12-23 FNM
TheRich, 13 years ago
Went 1-3 but that doesn't tell the whole story. The deck performed really well, and my results only reenforced the idea that I NEED more Snapcaster Mages, Frost Breath, and battle cry in this deck.
My deck is coming along nicely
TragicMagicAddict, 13 years ago
I love everyone's suggestions for me, and now my current total is 63 (64 when I add in Bloodlord of Vaasgoth). I'm sure I'll keep changing it over time, but it's become a reliable deck to win in one on one combat. Sadly though I often get into 4 player free for all matches, and my blue deck fares much better in that regard. It's mostly counter spells, draw and scry cards and cheap creature illusions, with all my artifacts having hexproof. The goal is to get my 3 copies of Ludevic's Test Subject Flip out and hexproof it, then proliferate and pump mana into it until I have 3 hexproof 13/13's with trample on the field. Once I get my cards back from my friend's I'll upload it.
UniTheDino, 13 years ago
Played this in FNM last week. Went 2-2.
Game 1: I honestly don't know what the guy was playing. His mana-base sucked, all he had out both games was Delver of Secrets Flip. Series: 2-0.
Game 2: Played against my friend's Tempered Steel deck. I won games 1 and 3, though it was quite close game 3. Series: 2-1.
Game 3: A crazy match-up. I played against a U/B/W deck. I should have taken game 1 but I waited too long to attack and he drew amazingly. Game 2, he slaughtered me. We both mull'd to five, but his five was considerably better. Series: 0-2.
Game 4: Played a red burn deck. I took game one by top-decking three Mana Leaks in a row, and swinging with spirits. Game 2, his burn blew through me. I couldn't keep creatures on the field, Arc Trail was really the winner this game. Game 3, burn was again very solid. I also could not draw well at all; Arc Trail really beat me again.
Anyway, there's not a whole lot I need to change. I just need to work on my decision making as well as dealing with burn. Next time should be better!

Idea 2.0
PsymonM77, 13 years ago
Considering a full fledged GR, keeping a Hinterland and Sulfur falls or two, and turning the draw into 4x Desperate Ravings and possibly, when DKA drops, Faithless Looting. Ponder, Think Twice and Forbidden Alchemy is 10 spots alone, not to mention trimming one/two/all the three Images. With 12ish spots, 4 Ravings, 3 Looting, 2 Buried Ruin, some Garruk's. Lotta possibilities. But I REALLY like this deck.
update
kram130, 13 years ago
Updating all my decks, now it's soldiers turn! I added in Unquestioned Authority as it works lovely with Palace Guard and gets me a bit of card draw at the same time XD comment if you will. :)
The New Do
Krebotchi, 13 years ago
Ok, I made some changes that I may or may not keep. The reason I had Spellskite in there was because I wanted a decent blocker and an 0/4 is pretty good for 2 and it's ability just solidifies my countering effect.
Grand Architect I wasn't too sure about myself, I just wanted to try it out and see how it did. I liked the ramp effect but it didn't really make too much of a difference. Plus people are so scared that I'm going to use it's ability that they wipe it out as fast as they can.
I don't really want to have that many Late game cards...the whole point of the deck is to just avoid your team mates dropping anything at all and just pecking away with your little dudes. It works. And if anything my Consecrated Sphinx is my late game drop. I did add in Frost Titan for now just to see how it plays out, also I put in Phyrexian Metamorph just because I wanted more low cost creatures since I got rid of a few. I was thinking about mainboarding Blue Sun's Zenith but like I said I needed more creatures.
As for Thrun, the Last Troll , he's a problem for anybody. I haven't run into him once though.
Thanks everyone...more ideas are welcomed and also +1's if you like it...even a little :P

playtesting changes
numa529, 13 years ago
12/26/11, 1:00 PM
-1 Think Twice, -2 Infernal Plunge, -1 Burning Vengeance, -2 Mountain
+1 Forbidden Alchemy, +2 Inferno Titan, +1 Snapcaster Mage, +2 Copperline Gorge
infernal plunges were dead cards in hand with only 6 creatures in the deck, but i realized that swarm decks ran all over me without ample flashback and burning vengeance, and even then they still got through. so i threw in some Inferno Titans as a good boardwipe and board threat. i also put some Slagstorms in the SB to help me get there, the only reason they aren't MB is because they compete with Dissipate heavily as a heavy colored 3 drop, and i have the Arc Trails to get me to mid/late game. when i had two Think Twices, it almost assuredly meant i lost. i always favored searching through 4 cards for 1 by using Forbidden Alchemy instead of drawing two, especially since the point of the deck is to flash things back, and it cost me 3 mana to search through 4 and keep 1 instead of search and keep 2. when i had 4 Burning Vengeances, i would sometimes get 2 opening hand and would always want another card, like Arc Trail or Mana Leak, because my hand would be dead while i was waiting to flash cards back getting down the burning vengeance. i switched the mountains for copperline gorge when i put Ancient Grudges into the SB for the tempered steel/anything running Wurmcoil Engine matchup.


VolerAsharazi, 13 years ago
Sideboard: -1 Prey Upon, -1 Selhoff Occultist, -1 Runic Repetition, +3 Bramblecrush
Grave Ghouls
Zaniac, 13 years ago
Blue/Black Graveyard Ramp deck. Ideal game strategy is the use of magic and creatures to pull numerous desirable cards and cast them asap making it possible to swarm with powerful zombies.

Update
beefanator0, 13 years ago
Got rid of infect, got some Immolating Souleaters for burn. Not so sure i still like distress, although it can slow down some control and combos.
Small Update #1
M_Infernum, 13 years ago
Removed the following from the main deck: 1x Ichor Wellspring 1x Etched Champion 1x Kitesail Apprentice 1x Kor Hookmaster 2x Safe Passage
Added the following to the main deck: 2x Ardent Recruit 2x Accorder Paladin 2x Loxodon Warhammer
Changed the Sideboard.

Fun with artefacts
TheMetalGuy, 13 years ago
A fun little casual deck in standard
Removal
misterQ, 13 years ago
The deck need some more creature removal so I added Hammer of Bogardan, Lightning Helix, Naya Charm and Flametongue Kavu while removing Land Tax, Krosan Tusker, Lost Auramancers and Planar PortalBetter creature removals
Ixtli, 13 years ago
Took out Dispatch and got Swords to Plowshares, fixed the sideboard.
Big Update #1
M_Infernum, 13 years ago
Removed the following from the main deck: 4x Stormfront Pegasus 1x Kitesail 4x Pacifism 4x Forced Worship 4x Serra Angel 2x Strandwalker 1x Bonehoard 2x Brass Squire
Added the following to the main deck: 1x Marshal's Anthem 2x Holy Strength 2x Sejiri Steppe 1x Armament Master 2x Kor Duelist 2x Ardent Recruit 1x Etched Champion 2x Mycosynth Wellspring 1x Ichor Wellspring 2x Elite Vanguard 2x Apostle's Blessing 1x Trusty Machete 1x Strider Harness 2x Whispersilk Cloak
Added the sideboard: 2x Strandwalker 1x Bonehoard 2x Brass Squire 2x Pacifism 2x Forced Worship 1x Serra Angel 1x Springjack Shepherd 2x Lone Missionary 2x Infantry Veteran

2nd 3-1
nostalgiadrive, 13 years ago
2-1 White Weenie 2-0 black artifact, Lashwrithe 1-2 RDW, 3 game kinda mana screwed. 2-0 WU control
SkaerKrow, 13 years ago
Ran this build at the local FNM this week. Handled a RDW pretty easily, followed it up by getting handled pretty easily by a White Intangible Virtue deck, then split a 1-2 against a Solar Flare deck that I nearly beat, and finished against a blue Draw-Go Delver deck that utterly dismantled me. I have no answer for Draw-Go, but I'm thinking of making a serious change to my sideboard so that I can change to a RDW strategy myself in games two and three. I figure that if my opponent is holding counter-spells in anticipation of Dragons after the first game, I might be able to get a leg up on them with a selection of less threatening red aggro creatures before they realize what's going on.