As an additional cost to play Scorched Earth, discard X land cards.
Destroy X target lands.
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|Commander / EDH||Legal|
Latest Decks as Commander
Scorched Earth Discussion
5 months ago
Oh yeah. Because you're playing both White and Green and Red and not playing many artifacts or many enchantments, I think you'd be better off playing mass artifact and enchantment hate than playing many artifacts or enchantments yourself (As well as Land Destruction, because it's an option and goes hand in hand with Artifact hate). Good examples are Broken Bond, Dust to Dust, (keep Artifact Mutation), Deconstruct, Gleeful Sabotage, Mwonvuli Acid-Moss, Tel-Jilad Justice, Tribute to the Wild, Ancient Grudge, By Force, Decimate, Fiery Confluence, Fissure Vent, Shattering Spree, Vandalize, Devastating Dreams, Incendiary Command, Rubble Reading, Scorched Earth, Volcanic Awakening, Volcanic Offering, Yawning Fissure. You don't have to play all of those cards, but because you're playing Tymna the Weaver, everyone will want to kill you as quickly as possible regardless, so using these cards will not damage your reputation much anyway.
1 year ago
In my mono-red deck, I also find I need more cards, so atm I have 4 Browbeat in it, and I have 4 Risk Factor I will likely be adding, though I may remove some or all Browbeats. These work in a fast/burn based deck, as either outcome is bad for them. You getting 3 cards means that even very early, you can hit them hard next turn, and later, you can likely play some of the 3 cards that turn (IE when you have 5 or 6 mana). The damage can be seen as a cost effective Lava Axe , since your win condition is summed up with 'Win Really Fast', it also has synergy. They will usually take the damage early, and let you draw later.
Raze x3 isn't very much land destruction, but since you get to target the land, you have to ask yourself if in your meta people run specific lands, or create in game via enchantment, lands that you would very much like to destroy. You also need to consider how many lands you need out to 'do your thing'. Do you need 5 mana to win? Maybe Raze isn't a perfect fit then, unless you've got some ramp. But you've got a glut of 1 mana spells, so if anything, you are much better off in this trade than your opponent. If people run decks that have lands that are worth targeting, then Raze is competitive. A Scorched Earth or two adds some bulk to your land destruction, and you really have a low average mana cost, so you might be able to pull this card off without much change.
Well, I wasn't meaning for you to use Siege-Gang unless you were using Lackey, as a way to cheat him out.
1 year ago
I could be wrong, but I suspect Volcanic Island is well out of the price target for this deck, or it'd already be in their I would think? I agree Lightning Bolt should be kept for sure.
As to Goblin Guide, it is a combo, but it's not a perfect one, as it's dependent on your opponent's deck. I think if he's very serious about that combo, he should consider some land destruction, which keeps a fat hand, but it's meant to be a blow among many, and one that can start hitting very hard very early if you draw so-so and decided not to mulligan, hoping to topdeck a decent card.
TBH, Black Vice works well when the opponent can't play well, so it could be classified as 'win more', meaning it won't help you at all if you're losing usually, only when you're already winning, but it can still turn games to his favor he wouldn't have won otherwise. I think if he's playing casual, this is totally fine, but if he wanted to take this to a tourny, he should consider a change.
Note, red has some very nasty land destruction, if you think you might want to include some, ranging from Raze to Scorched Earth , which can keep their hand very full, and since the guide and vice are cheap, and you can build a very low mana cost red deck pretty easily, this can work quite well too, for a less casual build.
1 year ago
I wonder if you might consider a Kudzu or 2. They can backfire a bit, but with 4 black vises, I would think it wouldn't matter if you lose a land or 2, as long as they lose 2 or 3, more so as you have some mana dorks to help make land loss less painful.
1 year ago
If the former: Border Guard , Soldier of the Pantheon , Unquestioned Authority , Tragic Arrogance , Gauntlet of Power , Warmonger's Chariot , Eternal Dominion , Scorched Earth , and Disdainful Stroke . And maybe some of the 'each player votes' cards like Coercive Portal and Ballot Broker .
If the later, I'll have to ponder some more ... Avacyn, Angel of Hope is the only one that comes immediately to mind.
2 years ago
2 years ago
this might be a nice card to throw in. also maybe Life from the Loam to get lands back into your hand.
3 years ago
0/10 on flavor doesn't play Scorched Earth
With that out of the way the deck looks nice