Meren’s Thousand-Eyed Army [Primer]

Commander / EDH Control_Train

SCORE: 111 | 55 COMMENTS | 15784 VIEWS | IN 50 FOLDERS

M19, New Ravnica, and Other Big Changes —Sept. 10, 2018

Nothing interesting from M19, but some pretty major upgrades AND we’re going back to Ravnica.


Guilds of Ravnica Additions:


  • Arbor Elf - I’m sad to see him go, but he isn’t guaranteed to color fix and he is terrible to top deck late game
  • Birds of Paradise - I’m moving away from mana dorks because they are so terrible late game
  • Brutalizer Exarch - served a specific function that is low probability
  • Butcher of Malakir - It's very useful as a psuedo Damnation, but it's very slow and is terrible immediately after a board wipe and it doesn't function strictly as a board wipe on it's own for seven mana
  • Caustic Caterpillar - Thrashing Brontodon is better
  • Deathgreeter - this was replaced with a strictly better card
  • Demon of Dark Schemes - Chainer is way easier to use
  • Elves of Deep Shadow - see above
  • Faerie Macabre - this was mostly in the deck to fight Gitrog combo in my meta: it has its uses, but generally isn’t that good
  • Fleshbag Marauder - Plaguecrafter is just so much better, and the redundancy on this specific type of effect is not useful
  • Forbidden Orchard - I have grown to hate this land so rather than replace it with another land I’m just cutting it; honestly though I feel safe cutting a land and this one needs to go
  • Golgari Grave-Troll , Golgari Thug , Stinkweed Imp , Life from the Loam - dredge is completely replaced by Underrealm Lich
  • Imperial Seal - its very slow and fits better in my Yuriko deck anyways
  • Ouphe Vandals - it’s just too hard to keep in play 100% of the time, and doesn’t stop everything
  • Pawn of Ulamog - I’m changing the combo up a bit so I don’t need this anymore
  • Putrid Imp - without the dredge cards, he just isn't as useful anymore
  • Ramunap Excavator - it doesn’t do enough honestly; it’s cute, but has to go
  • Repopulate - this card really doesn't serve a purpose; Riftsweeper is better
  • Sadistic Hypnotist - the sorcery speed really kills it for me, and Mindslicer is just better hand disruption
  • Skullclamp - this card is quite good, but it can sometimes be less useful
  • 2x Snow-Covered Forest and 2x Snow-Covered Swamp - cutting basics to make room for the onslaught cycle lands, one utility land and one dual land; even after these cuts I stll have 14 basics so I'm unaffected by blood moon and Steve still has 14 targets
  • Terastodon - this card is a bit slow despite being high impact, but the 3/3 bodies my opponent’s get often end up outweighing the positive
  • World Breaker - the only thing this really does is remove indestructible artifacts and enchantments through Torpor Orb; I've probably already lost if an indestructible Orb hits the field, and it being a cast trigger kills it for me

Enivid says... #1

fantastic. I'll be tossing this in my folders to check out later. Definitely gives me inspiration from the premise alone however. Toss an Abrupt Decay in here though. Card is literally too good not to play.

April 23, 2018 5:38 p.m.

Control_Train says... #2

@Enivid thanks for the upvote! Im glad you liked the deck. I would love to run Abrupt Decay, but no one plays control in my meta and it doesnt hit enough targets for me to justify it at this point. I mean it hits a lot of good targets in Commander, just not enough that I see regularly.

April 23, 2018 9:09 p.m.

cicely24 says... #3

what a great deck +1! I just ordered a bunch of cards for a meren deck similar to this one. Do you ever have trouble executing the bitter ordeal win condition? It seems like alot of cards to be able to get out on the board and keep there and take awhile to ramp up.

May 30, 2018 3:11 p.m.

Control_Train says... #4

@cicely24 - Thanks for the upvote! Typically I don’t, as I just play control until I essentially just slam a win. I’ll keep the board clear where necessary and then once I’ve accrued significant advantage over my opponents, then I start setting up the win. Usually doesn’t take long as not many of the combo pieces are especially threatening on their own and the deck has plenty of built in protection. Also, I can get everything I need to win off of two Protean Hulk death triggers, so it’s not hard at all to win out of nowhere (and that’s assuming I have nothing I need on board).

May 30, 2018 9:09 p.m.