Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all



Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand.

Price & Acquistion Set Price Alerts


Recent Decks

Load more

Dawn Discussion

Bolderox on G/W Big Butts

1 month ago

Thank you for the input, the only thing that is stopping me from going full hog on the Ripjaw raptor is the idea behind having Dusk / Dawn, while I create a wall of toughness, they will probably have a wall of decent creatures that can can be ~ 3 power, and the fact that Dawn can return a large portion of creatures from my grave if need be, getting back a Priest of the Wakening Sun to dig another value dinosaur, or a Looming Altisaur for a 7 power wall with Belligerent Brontodon on the field.

I debated between Hexproof and Indestructible combat tricks, and the reasoning is my goal is to keep Belligerent Brontodon alive at all costs and is my primary win con, and if he and my board get wiped by the plethora of board wipes in standard atm, indestructible is favored, and I can get a large portion of my creatures back with Dawn to reinstate the board. But I will probably have Blossoming Defense side boarded regardless and swap out on a match by match basis, it is just too good of a card.

I also never thought of Ranging Raptors, I have been questioning whether to keep the Steadfast Armasaur because it is a decent cost for little payoff, but can output 5 damage to a creature it is attacking or blocking, or 6 with Belligerent Brontodon, and will come down to what is more important, ramp or creatures, and for this deck, i feel ramp is more vital. Thank you

zachdig on G/W Big Butts

1 month ago

Really cool deck!

Heres my 2 cents: if your goal is to get out Belligerent Brontodon consider Ranging Raptors as they can help you ramp faster, also having more Ripjaw Raptor never hurts. Play 4 Sunpetal Grove if you got them.

Typically I find Blossoming Defense to be better than Sheltering Light. Also Id sideboard Heroic Intervention. Finally I think Ixalan's Binding might be better in your main deck rather than Dawn then swap it in against swarmy decks.

Good luck!

Blo on Ixalan's Binding vs double cards.

1 month ago

ah. Thanks for clarifying Rhadamanthus.
@chosenone124: Ixalan's Binding prevents:"Your opponents can't cast spells with the same name as the exiled card".
The rules from split cards say: "Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both." (I can see how you got confused)
The exiled card however is Dusk / Dawn, so you can't cast Dusk or Dawn. The split card rule is for cards such as Nevermore which cause you to explicitly name a card name.

So no, they can't cast any part of Dusk / Dawn if it's exiled by Ixalan's Binding

Neotrup on Ixalan's Binding vs double cards.

1 month ago

Blo why would exiling Cloudform put Dusk / Dawn into the graveyard? Nothing about removing the aura destroys the creature. Assuming that Cloudform has been removed and Dusk / Dawn gets exiled as it's a normal manifested card at this point, the rest of Blo's answer is correct, Neither Dusk nor Dawn can be cast from any zone.

Vaan on

4 months ago

Well, if you have enough pressure on the board the opponent either blocks your creatures or dies, you don't need to force a block. You can use conditional board wipes like Dawn and Retribution of the Meek if you REALLY feel like you need them, but i think you're gonna be fine running just some spot removal, after all you're gonna be the aggro player in most matchups.

Going mono-white will pretty much lock you out of trample but the protection from a chosen color given by Brave the Elements makes your creatures unblockable by creatures of the chosen color, so you still have some on demand evasion.

The difficulties you're having while choosing how to build this deck come from having two themes (enchantments and knight tribal) with little overlap. Your enchantments don't care that your creatures are knights and your knights have no real synergy with the enchantments.

To keep the enchantment count without losing the pseudo-evasion Rancor gives you could try Gryff's Boon or Angelic Gift. There is no Lure effect in white but you could try using Stasis Snare or Journey to Nowhere. Keen Sense is another problem, it has nothing similar to it in white, mono white is really bad at drawing cards, but try Mentor of the Meek.

Murphy77 on

6 months ago

Thraben Inspector for card draw is just clumsy. Chandra, Torch of Defiance will do a better job. Not Forgotten gets single cards back into play. Perpetual Timepiece allows you to shuffle your graveyard back into your library for more opportunities to play Dusk (if you haven't played Dawn.

Iron_Cube on That which Endures, Survives.

6 months ago

Thank you Chill_Casual, Dredge4life for the upvotes !
Let me know if you think I should switch something. I recently removed my Orzhov Signet to try Deathrite Shaman. Also added Pernicious Deed and Sidar Kondo of Jamuraa. Can't wait to play these cards!

I will absolutely add Dawn/Dusk but I need to cut something for it.

Iron_Cube on MagicalHacker - List of All Board Wipe Cards

6 months ago

AEtherize, Engulf the Shore... ? What about number specific cards ? Dusk/Dawn,
Elspeth, Sun's Champion -3 ? Gideon, Champion of Justice ridiculous -15...
I'm not really sure so I'm suggesting different things... The list seems almost complete I think.