Description

Meren Reanimator Toolbox

Hello, and welcome to my Reanimator Toolbox list. This deck started from the pre-con and eventually became my pet project of sorts. As it stands, the goal of the deck is to win via Bitter Ordeal and answer almost any threat along the way. This will be a basic primer detailing how the deck functions and discussing almost each individual card choice. This list isn't hyper competitive or super casual, but it's honestly my favorite deck to play so I thought I'd spend some time writing a primer.

Side note that no one cares about: Im over 85% done foiling this deck out. 82/96

The card draw section may seem a little lacking, but the deck makes up for it with self-mill and plenty of tutors.
  • Golgari Grave-Troll, Stinkweed Imp, Life from the Loam, Golgari Thug - dredge cards aren't as good to use if your hand is especially empty, but they do get you deeper into your deck than a standard single draw and protect against Nekusar
  • Grim Haruspex - extremely on theme and very efficient card draw if you can get it going
  • Skullclamp - slap this onto anything with one toughness and you'll be drawing everything you need in no time
Tutors are not hard to explain. They find what you need when you need them, and in G/B the tutors are pletifull. If you can't draw what you need, just go get it straight out of the deck.
  • Buried Alive - our graveyard is kind of like our second hand in this deck, so why not get any three creatures we need right there for easy access at the end of turn with Meren or at instant speed with Demon of Dark Schemes
  • Demonic Tutor - arguably the best card in the game; becomes any card in your deck for a small price of two mana; we're in black, there's no reason not to run this
  • Diabolic Intent - sacrifice a creature, oh no, what a downside; see Demonic Tutor
  • Fauna Shaman - it's Survival of the Fittest on a creature; discarding creatures really isn't a downside for us, and it helps us find the answers we need
  • Jarad's Orders - similar to Buried Alive, except you get one to hand; very useful card at any point in the game
  • Protean Hulk - when this dies, you tutor for six mana's worth of creatures directly into play; so happy they unbanned this beauty
  • Razaketh, the Foulblooded - for the small cost of sacrificing a creature and paying two life, we get to find any card out of our deck at instant speed; this card is bonkers and you generally win if it hits the field
  • Rune-Scarred Demon - Demonic Tutor attached to a creature, why not
  • Sidisi, Undead Vizier - this card doesn't seem great at first, but Diabolic Intent attached to a body, even at a higher mana cost, is always good value for us
We're in green, so we're ramping. More mana means more fun for us.
  • Arbor Elf, Deathrite Shaman, Birds of Paradise, and Elves of Deep Shadow - mana dorks, plain and simple
  • Cabal Coffers - early game this card isn't an allstar, but late game this card alone can essentially give you an extra turn's worth of mana; with Urborg, this gets stupid
  • Crypt Ghast - this makes all your swamps tap for two; it's just a swell card
  • Sakura-Tribe Elder - the second best card in the entire deck, second only to Spore Frog; seriously though, this card gets out of control really fast and takes you miles ahead of the rest of the table
  • Wood Elves - untapped lands into play always feels nice, especially when you can recur the effect
  • World Shaper - seems like the card Ive been looking for to slam all those dredged lands in my graveyard into play; now part of the win condition
Now for this section I decided to lump together all of my spot removal, board wipes, and all the random cards that are in here to answer specific situations or strategies. This was the most exciting part about upgrading this deck for me personally, because I found that I could answer almost anything in the game outside of Planeswalker Emblems (which let's face it, nobody can answer unless youre playing Karn)
  • Agent of Erebos - this is simply in here for hating other grave yard decks with more force than Faerie Macabre
  • Bane of Progress - this is just for wiping artifacts and enchantments; doesnt hurt me because the only ones in the entire deck are Skullclamp and Pernicious Deed
  • Bitter Ordeal - this card is my favorite card in the deck for several reasons: it is the only card ever printed with gravestorm, it's the win condition, it's hilarious, unexpected, and in a pinch it's Extract with storm. This is just an excellent card in my opinion.
  • Black Sun's Zenith - a board wipe that doesn't say destroy, works great when you've got a lot of mana and a lot of creatures to kill
  • Brutalizer Exarch - removes problem non-land permanents from the board without destroying them
  • Butcher of Malakir - Fleshbag Marauder on steroids; this is essentially a board wipe if it hits the field
  • Caustic Caterpillar - Naturalize on a stick; absolutely perfect for this deck
  • Damnation - black Wrath of God; if you're playing black, you're playing Damnation
  • Deathgreeter - gaining a life whenever anything dies, not just ours, is a perfect solution to aggro decks and regaining health lost from Razaketh or Glacial Chasm
  • Deathrite Shaman - aside from being a mana dork, can also function as targeted graveyard hate
  • Demon of Dark Schemes - part of the win condition because it lets us reanimate out of any Graveyard for three mana at instant speed; also a mini boardwipe
  • Destructor Dragon - a slightly worse Woodfall Primus, but it is a death trigger and not an ETB; plus its two mana less
  • Faerie Macabre - now I realize that Leyline of the Void is probably better for graveyard hate, but your opponents see that coming and don't particularly like it; this card comes out of nowhere, doesn't cost mana, and 99/100 times people don't have an answer to this
  • Fleshbag Marauder - great against Voltron strategies or anything extremely commander reliant; also good against hexproof and/or indestructible creatures
  • Glacial Chasm - for stopping aggro strategies or anything under the sun that deals damage; can be sacrificed on upkeep and played from the yard with Ramunap Excavator or you can reset the counters each turn by recurring Vampire Hexmage
  • Homeward Path - for dealing with Mind Control effects or other aggravating ways people try to steal our creatures
  • Maelstrom Pulse - probably the best spot removal in these colors; deals with tokens, gets around Gaddock Teeg, and will hit any non-land permanent
  • Maze of Ith - great against Voltron strategies or against annoying creatures in general
  • Mindslicer - great for causing opponents to go into top-deck mode; makes you discard your own hand as well, but honestly this is not necessarily always a bad thing
  • Ouphe Vandals - for stopping cards like Relic of Progenitus or Memnarch at instant speed
  • Pernicious Deed - this is an all around board clear; isnt an ETB trigger and can be used at instant speed whenever you need it
  • Phyrexian Plaguelord - functions as a sacrifice outlet and a form of targeted removal against indestructible creatures at instant speed; a very good card
  • Polluted Dead - land destruction that isn't Strip Mine and isn't an ETB trigger
  • Prowling Serpopard - for when you're worried about your creatures being countered; we have fifty-one creatures in the deck including Meren, so this makes over half the deck unable to be countered
  • Ravenous Chupacabra - I found that Shriekmaw was too narrow too much of the time and that it was a dead card in my hand, so I found something more all-encompassing
  • Reclamation Sage - every green deck plays this spell, and it's not hard to see why; we can abuse this by recurring it, which makes it even better
  • Repopulate - for people who try to exile my graveyard; it doesn't save all of it, but it saves the important part
  • Riftsweeper - for shuffling exiled cards back into the library; as long as this is not exiled, you can always recover from a Rest in Peace
  • Sadistic Hypnotist - if this card wasn't limited to sorcery speed it would definitely be banned; it's insanely good and one sided unlike Mindslicer
  • Scavenging Ooze - just some more targeted graveyard hate and life gain
  • Spore Frog - the best card in the deck; this card is extremely difficult to remove and protects you against all combat strategies for at least a turn and can also be used politically to stop the threat of the table from killing anyone else
  • Strip Mine - land destruction that is recurrible through Ramunap Excavator
  • Sylvan Safekeeper - helps protect key creatures at a small cost and also part of the win condition
  • Terastodon - destroy three non-creature permanents on ETB sounds really great
  • Thief of Blood - this is a Vampire Hexmage on steroids, really good card
  • Toxic Deluge - very similar to BSZ, except it costs life instead of mana; I've always had this in, but later decided to put BSZ in because of situations where you have a lot of mana but not a lot of life and need to wipe the board
  • Vampire Hexmage - this wrecks planeswalkers and the most annoying card in magic history or other creatures that use level up; hoses +1/+1 counter strategies and can sometimes do other neat things like reset someone's As Foretold
  • Woodfall Primus - destroys a non-creature permanent with persist; two shots of destruction per life
  • World Breaker - exiles problem artifacts and enchantments on cast and can be recurred to my hand from the graveyard
This section is going to be all the cards I felt warranted explaining but didn't fit into any of the other categories.
  • Bitter Ordeal - this card is my favorite card in the deck for several reasons: it is the only card ever printed with gravestorm, it's the win condition, it's hilarious and unexpected, and in a pinch it's Extract with storm. This is just an excellent card in my opinion.
  • Necrotic Ooze - becomes any creature with an activated ability in the yard; works wonders with Buried Alive
  • Pawn of Ulamog - this is your token generator; this is what enables us to create enough colorless mana and energy to fuel our (not infinite) Demon of Dark Schemes loops
  • Phyrexian Plaguelord, Viscera Seer, Razaketh, the Foulblooded - sacrifice outlets; these let your things die at instant speed
  • Putrid Imp - this is in here for a few very specific situations; to discard dredge cards or to pitch your hand in reponse to Karn's +1 or some other "your opponent exiles a card from your hand" type of effects; extremely niche use, but I like it
  • RIP Svogthos, the Restless Tomb - okay, I saw this card originally and just jammed it in; it's honestly not that good, but killing someone with a 36/36 land is both hilarious and extremely satisfying (this card is no longer in the list but it lives on in my heart)
  • Urborg, Tomb of Yawgmoth - I've mentioned this card a lot so far, and this is just an auto include in most B/Bx decks; it helps with color fixing and synergizes extremely well with Cabal Coffers and Crypt Ghast

Actually Winning

Now that we've gone over all the individual cards, let's talk about actually winning the game and how convoluted the way I manage to do this is.

The deck wins by the following process:
  1. Have all your lands either in play or in your graveyard; basically none are in your deck (ideally). Have Sylvan Safekeeper, Demon of Dark Schemes, Worldshaper, and Pawn of Ulamog on board.
  2. Sacrifice all your lands.
  3. Sacrifice Worldshaper.
  4. Use the Demon to put Worldshaper back into play.
  5. Repeat steps 2-4 until your gravestorm count is enough to wipe everyone's libraries.
  6. Cast Bitter Ordeal.
  7. Laugh as your opponents weep.

Note: This does not go infinite. I realize it easily could, but I designed it not to. However, you do get forty gravestorm triggers for each black mana you can produce (with all your lands in play).

Math Breakdown: Assuming you have all lands in play, all untapped, and Crypt Ghast in play: Tap Coffers for thirty-seven black mana, spend three mana to untap Coffers with Deserted Temple and tap Coffers again, totaling seventy-one black mana. Thirty-four additonal untapped lands offer two black mana each, adding another sixty-eight to your pool. Total: One Hundred and Thirty-nine black mana. Save one black for Bitter Ordeal. 138 x 40 gravestorm triggers per black mana = 5,520 gravestorm.

Thanks for stopping by and reading this. Any suggestions are welcome.

Suggestions

Updates Add

In

  • Brutalizer Exarch - removes non-creature permanents that are indestructible
  • World Breaker - exiles artifacts and enchantments that are indestructible and isnt an ETB trigger, plus it can be recurred from the graveyard to my hand
  • Polluted Dead - land destruction on a creature
  • Repopulate - I needed this function in the deck to be instant speed, plus the art is cute
  • Ouphe Vandals - for stopping cards like Relic of Progenitus or Memnarch

Out

  • Wayward Swordtooth - its nice ramp, but so bad late game; I was thinking of replacing it with Azusa, but that much money for a card that really doesnt do anything seemed bad, and so I reconsidered this card as well
  • Crop Rotation - its nice, but it doesnt net me lands and it shouldnt need to help me color fix; finding Urborg of Coffers is nice, but if Im in a position where I truly need them, I can probably tutor for them a different way
  • Bloodghast - its neat and cute, but all it does is die
  • Sifter of Skulls - no longer necessary with the updated win condition
  • Loaming Shaman - it isn't instant speed, but it may find a place in the list again someday as a precautionary measure

Comments

Casual

100% Competitive





Compare to inventory
Date added 6 months
Last updated 1 hour
Exclude colors WUR
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.50
Tokens 3/3 Elephant, 0/1 Eldrazi Spawn, Experience
Folders edh, 75% Decks EDH, Graveyarding, Meren Decks EDH, Stuff I like or intrested in
Top rank #58 on 2018-02-08
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Revision 8 See all

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+1 Bane of ProgressJA main
-1 Bane of Progress main