deck thoracle lol. Most slots are devoted to countermagic, ramp, or tutors and the like, so changing any of that for the moment deck is drawn via top combo will lessen my amount of free mana to drop and counterspells to cast. The old adage, "you can't counter everything" is null here haha. The goal is to draw, drop free mana, beat down with a stick (counterspells) anything and anyone that tries to stop me from casting thoracle, then win with thoracle. I definately need the Ancient Tomb and I'm saving my Narset's Reversal if and when I want to combo with something like Approach of the Second Sun.
Icbrgr on Apple Accessories, Now with Malware
3 months ago
I love this commander... are things like Crawlspace/Silent Arbiter necessary in a deck like this (in case of removal of the commander?) or maybe Lightning Greaves/Swiftfoot Boots? and would things like Gideon of the Trials and Approach of the Second Sun fit in a strategy like this?
My brother is building this deck and we've only played a few games with it so im curious what may have to say about it?
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