Cast during declare attackers and copy in declare blockers?

Asked by Shwang 6 years ago

Hi guys,The other day, I was playing at FNM, and I attacked my opponent. He cast Immolating Glare and killed one of my guys. He followed that by Torrential Gearhulk in response and copied a different spell because he didn't think he could copy the Immolating Glare.

My question is: could he have copied the Immolating Glare in either the same phase, or by using Immolating Glare in the declare attackers phase and copying it in the declare blockers phase? I can't seem to find an answer on google.

Thanks!

Rhadamanthus says... Accepted answer #1

If he really did respond to Immolating Glare (i.e. took another action before it resolved) by casting Torrential Gearhulk then no, he wouldn't have been able to re-cast it with the Gearhulk's ability. Immolating Glare would have still been on the stack, not in the graveyard, so the Gearhulk couldn't have targeted it.

However, your opponent could have use the Gearhulk to re-cast Glare if he wanted to. After Immolating Glare resolved and killed an attacker, you would be given priority again in the declare attackers step. If you chose to pass then your opponent would be given priority. He could have either passed and let the game advance to the declare blockers step or cast Torrential Gearhulk and used it to re-cast Glare.

The game only moves to the next step or phase if all players pass in succession over an empty stack. After a spell or ability resolves the game doesn't just move on. The active player (the player whose turn it is) is given priority again and everyone will get another chance to do something.

June 23, 2017 2:04 p.m. Edited.

Shwang says... #2

Ok that makes sense. I think he responded to it with the Gearhulk because he thought he wouldn't get another chance after the spell resolved. This is good to know. Thanks!

June 23, 2017 3:36 p.m.

Rhadamanthus says... #3

The key thing to remember is that even though some steps and phases of the game feel like they move along "faster" than others, they really all move at the same back-and-forth pace. The only differences are in the rules about exactly when you're allowed to play certain cards and/or abilities. For example, instants, cards with flash, and activated abilities can be played pretty much whenever (unless they specifically say otherwise), and most everything else can only be played during a main phase on your turn while the stack is empty (again, unless they say otherwise).

June 23, 2017 4:32 p.m.

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