- 4x Chief of the Foundry
- 3x Foundry Inspector
- 3x Inventor's Apprentice
- 3x Scrapheap Scrounger
- 4x Speedway Fanatic
- 4x Wandering Fumarole
Stop Signs (8)
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clayperce that was VERY helpful. Thanks so much.
If you used Dispel to protect my Creatures then it was doing it's job. That's exactly what I want it to do.
The more of my Creatures that stay on the board, the more likely I am to win.
I find that if I can Counter or Destroy the first one that tries to interrupt my plans, that is all I usually need to do.
Later on I can dispatch those Creatures at will every time Skysovereign, Consul Flagship attacks.
It's REALLY important not to get too obsessed with and Aethersphere Harvester, or you can weaken the overall focus of the deck.
The way I look at it is as though it were a weaker version of Siege Rhino - I hit them for 3, I get 3 life, that's a 6 point swing in my favour.
Later in the game I usually end up getting an 8 point or more swing, when one or two Chief of the Foundry are on the field.
If I can get an extra swing due to Aether Hub, that is gold.
However, it's not essential and I do not want to have to use Aether Hub for coloured mana, as that defeats the purpose of what it is in the deck to do. I ran four Aether Hub last season and often found myself colour screwed and out of
I have found that two is just right. I never need to use them for coloured mana with that amount.
It must also be remembered that I have four Aethersphere Harvesters in the deck. That seems to be enough to get me out of trouble if I need some extra life.
To give an example, today in a match against StuBi irl I hit one of his Creatures for 9 damage. At Instant speed. Ridiculous.
I know I've said that above, but it bears repeating.
So, even with the extra , it just doesn't make the cut.
Thanks for the time you took to play my deck and comment on it. You're a star.
January 29, 2017 7:29 a.m.
Why no Glint-Nest Crane? It allows some card advantage and will almost never miss in your deck. It also crews your vehicles besides skysovereign
February 2, 2017 7:28 p.m.
What a strange way to offer advice, "Why no ...?"
Surely it's far more polite to say, "How about ...?"
February 3, 2017 7:55 a.m.
Rude comments aside, Glint-Nest Crane seems really good in your deck. Currently you've got a disruptive aggro deck, but if the meta ever calls for you to go just a tiny bit slower I'd add the crane.
February 3, 2017 8:12 a.m.
The thing is Zaueski that the deck is Artifact Tribal.
February 3, 2017 8:40 a.m.
February 4, 2017 6:38 a.m.
I'm aware of what Siege Modification has to offer and don't like it as it gives Opponents more options for dealing with my Vehicles.
If you put Consulate Dreadnought in your deck to interact with Siege Modification then you tend to be overly reliant on getting those two cards in hand. You can't Crew the Dreadnought unless you go all on it and stack your deck full of Crew that has a high Power. That ends up making a very weak deck overall.
There are currently only two people in my local meta playing Vehicles. One of them is me. So it's not really worth it for me to add Baral's Expertise to my Sideboard.
Tbh I would put Release the Gremlins in the Sideboard if I was playing against a lot of Vehicle decks.
Thanks for your feedback. It lets me think about why I made certain card choices.
February 4, 2017 7:02 a.m.
I put why no because I was asking your reasoning for not putting it there then giving my reasons on why you should. While it doesn't benefit from cheif it does have evasion which none of your creatures do. It may not pump apprentice but if you top deck it turn 5 it digs deeper into your deck for something and still crews most of the vehicles which is better than a vanilla 2/3 on that turn
February 7, 2017 1:14 a.m.
"IF" is not a good enough reason to do something.
My Vehicles all have evasion.
I don't have one single Vanilla Creature in this deck.
I know WHY you said "why not ..." As I said, there are more polite ways of giving advice.
February 7, 2017 6:51 a.m.
Your phrasing was rude. I am responding in kind.
If you don't understand that Trample is an evasion ability then you need to play Magic for a bit longer.
You are using the word Vanilla incorrectly in regard to Magic.
I don't know why you're still here. I have told you twice that I don't find your suggestions helpful.
Do you think you're going to argue me into agreeing with you? lol
February 7, 2017 10:30 a.m.
February 11, 2017 3:51 p.m.
February 11, 2017 7:56 p.m.
Ah, ic why your running 3x Flagship. A little bonus with the haste. Wasn't thinking really much on that plane because of his double crew requirements.
February 12, 2017 5:12 p.m.
February 12, 2017 10:12 p.m.
I gotcha. Yeah, prior I had commented I looked at the list with the assumption crewing with a single creature. However, crewing two creatures for a 6/5 flying haste double lightning strike turn 4 seems about as good as it's going to get for this meta.
February 13, 2017 2:51 p.m.
Ceremonious Rejection is solid against Vehicles and artifact builds. Good SB card I'd think. Looks pretty solid, +1
February 25, 2017 12:08 a.m.
It's a very good card, no doubt, but in my local meta the only colourless spell being played is Walking Ballista, and that isn't in the majority of decks.
Most of the time the card would end up staying in my Sideboard, taking up space.
February 25, 2017 12:37 a.m.
Actually I've changed my mind. I'm gonna give it a go.
February 25, 2017 12:42 a.m.
Have you considered Padeem, Consul of Innovation or is it too slow?
May 18, 2017 8:55 p.m.
He's got very limited uses. Mostly comes in versus Control.
May 19, 2017 7:48 a.m.
Yeah that makes sense, because he is a shield and a magnet of removal.
May 19, 2017 3:17 p.m.
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|Date added||5 months|
|Last updated||1 month|
This deck is Standard legal.
|Folders||Interesting Decks, My decks, Argy, 3. AEther Revolt, neat ideas, Testing|
|Top rank||#33 on 2017-02-05|