Thebiggalactus Deckling

  1. Favorite color: mono White
  2. Favorite Guild: Boros (Izzet is close 2nd) 3. Favorite Wedge: Mardu
  3. Favorite Shard: Grixis
  4. Favorite tribes:Humans,slivers, Goblins
  5. Favorite card: Bedlam Reveler
  6. Favorite planeswalker:Gideon, Ally of Zendikar
  7. Favorite magic plane:Tarkir

Please login to comment

Said on U/R Drake Control...


Invigorated Rampage is a good start to your combat tricks, but instead of Crash Through use Built to Smash as its strictly better for hitting. It makes Bloodwater Entity hit for 6. After that your sideboard is relatively perfect till you get those Admiral's Order then it's just switching out Cancel.

February 14, 2018 10:59 p.m.

Said on U/R Drake Control...


While I agree with you that siding into a more aggressive deck is a good idea, just be careful. Your idea of making it a prowess based deck when you need it to is good as it still fits the central core of the deck. Which is spellslinging. Just remember to keep the core of the deck in mind when making the sideboard.Don't want to turn the deck into a jack of all trades. as in it can go control or aggro but be the master of none. I would definitely add the Bloodwater Entity, but between Soul-Scar Mage, and Riddleform thats up to you. Both have positives and negatives that need to be taken heavily into account. One is a 1 drop is a killable creature that has prowess but doesnt have haste, and comes with a nifty replacement effect. The other meanwhile is a hard to kill enchantment, cant block, and doesnt have prowess but comes with evasion and is a basic 3/3 out of the gate. I think that since your on a budget, Riddleform is simply the better choice. Its harder to kill, and is cheaper to obtain which is what you really want as a budget player.

February 14, 2018 5:30 p.m.

Said on Izzet graveyard...


Thanks GalaxyCat for the upvote and your suggestion! I think Sweltering Suns is a fantastic idea as it can be played or cycled to get it in the yard. The only problem with it is that it's a sorcery. It can't be brought back by Torrential Gearhulk which is the decks main beater. That's why I think I'll put it in the sideboard. I'll take out Ceremonious Rejection from the board as the deck should be able to rely on Abrade for those pesky graveyard hating artifacts in standard.

February 14, 2018 4:02 p.m.

Your decks look pretty sweet too, man. They have a really nice lifegain theme to them. I wanted to explore that route at first but I didnt have a way to capitalize on the lifegain that felt fair to me. I didn't want to rely on Aetherflux Reservoir as that would take over my theme.

February 13, 2018 2:17 p.m.

A cheap creature that could help you that nobody seems to run but seems decent for this style of deck is Stone Haven Outfitter It pumps your equipped creatures up, and when they die you draw a card which is nice in a mono white deck.

February 11, 2018 8:11 p.m.

Said on U/R Drake Control...


From what I can tell, you have a very slow grindy meta. That tells you that when your playing against control, hit them constantly in the face with burn spells. Believe it or not but you should have a good game against all ramp decks in general as when they play a 5 mana dino, tapping all their mana you counter them and they can't do anything. Out of all the decks you listed, Esper approach will be the hardest to win against. You can burn them all day, but once they hit approach they win. What that means is that you hit them in the face as quick, and as often as possible. That's generally the rule with burn decks, as you dont have to care if they hit you for 5 if your hitting them for more quicker. What you can also tell is that the people your playing against are hardcore. When their running more than 2 colors, that means they have the dual lands which are $$$. One last thing is that you should find a way to add 4 Aether Hub. I can't believe that I didn't recommend it. Enemy colors right now only have the fast lands. Your already making the energy and it produces one so it's a definite land you should add. I would make it my number 1 priority to get those. Hey you didn't do that bad either. When I first started and I went to my first tournament, I didn't win a single game.

February 10, 2018 9:44 p.m.

Said on U/R Drake Control...


Never be embarrassed by how you do. That's the best way of telling you if your deck needs work, and how to better use it. Good luck!

February 9, 2018 6:07 p.m.

Said on U/R Drake Control...


no Spell Pierce. Your trading paying 1 less mana, for a card that will always counter a noncreature spell. Spell Pierce is more for decks that don't use counter spells for protection and don't wanna spend an extra mana to do so. If you want a 9th counter then it would be good to just add another Censor, or Essence Scatter. Also No problem, I love to help people when it comes to magic.

February 9, 2018 2:22 p.m.

Said on U/R Drake Control...


you should run 2x Censor, 2x Essence Scatter, and 4x Admiral's Order mainboard. If you can't get Admiral's Order, then Cancel is fine as they both do the same thing. For the sideboard I would go with 2x Essence Scatter, and 4x Negate. That lets you board in for creature decks or spell heavy decks while keeping a nice mana curve.

February 9, 2018 12:36 p.m.

Said on Boro's Vanguard...


Instead of Kazandu Blademaster have you maybe thought of adding Smuggler's Copter? I know its not a human, but it hits hard, has evasion, and filters your deck which boros colors don't really do. The bonus is that its colorless so you can play it as long as you have the 2 mana.

February 9, 2018 2:46 a.m.

Said on U/R Drake Control...


It's probably a great idea to take out 1 Dynavolt Tower I could see where it might be bad to draw multiples. Spell Pierce is a great sideboard card, and I would only play them mainboard if you go up against a lot of control or spell heavy decks. If I had to choose between Negate or Spell Pierce negate is always the better option because paying an extra mana to absolutely counter something like a planeswalker or a tempo gaining spell is worth it. If you want to go down 2 Dynavolt Tower then I would suggest adding Riddleform. You should even add Riddleform to the sideboard so when they think they can get cute with Abrade you switch dynavolt with Riddleform and win knowing you out thought your opponent.

February 9, 2018 2:37 a.m.

To my suprise Dovin Baan, and Chandra, Torch of Defiance put in the work, with Dovin saving me a few times.Dovin Baan is a pretty effective counter to a lot of the big cards in standard currently. He can give you 2 life and draws a card which helps against aggro. He effectively stops the The Scarab God in it's tracks. Vehicles get hurt by his plus 1 too as it messes with power. Then his ultimate wins the game.

February 8, 2018 1:19 a.m.

Said on U/R Drake Control...


Censor is actually a perfect card to go with because it always has value. Drawing a card for 1 mana is the best value you can get with a card. Harnessed Lightning and Lightning Strike are great because they're cheap to cast, deal with early threats, and arent bad for your deck at all. They both have their upsides because Lightning Strike can hit them,their planeswalkers, and Harnessed Lightning can be cast to kill any creaturewith toughness 3 or less with it netting you an energy or two along the way. You can even use Harnessed Lightning using no energy to net you 4 energy which is almost a complete Dynavolt Tower trigger on it's own.

February 7, 2018 11:21 p.m.

Said on U/R Drake Control...


I wouldn't remove all the Negate they are just better as a sideboard card naturally.Cancel isn't the greatest counterspell cause Admiral's Order does the same thing with upside as it can be a mana counterspell sometimes. their also isn't any blue red cyclelands as of right now. By the way ask as many questions as you like. I don't mind helping someone make their decks better.

February 7, 2018 8:49 p.m.

Said on U/R Drake Control...


from the looks of it, you are gonna do a semi burn/energy theme too. Personally I think you should put the Negate and Revolutionary Rebuff into the sideboard. Then I would add enough Lightning Strike and Harnessed Lightning to make them a 4 of. Those are counterspells for very specific situations and are dead cards most of the time. I would add 4 Highland Lake because they're inexpensive and come in rivals of Ixalan packs now too. Instead of Cryptic Serpent I think that Bloodwater Entity is a better choice because it brings back a burn spell or a draw spell that can be used to pump it up.

February 7, 2018 6:28 p.m.

Said on B/W Aristocrats...


I think you should go down 1 Anointed Procession because its a dead card when you play it, and when you have one on the field you don't really want to get multiples, just fuel for it. Then I would take out 2 Sram's Expertise. It's a very win more card, and even though its bonkers with Anointed Procession it doesn't help your Marionette Master combo as much as Yahenni, Undying Partisan does. Know about Call for Unity I see it only as a 1 off, and I would take out 1 Treasure Map  Flip. While Treasure Map  Flip is a great way to draw cards, it's slow. Only so many tokens can stop aggro decks, and it's a nightmare to draw an artifact that doesn't do anything immediately. Call for Unity doesn't do anything immediately either, but it naturally goes with your sac plan, is an enchantment so its already hard to kill, and is a separate win con on its own as it pumps all of your creatures forever right when they come out. Not to mention it helps Marionette Master deal more damage. May I also say that your sideboard could use some graveyard hate, and ways to stop gods. I would take out Gruesome Fate and Fumigate, to add in Silent Gravestone, and either Ixalan's Binding, Cast Out, or Vraska's Contempt.

February 6, 2018 3:16 p.m.

Said on B/W Aristocrats...


Call for Unity is great as a backup for the combo. The deck really needs Yahenni, Undying Partisan cause he's a free sac outlet. Last but not least you could add Syndicate Trafficker if you want another way to beat down opponents with the bonus that board wipes might not kill him.

February 5, 2018 9:12 p.m.

Said on B/W Aristocrats...


I would take out start//Finish and add in Master Trinketeer or Pride of Conquerors. Both are ways to pump up your servo's which the deck primarily makes. Then I would take out the Fumigate entirely to add in Vona's Hunger. Your going to trigger ascend relatively quickly and it gets through hexproof/Indestructible shenanigans.

February 3, 2018 8:25 p.m.

I think your right. i will update the list once I've fully decided what to change. I might change Fumigate to Star of Extinction. I might also take out Queen's Commission to add in more Lightning Strike and or more of Disallow. I will say that Pirate's Prize will be replaced by Glimmer of Genius. The mana base will be changed to add in Aether Hub to add in more mana fixing. While I was hesitant to take out Pirate's Prize at first, smoother mana and instant speed deck manipulation/Card draw is a lot better. I don't wanna add cards that don't in some way get better with Primal Wellspring unless it's necessary for the deck's survival. The key is finding those card's that are adequate without it, but get even better with it. Thank you for the suggestions still!

I also only have 2 Settle the Wreckage at the moment so that's why their isn't more in the deck sadly.

February 2, 2018 12:47 a.m.

Said on Phyrexian Purity...


Is this for modern cause a lot of those cards aren't modern legal. Unless your playing it more as a casual deck. Either way cool deck and theme! +1

January 31, 2018 4:16 p.m.




Jeskai Amulet control

Standard* Thebiggalactus


U/W aggro

Standard Thebiggalactus


Finished Decks 4
Prototype Decks 2
Drafts 0
Playing since Magic Origins
Avg. deck rating 2.50
T/O Rank 120
Helper Rank 91
Favorite formats Standard, Commander / EDH
Good Card Suggestions 16
Last activity 4 days
Joined 1 month
MTGO Username Tman98321