Thanks for hitting the button if you like this deck, or add it to one of your folders.

All suggestions made for this deck will be considered. That doesn't mean they will automatically be adopted, no matter how special you think they/you are.

I see decks very differently than most people. I know what suits my play style, and my local meta.

I don't follow deck building "formulas".

Think before making a suggestion. If you are going to insist up front that it is the ONLY thing that can make this deck better, or make snide comments about my choice of cards/theme, or if you are going to be a jerk in general, then save us both the trouble and just go away.

Do some research before pointing out that my cards aren't Standard legal.
I usually know What's In Standard

Post Rotation

  • If a better Izzet land is released than Highland Lake I will use it instead.

  • I might decide to use Abrade instead of Magma Spray, depending on how many recurring Creatures are used in the new meta.

  • I have also decided to foil one of each type of Artifact in the deck, because why wouldn't you?
    I will be updating the deck as I collect them.


  • Dispel and Negate are primarily to be used to protect your Vehicles from Instants.

  • You may use them for other purposes, depending on the game state.

Early Game

Mid Game

  • You need to assess the game state to work out whether it is better to cast Foundry Inspector, so you can get Vehicles/Creatures out faster, or Chief of the Foundry, because you need to give Creatures a boost.

  • Aethersphere Harvester should be cast ASAP as it is a good early blocker, while also allowing for some life gain.

  • Calculate before attacking with Untethered Express. It should at least trade with a couple of key Creatures, if it is not able to survive an attack.

Late Game


  1. Overwhelming the Opponent with Creatures. Foundry Inspector can let you dump a whole lot on the field in one Turn. You can also recur Scrapheap Scrounger.

  2. Buffing Creatures with Chief of the Foundry.

  3. Trample damage from Untethered Express.

  4. An unblockable Skysovereign, Consul Flagship, as it slowly picks off Opponent Creatures.


Lands produce slightly more than to facilitate early plays like Inventor's Apprentice and Speedway Fanatic.

Spire of Industry colour fixes a bit, but is primarily in the deck to pay for Scrapheap Scrounger's activation cost.

Aether Hub lets Aethersphere Harvester have another to use, and can also help to colour fix.

Wandering Fumarole gives an extra Crew member, in the late game.

Disallow Counters any problematic spells, and can also prevent a Planeswalker from achieving their ultimate.

Magma Spray stops Dread Wanderer and Scrapheap Scrounger from recurring for your Opponent.

Padeem, Consul of Innovation allows for card draw in a long game, and can also help to protect Creatures and Vehicles.

Welding Sparks is an excellent destruction spell. It is not uncommon for it to do 5 or more damage. At Instant speed. Ridiculous.


Thank you everybody who upvoted this deck, so it could grab the Number 1 spot on TappedOut.


In honour of this occasion I am going to return the deck to its original Speedway Champions name.


Conideomor says... #1

Congrats on this new deck! Whirler virtuoso could fit your deck. It fuels aethersphere harvester and gives extra artifact creatures!

August 25, 2017 9:37 p.m.

Argy says... #4

Unfortunately there's nothing I would want to take out to fit Whirler Virtuoso in.

All my other 3 drops offer more value, for this deck.

It's not a bad idea, though. I'll keep it in mind.

August 26, 2017 5:59 a.m.

TepigAggro says... #5

There is no Izzet check land. It's ally colors

August 26, 2017 10:42 p.m.

Argy says... #6

TepigAggro not all Ixalan cards have been officially spoiled, yet.

Seems odd that they've left with only Spirebluff Canal and Highland Lake.

If that's the case I guess I'm stuck with Highland Lake.

August 27, 2017 12:38 a.m.

magikarp123 says... #7

I don't think the Highland Lake is necessary, getting two colors is not difficult to do. Especially since you play Spire of Industry and Aether Hub.

August 27, 2017 6:50 p.m.

Argy says... #8

magikarp123 I'm not actually relying on Aether Hub for mana fixing. It's only a backup, if needed.

I mostly use it as an extra way to get for Aethersphere Harvester to use.

The fact that I have Aether Hub, Cradle of the Accursed, and Spire of Industry in the deck means that I need another source of fixing.

Aether Hub and Spire of Industry can't always be relied on to colour fix.

August 27, 2017 6:57 p.m.

TheRedGoat says... #9

So before trying to critic the deck itself, why Izzet colors? Or, at least, why Izzet colors only?

August 28, 2017 8:26 a.m.

Argy says... #10

I should say that I've been playing this deck, in different forms, for four seasons now.

let me run Wandering Fumarole, which was important if all your Creatures die as it can Crew everything.

I'm trialling Cradle of the Accursed in its place, and that seems to be working.

Outside that, the Haste offered by Speedway Fanatic is important.

So is having Counter spells in the late game, to protect Untethered Express, and Skysovereign, Consul Flagship.

I do NOT wish to make a generic Dwarven Vehicle deck.

This deck is to be thought of more as an Artifact Tribal + Vehicles deck.

August 28, 2017 8:42 a.m.

TheRedGoat says... #11

Okay. So what are your feelings on pump effects and draw spells? I notice that even including your sideboard you don't run anything to speed up your deck beyond giving vehicles haste through the one creature, but I wouldn't say you do anything to significantly prolong the game as most control decks do. You've got the few counterspells sure but I wouldn't think those alone will save you all the time.

You seem to have built this more like a mid-range deck from my perspective, but you've simply added more aggression in creatures over having a myriad of effects. Like instead of draws through, say Reverse Engineer, or pumps through Built to Smash, both are replaced by more creatures and vehicles that are made to attack.

Which because aggro decks are a thing I get that can work, but I feel like you can be easily stopped too. How much power does Chief of the Foundry for instance actually add most of the time that doesn't get blocked? I apologize if that sounds rude, but I do mean to be curious not skeptical.

August 28, 2017 1:34 p.m.

Argy says... #12

It's always difficult to know how a deck is functioning irl, so I don't mind the questions.

As long as they don't turn into a long, drawn out discussion where I have to repeatedly explain why I have chosen to build this deck the way I have.

You must understand, I've been playing a version of this for four seasons, and it has been going gangbusters.

This is not a Control deck. The Counter spells merely stop people from getting rid of Skysovereign, Consul Flagship, or another significant piece, in the late game.

It is not an Aggro deck, either.

It is a mid range Artifact Tribal deck.

Chief of the Foundry doesn't provide much pump in MOST decks.

What you have to remember is that it pumps MOST things in this deck.

So it's not ONE thing hitting you for an extra +1/+1. It's FOUR things hitting you for an extra +1/+1

It's Aethersphere Harvester providing an 8 point swing instead of a 6 point swing.

It's Untethered Express hitting you with 6/6 Trample damage the first time it attacks.

PLUS Scrapheap Scrounger is now a 4/3, another Chief of the Foundry is a 3/4, etc.

With that being the case, subbing other spells for Creatures is counterproductive.

If I happen to need more draw I put in Padeem, Consul of Innovation.

If I need removal I can bring in cards from the Sideboard.

I was wondering if Abrade would shut this deck down. It doesn't.

Due to the fact that I have so many Artifacts, if they get rid of one it doesn't matter that much.

Or I simply Counter it, hence why those spells are necessary.

Hope that all makes sense.

August 28, 2017 11:54 p.m.

TheRedGoat says... #13

You explain these well enough. I just hadn't realized how set in stone the majority of your build was.

August 29, 2017 8:58 a.m.

Argy says... #14

I prefer to think of it as tried and tested.

I'm really just trying to get this deck to number 1, as the deck that it was based on mysteriously disappeared from the site.

August 29, 2017 9:42 a.m.

Argy says... #15

Although, I am surprised that no one has suggested Metallic Mimic.

That could sit in for Inventor's Apprentice, choosing "Construct".

Clever suggestions like that, which would strengthen the current build, are what I'm after.

August 29, 2017 12:57 p.m.

magikarp123 says... #16

You don't play a foil Foundry Inspector.

August 29, 2017 7:42 p.m.

No Sphinx of the Final Word as a 1 of at least? I think its an awesome late game bomb in blue. Plus its great if your playing against a control deck. Especially in the same colors. It doesnt really fit the theme of your deck though, which I am a huge fan of btw. I love decks that use control colors but are on the very aggressive side. Definitely +1 from me.

What about Bomat Courier? Cheap generic 1 drop with haste. And an artifact so itd fit your theme?

August 30, 2017 12:08 a.m.

Jkmiller1 says... #18

I like the deck, Why untethered express?

August 30, 2017 1:24 a.m.

Argy says... #19

magikarp123 I will, once I receive it. See my description.

jetsfanforever14 I would rather play Inventor's Apprentice on Turn 1 than Bomat Courier, as it often becomes a 2/3 on Turn 2.

I'll think about Sphinx of the Final Word, but I've never really liked one ofs.

Jkmiller1 why NOT Untethered Express? The Trample and Crew 1 are both amazing, in this deck.

The other night I hit with Untethered Express as an 8/8, and forced my Opponent to block with their entire field, which then got wiped out, or lose the game.

Have you ever played with it? It is SO good.

August 30, 2017 1:56 a.m.

Atroxreaper says... #20

Good luck getting back to #1 spot mate.

August 30, 2017 5:29 a.m.

ROUROU says... #21

Nice deck! But it needs Den Protectors and Deathmist Raptors. You can also put in three Siege Rhinos and you have built an acceptable deck. Geez with all those suggestions...Nice deck argy. I will build a version of it and see how it goes :P

August 30, 2017 11:07 a.m.

n0bunga says... #22

Love me some Triceratrain.

enter image description here

August 30, 2017 11:12 a.m.

Argy says... #23

ROUROU I will send you my therapy bill, as I now can't see anything but THANK YOU VERY MUCH!!


n0bunga I have no idea what that means but, if Chuck is approving it, it must be good.

August 30, 2017 11:20 a.m.

n0bunga says... #24

enter image description here

Untethered Express

I guess it's more of a rhino than Triceratops but Triceratrain just rolls off the tongue.

August 30, 2017 11:23 a.m.

Argy says... #25

n0bunga Spidey happens to be my favourite superhero of all time.

Da Hype Train is a surprisingly good Vehicle that hardly anyone besides me is playing in Standard.

You should see the fear in my Opponents' eyes once that thing has hit a couple of times.

August 30, 2017 11:28 a.m.

n0bunga says... #26

enter image description here

You. I like you.

August 30, 2017 11:43 a.m.

Argy says... #27

n0bunga yoss. Spidey lovers unite!!

I had a 50th birthday celebration recently at which I made everyone listen to me sing the Spiderman Theme.

Because I felt like it.

(thwip thwip)

August 30, 2017 12:40 p.m.



August 31, 2017 5:03 a.m.

clayperce says... #29

Saw your comment on Metallic Mimic and I'm not sure it would strengthen the build. Since it only buffs the Creatures that come in after it, I feel it's only good in the very early game. That makes me want to run it as a four-of, and it seems like that might dilute the deck. It also dies to a stiff breeze, which I found rather frustrating.

Maybe though, especially if you end up in a lot of grindy games.

August 31, 2017 5:45 a.m.

Argy says... #30

clayperce I think you're right.

I also like Inventor's Apprentice due to it being a 1 drop, and frequently turning into a 2/3 on Turn 2.

I think that gives better value than Metallic Mimic.

realBorborygmos thanks for the sympathy.

Argy + will rarely be seen.

I would say never be seen, but I do use it every now and then.

August 31, 2017 8:51 a.m.

shawnledoux says... #31

I like your deck! It looks like a lot of fun. I see Vehicles getting much stronger after rotation. +1 from me friend. Mind taking a look at my deck and giving me some input?

August 31, 2017 4:06 p.m.

mazlock says... #32

love the look of this deck going to tray out a version of it next week at my local. whats your thoughts on Crackdown Construct as it will get a buff when u crew and also siege modification

August 31, 2017 8:42 p.m.

Argy says... #33

mazlock I've never liked Siege Modification in a Vehicle deck as it makes you lose the one big advantage Vehicles have - you can't get rid of them with Sorceries.

I guess Crackdown Construct could be interesting. It would have to replace one of my Vehicles though, and they are all working very well.

Crackdown Construct really needs a different shell to make it work really well. Fling, for a start.

August 31, 2017 11:33 p.m.

Jkmiller1 says... #34

I have never been very impressed with Welding Sparks as a card, Abrade is probably worth testing. Have you considered adding a third color? splashing green would let you play Attune with Aether which lets you lower your land count and cut Highland Lake, as well as powering up your Aether Hub and opening the possibility of playing harnessed lightning. Maybe you should consider putting some copies of Negate in the sideboard in favor of Supreme Will? You have a heavy load of two drops, and the diversity of Will seems nice. Ramunap Ruins seems like a home run for this deck.

September 4, 2017 2:22 a.m.

Argy says... #35

You've obviously never played Welding Sparks in a deck heavy with Artifacts.

I already mentioned Abrade in the description.


Negate belongs in the Mainboard.

I do not wish to hit myself for 1 life if I get stuck needing .

September 4, 2017 6:53 p.m.

mazlock says... #36

I see what u mean about my last suggestion the only other one I am going to test with is cut//ribbons what ur thoughts

September 7, 2017 9:36 a.m.

Argy says... #37

mazlock Cut / Ribbons works best in a deck, so you can cast the Aftermath part of it.

I think you'd be better of using Harnessed Lightning, if you were going that way.

September 9, 2017 3:44 a.m.

Please login to comment

Compare to inventory
Date added 3 months
Last updated 1 month

This deck is Vintage legal.

Cards 64
Avg. CMC 2.54
Tokens 2/2 Zombie
Folders Poss, Good decks, Inspiration, Decks To Try, Inspo-Decks, Standard, Jank, Archives: Standard, Casual
Top rank #1 on 2017-09-01
Views 3343

Revision 13 See all

1 month ago)

+4 Wandering Fumarole main
+2 Mountain main
-3 Disallow main
-4 Highland Lake main
+2 Island main
+4 Dispel main
-1 Disallow main
-4 River's Rebuke side
+1 Disallow side
+3 Disallow side