Approach of the Second Sun

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Approach of the Second Sun

Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put this card into this owner's library seventh from the top and you gain 7 life.

theNeroTurtle on Happy Sweatshop Workers

1 day ago

Off the cuff I can think of one alt-win con that can combo, but doesn't need to. Approach of the Second Sun is worth looking into if you want something a little different.

capwner on One-card wins

6 days ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

TheoryCrafter on Feather, the Redeemed

1 week ago

I'm of the mindset that every deck should have at least one graveyard hate card unless your deck depends on graveyard interactions. Calamity's Wake and Scavenger Grounds are your best bets, though if you want to reuse SC, I would recommend adding Abraded Bluffs and other deserts.

In addition to graveyard hate, a deck should have a board wipe and an alternate win card to break stalemates. The board wipes I recommend are any combination of Bonfire of the Damned and Doomskar. The Alternate win cards I recommend are any combination of Angel of Destiny, Approach of the Second Sun and Felidar Sovereign. I would pick AotSS because not only is it a sorcery that feeds into Electrostatic Field and Guttersnipe, but if you target Mirrorwing Dragon or Zada with an instant or sorcery that allows you to draw a card, it copies onto each other creature you control— allowing you to get to it faster.

You also need a little more enchantment and artifact hate. Revoke Existence is my preferred card, but I'd also consider adding any combination of Rip Apart and Wear / Tear

A few more cards from your maybeboard I'd consider are Aurelia's Fury, Loran's Escape and Pinnacle Monk//Mystic Peak. Any other new instants and sorceries that target creatures should be able to draw you a card. Especially if you choose AofSS.

That's pretty much everything. I hope this h los. Thank you for reading me out. Happy Hunting!

theNeroTurtle on Have a Gneiss Day!

4 months ago

I love Barren Glory because it mimics my all-time favorite Unglued card The Cheese Stands Alone. I have it as the Win-Con in my Super Friends build.

Vedalken Orrery would let you play that win directly before your turn.

Worldfire is another choice to add in exchange for Apocalypse.

Other options to help reduce CMC for the overall combo would be cards like Oblivion Ring, blowing up Barren Glory at a later time.

I personally think that going with the Barren Glory and Mindslaver are better with Blue splashed into the build. One, because Blue gives you more options to pop off Barren Glory on the opponents’ turn. And Mindslaver can go infinite with Academy Ruins on a single player.

A super cool Alt-Win you might consider would be Approach of the Second Sun.

theNeroTurtle on Commodore Guff is sexy af

4 months ago

I agree about Commodore Guff's sexiness. I am running a zero creature super friends build with him. Even though you have a few creatures, if you can afford it, I definitely recommend Humility. My win con is a little too elaborate, but I do it for nostalgia. Approach of the Second Sun would be a cool win option.

theNeroTurtle on Atraxa's Counter Top

5 months ago

The only thing off the cuff that I can think of in that bracket right now would be an Alt-Win Con that I haven't seen many people play. what do you think about Approach of the Second Sun?

theNeroTurtle on Courtesy of the red, white and blue

5 months ago

A super random off chance Win-Con that might be cool for this deck would be Approach of the Second Sun. May not be a good fit, but it is a pretty cool random win possibility.

Caerwyn on Does shadow of the second …

6 months ago

Before answering your question, I did want to address that your foundational assumption is a bit flawed.

Under the Magic Tournament rules, you do not have to name a specific card in order to use an effect like Nevermore. What you must do is provide enough specificity to clearly identify the card you are trying to name. Context and intent is a factor in that decision, as are common colloquialisms. If Both "Approach" and "Second Sun", as phrases, might appear on multiple cards, but as a colloquialism in Magic, they only ever refer to Approach of the Second Sun. Accordingly, the usage of either phrase clearly telegraphs the intent of the user as to what specific card they wanted to hit with a Nevermore style effect.

Thus, under the tournament rules, you would pretty certainly be in the wrong when you used your "Gotcha! I have a similarly named card!" The other player provided more than enough specificity to identify their intent to hit Approach of the Second Sun, and therefore that intent and identification should be considered valid.

Designing a deck specifically for a "gotcha" moment very well might violate the social contract of playing games with friends, so buyer beware before doing something that is fairly certain to be frowned upon by your friends.


Regarding your actual question, multiple copies will trigger independently and give you an additional beginning phase per trigger resolution.

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