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Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand.
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3 weeks ago
1 month ago
Some of what I've seen that would be a good 1 of closer outside of Zetalpa are Oketra the True, Cataclysmic Gearhulk, and Trapjaw Tyrant. I understand all of them (possibly not Oketra since you're running her monuments) are out of flavor. I know that people who play tribal don't want to necessarily want to "break theme", though you are looking at potential closers.
If you run Dusk know that there are times where it helps just casting it knowing that nothing will happen and it will just go right into the graveyard. It seems strange but people will have a hard time determining what to kill if they know the next turn you're just going to cast Dawn and get a replenishment of creatures back, especially if Oketra's Monument is out. If that's out, just keep your tokens back and that should help.
Fumigate is also a white counter that's almost required in standard right now for removal. Ixalan's Binding, Solemnity, and Gideon's Intervention are also options to look at, depending on your local meta. My lgs has a lot of energy decks so I actually have Solemnity in my main board. Hopefully that helps some with getting a better idea.
1 month ago
Okay, there are a couple different routes you can go then. You can go with a sort of re-animator theme with cards like Rally the Ancestors, March from the Tomb, Immortal Servitude, Return to the Ranks, and Dawn. If you then combo these cards with things like Cliffhaven Vampire, and Ondu Cleric it can wind up raking up a lot of damage. For example, if you cast a Rally the Ancestors on 3 and return to play 2 Ondu Clerics, 1 Cliffhaven Vampire, 1 Kalastria Healer, and 1 Hada Freeblade, you wind up doing 20 damage to your opponent, gain 55 life, and wind up with a 5/6 Hada Freeblade for the turn. This style of deck would be interested in pretty much just using all your allies as blockers and looting through your deck as fast as you can so you can cast your re-animator spells for massive value. There is also the option of introducing some sacrifice elements like Viscera Seer with Zulaport Cutthroat in conjunction with Rally the Ancestors to further pump your damage output, kill your allies to prevent the exile trigger from rally, and scry into more combo pieces.
2 months ago
Yeah, I think so. Angel of Condemnation gives a later game mana sink that is synergous with the deck. I took out Vizier of Deferment because I dont wanna end up holding it in my hand against control. Whatcha think?
Also, I see the comment on your thread about Dawn...may consider it.
2 months ago
Yes the Dawn side is pretty sweet at being able to get all available creatures back to your hand for all those tasty tasty triggers when you re-summon :D.
3 months ago
Thank you for the input, the only thing that is stopping me from going full hog on the Ripjaw raptor is the idea behind having Dusk / Dawn, while I create a wall of toughness, they will probably have a wall of decent creatures that can can be ~ 3 power, and the fact that Dawn can return a large portion of creatures from my grave if need be, getting back a Priest of the Wakening Sun to dig another value dinosaur, or a Looming Altisaur for a 7 power wall with Belligerent Brontodon on the field.
I debated between Hexproof and Indestructible combat tricks, and the reasoning is my goal is to keep Belligerent Brontodon alive at all costs and is my primary win con, and if he and my board get wiped by the plethora of board wipes in standard atm, indestructible is favored, and I can get a large portion of my creatures back with Dawn to reinstate the board. But I will probably have Blossoming Defense side boarded regardless and swap out on a match by match basis, it is just too good of a card.
I also never thought of Ranging Raptors, I have been questioning whether to keep the Steadfast Armasaur because it is a decent cost for little payoff, but can output 5 damage to a creature it is attacking or blocking, or 6 with Belligerent Brontodon, and will come down to what is more important, ramp or creatures, and for this deck, i feel ramp is more vital. Thank you
3 months ago
Really cool deck!
Heres my 2 cents: if your goal is to get out Belligerent Brontodon consider Ranging Raptors as they can help you ramp faster, also having more Ripjaw Raptor never hurts. Play 4 Sunpetal Grove if you got them.
Typically I find Blossoming Defense to be better than Sheltering Light. Also Id sideboard Heroic Intervention. Finally I think Ixalan's Binding might be better in your main deck rather than Dawn then swap it in against swarmy decks.
4 months ago
ah. Thanks for clarifying Rhadamanthus.
@chosenone124: Ixalan's Binding prevents:"Your opponents can't cast spells with the same name as the exiled card".
The rules from split cards say: "Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both." (I can see how you got confused)
The exiled card however is Dusk / Dawn, so you can't cast Dusk or Dawn. The split card rule is for cards such as Nevermore which cause you to explicitly name a card name.