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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- What counterspells counter Approach of the Second Sun
- Where does card:Approach of the Second Sun go if it's countered?
- Does Swarm Intelligence automatically Trigger Approach of the Second Sun win condition?
- How Failure/Comply works (Mostly Failure)
- Could I choose to allow a copied spell resolve before original spell with primal wellspring
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put this card into this owner's library seventh from the top and you gain 7 life.








Caerwyn on Does shadow of the second …
1 week ago
Before answering your question, I did want to address that your foundational assumption is a bit flawed.
Under the Magic Tournament rules, you do not have to name a specific card in order to use an effect like Nevermore. What you must do is provide enough specificity to clearly identify the card you are trying to name. Context and intent is a factor in that decision, as are common colloquialisms. If Both "Approach" and "Second Sun", as phrases, might appear on multiple cards, but as a colloquialism in Magic, they only ever refer to Approach of the Second Sun. Accordingly, the usage of either phrase clearly telegraphs the intent of the user as to what specific card they wanted to hit with a Nevermore style effect.
Thus, under the tournament rules, you would pretty certainly be in the wrong when you used your "Gotcha! I have a similarly named card!" The other player provided more than enough specificity to identify their intent to hit Approach of the Second Sun, and therefore that intent and identification should be considered valid.
Designing a deck specifically for a "gotcha" moment very well might violate the social contract of playing games with friends, so buyer beware before doing something that is fairly certain to be frowned upon by your friends.
Regarding your actual question, multiple copies will trigger independently and give you an additional beginning phase per trigger resolution.
Supersaulty on Does shadow of the second …
2 weeks ago
Stumbled on this card because I built an Approach of the Second Sun deck and I know there are spells out there that let you name a spell and search for all spells with that name. Knowing my play group they will either just say approach or just say second sun (at least once until I tell them too bad they can't take that spell, they can still search but if they want to break my deck then they will have to remember word for word the names of spells if they want to run that lmao). Anyway, searched just second sun and this gem popped out and since I'm running white and blue it would be perfect. Just want to know if it stacks. I guess the only benefit for me if it does stack would be the added draw as the only 3 nonland permanents in the deck are Solemnity, Nine Lives (both just to buy time), and Chromatic Lantern.
RiotRunner789 on Beta Brackets Update Today
1 month ago
Not a fan of the 'just counter' or 'have removal' argument. It assumes you have Mana left open. It assumes you didn't remove a threat on the turn before a player casts Coalition Victory.
Just about every other 'I win' card either gives you a full turn like Happily Ever After or lets you know it's coming like Approach of the Second Sun. If you used all your mana actually doing things on your turn, Coalition Victory burns you. It just creates a tax against non-five color decks. Now they have to assume if the WUBRG deck has 8 Mana, they can just win (which isn't that fun).
x0100011010x on All players win?
3 months ago
I think that trying to get to a draw through Divine Intervention (clearly how the card is intended to work) is not nearly as interesting as actually trying to make every player win (which would require obviously doing something unintended)
Za above figured out a way to make every player lose the game, which is very related but different imo.
I am sure that "legally" there is some resolution order to this combo I describe below. However, I think it is much more interesting and would be much more surprised than someone just playing Divine Intervention
Most "you win" card (in this article https://draftsim.com/you-win-the-game-mtg/ ) triggers on upkeep or end step, so you couldn't share that victory.
Halo Fountain, Helix Pinnacle, and Maze's End all let a player win through an ability. But abilities go on the stack and I am not aware (I also didn't even look it up though) of anything that lets you copy abilities for other players.
Curse of Echoes on yourself, then Coalition Victory or Thassa's Oracle would work. Approach of the Second Sun has an annoying clause which prevents copies of it from working for other players. Unfortunately, Coalition Victory would require you giving the other player control of 3-4 creatures and 3-4 lands, so is infeasible. Thassa's Oracle might work if you get their deck down to zero cards (a way is described below), or a few if they have blue.
Twenty-Toed Toad notably lets you win in your attack step. I'm unsure how you would have multiple players attacking in one step. However, I was reviewing all the cards in the link above, and if you cast Ramses, Assassin Lord; enchant Twenty-Toed Toad to be an Assassin; have your opponent gain control of Twenty-Toed Toad (like with Custody Battle and then destroying it, give them 20 +1/+1 counters, and your opponent attacks you: They would win, so you would lose, and you had previously controlled the Assassin Toad, who attacked you this turn, so Ramses makes you win.
Giving everyone Jace, Wielder of Mysteries; or Laboratory Maniac, or copies of them; then casting Leveler and giving copies of them; and then casting something like Burning Inquiry should also work I think. You could have two of Jace/Maniac and cast two Fractured Identity to get that to happen. This route allows even more than 2 players to win.
I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?
If I pulled off either above combo, I would not feel sorta? good, I would feel like I just shattered a fundamental assumption all planeswalkers have made since before the Eldrazi were found, and rejoice
Icbrgr on
Remand of the Second Sun
6 months ago
Approach of the Second Sun I think will always be my favorite Win the Game card +1 this looks really fun!
turkinaa on
Arcades, goes to Wallmart
9 months ago
I made a deck like this one, but I have a few ideas I want to suggest. Fog Bank won't do any damage if it attacks so it really is just a wall for defense. I threw an Isochron Scepter in mine since there are a lot of really good 1/2 drop instants that can be used in this deck or should I say reused. Lastly in mine I put an Approach of the Second Sun with tutors. This deck is super easy to turn into Pillow Fort as well.
https://tappedout.net/mtg-decks/12-09-22-arcades-wall/
Mine is a bit out of date with the changes I made to it recently, but it should give you a general idea.
hootsnag on
Glarb Black Green Blue Creatureless Control
10 months ago
I've tried cards like Spreading Plague and The Abyss, etc in past iterations. The amount of anti-creature cards is very balanced currently and I just need to hold off creatures long enough to play my main accelerated win condition Approach of the Second Sun. The anti-creature cards I have are some of the most powerful and mana efficient ones in magic. I added an extra win condition or two to keep people from outright shutting down my very few win conditions. The last thing I need is someone casting Dissipate or something similar on Approach of the Second Sun and me not having a backup win condition or two. If i streamline any further, the deck will be too easily countered. I wished there were more good 1 card win conditions for Esper colors, but there aren't.
Necramus on
Enchantress Lockdown
10 months ago
Mirri's Guile - great card selection at the cheap rate we want to keep churning through the deck with the engine in the CZ.
Swift Reconfiguration - instant speed enchantment removal that also removes from combat.
All That Glitters - wins games.
Blind Obedience - plays to the game plan and offers an alternate win condition.
Kenrith's Transformation - Similar to making it a bug, we can turn our friends' commanders into something useless, and it gets us an extra draw.
Hallowed Haunting - a better win condition than Approach of the Second Sun for an enchantress deck, imo.
Privileged Position - pair with Greater Auramancy for some fun.
Sigil of the Empty Throne - also a better win con than Approach, imo.
Sythis was the very first deck I ever built in Selesnya and I absolutely love her! She's one of my favorite decks. Feel free to check mine out, if you'd like- Hand of Sythis
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