Sideboard


Maybeboard


Morph is a tempo-oriented mid-range deck that uses instants spells and morph creatures to keep the opponent off balance.

The basic playstyle of the deck is to turbo out face-down creatures with Birds of Paradise and Obscuring AEther; hold up mana to protect them with cards like Heroic Intervention, Willbender, and Disallow; and attack with evasive creatures, such as Maelstrom Djinn or Den Protector. Many of the creatures (Icefeather Aven and Stratus Dancer) function in both these roles.

Trail of Mystery is the workhorse of the deck, simultaneously thinning the deck, ensuring land-drops, and giving some reach on opponents.

The ideal start is a Turn 1 green source into Birds of Paradise, Turn 2 play any land and cast Obscuring AEther and Trail of Mystery, and finally Turn 3 cast two cheaper morph creatures face-down.

Maybe Board

The maybe board is composed of two class of cards:

  • Prohibitively Expensive Cards
  • Potential Removal Spells

The deck's competitiveness is dubious, so high price cards like Noble Hierarch and Breeding Pool are desirable but hard to recommend for their respective return.

Blue and Green have by-far the weakest on-board removal, so a lot of the maybe board is options for this. There are also a suite of other powerful counterspells.

The cards in neither group include Essence Flux which could be used to simultaneously save and "cheat" out the larger creatures, the ubiquitous Serum Visions, Vesuvan Shapeshifter that can copy the turn face-up abilities of morphs, and Cloudform (ideally combined with Serum Visions to help ensure it hits advantageous targets).

Notes on Morph

Morph is a special action; when you decide to turn a permanent face up, opponents do not gain priority and it does not use the stack.

Face-down creatures have a CMC of 0, no name, and no creature types while on the stack and battlefield.

If a face-down creature is "flickered" with a spell like Essence Flux, it returns to the battlefield face-up.

During combat it's a little more convoluted, but the basics are there is not a way to turn a creature face-up during combat as a trick and not give them an opportunity to respond to it. Players gain priority at the end of each phase so they can always respond before damage.

Finally, anytime a morph leaves the battlefield or stack (basically anywhere public), it must be revealed to the opponent.

Examples:

Your opponent cannot cast Lightning Bolt in response to you turning Sagu Mauler face up in order to kill it preemptively.

Your opponent cannot use Maelstrom Pulse to wipe a board of face-down creatures; only the targeted creature will die.

Your cannot cast any morph creatures while a Chalice of the Void on 0 is on the battlefield.

Your opponent casts Extirpate targeting Deathmist Raptor in your graveyard. In response, you turn Willbender face up. It's ability triggers and you redirect Extirpate to their Path to Exile.

You declare attack with a face-down Maelstrom Djinn. You opponent declares no blockers. You turn the Maelstrom Djinn face-up. At the end of the declare blockers step, they cast Cryptic Command to bounce the Djinn.

You cast a creature face-down. Your opponent Remands it. You must reveal it before returning it to your hand.

When a match is over, you must turn all your face-down creatures face-up and reveal them to the opponent. This does potentially reveal information, but is better than a game loss or DQ.

Sideboard

The sideboard contains a variety of counterspells to replace the catch-all Disallow. Tormod's Crypt is chosen over Grafdigger's Cage and Relic of Progenitus because of the graveyard interactions in our own deck.

Targeted Sideboard cards include the aforementioned Tormod's Crypt for graveyard-centric decks, Ainok Survivalist to deal primarily with enchantment heavy decks, and Hurkyl's Recall for Affinity and Lantern Control.

Display of Dominance is intended to deal with Jace, the Mind Sculptor and Liliana of the Veil while simultaneously countering Abrupt Decay and Fatal Push that take advantage of the CMC of 0 on face-down creatures.

Dismember is the the ultimate concession to Blue and Green's lack-luster on-board removal while Reality Shift is good versus the Delver of Secrets  /Young Pyromancer decks that focus on non-creature spells. It also replaces Pongify/Rapid Hybridization against graveyard-based creature matches.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

31 - 5 Rares

11 - 6 Uncommons

0 - 4 Commons

Cards 60
Avg. CMC 2.95
Tokens Manifest 2/2 C, Morph 2/2 C
Folders 1
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