Sword of Light and Shadow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black. ((Remember the acronym debt.) Equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything white or black. Anything white or black attached to equipped creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

hyalopterouslemur on Which Mono-Color is the Most …

1 month ago

has the best card draw, and as a consequence of early Magic's design philosophy (Basically, every color could do anything but some colors would suck at it; the exception is blue, which could even be demonstrably better at it than the color that's supposed to be best at that thing, e.g. Prodigal Sorcerer existing.) you can find a good card to do just about anything you want.

has all the mana accel. People are surprised by mana dorks being so powerful, but do you doubt Bloom Tender or Devoted Druid or Kami of Whispered Hopes? In addition, green card draw can sometimes be even better than blue; I've drawn ten cards (and gained 12 life) off Shamanic Revelation before. (Which, I suppose I could do with Distant Melody, minus the lifegain.) Green also has the best recursion, and, yeah, green can tutor creatures; Birthing Pod, Chord of Calling and Green Sun's Zenith all exist.

is next. It has the best tutors, including the only universal tutors in the game. (Yes, I know about Prototype Portal. Does anyone use Prototype Portal?) It has some good boardwipes, unlike green and blue. (Just put a Sword of Light and Shadow on one of your creatures and then activate Pestilence over and over.) While black's card draw leaves something to be desired—I still play Phyrexian Arena in Stax decks and practically nowhere else—the ability of black to pay life in exchange for things is at double strength in a 40-life format.

is fourth. Basically, the only thing white has going for it is boardwipes, though experimenting with white card draw is nice; just remember, "once per turn" applies to your turns as well.

is, to be candid, red doesn't really impress me at all. It has some boardwipes. some spot removal, but even when I'm playing multiple colors, it feels like I'm including red only because my Commander is red, and I want to justify having enough mountains to reliably cast from command zone.

legendofa on Esper On Hit

6 months ago

Since you're discarding a lot, Archpriest of Shadows is a solid reanimator option. Woebearer and Sword of Light and Shadow can un-discard cards and support your connives, but one's a 5-cost 2/3 and the other's higher budget, if that matters.

Personally, I like the idea of Daxos of Meletis here.

Since you're avoiding combos, what are you looking at for Bracket 3? You get up to three game changers, so are you planning to include any?

RiotRunner789 on Getting Freaky - Build Mono …

6 months ago

Suture Priest and other white cards from the Phyrexian sets have a black vibe to them.

Ankh of Mishra is similiar to Polluted Bonds.

Blind Obedience and other white sides of Orzhov cards feel a little black.

Specifically for your commander though, I'd ignore the above except for Blind Obedience. I'd consider consider the sword of x and y cards that have black such as Sword of Light and Shadow. Look through equipment cards that both lean into the voltron theme/commander synergy while also playing into blacks themes such as life as a resource and punishing opponents (discard/life loss).

I wouldn't go to far off into the woods (away from commander theme) which would possibly make the deck too janky to be playable. I'll browse EDHREC and post on your list some equipment that stand out that I didn't already mention or allude to.

Apoptosis on Smile all the way

10 months ago

In: Alesha, Who Laughs at Fate (a solid recursion option), Ali from Cairo (this is a ripcord to pull when you're looking at lethal, I've found myself in this position a few times and since this deck is very good at dialing up answers, I've slotted good 'ol Ali into the deck, Callous Bloodmage (this is a needed answer for decks that also rely on graveyard recursion), Carrion Feeder (I needed a creature based sac-oulet, which would be easier to tutor and would allow infinite combos), Dolmen Gate (chose over Legion's Initiative and Reconnaissance -both of which I love and are good alternatives -I'm testing out the gate to see which one I like more), Goblin Bombardment (free sac outlet, can go infinite), Pinnacle Monk  Flip (back into the main and out from the maybe; the one game I didn't have it I found the game stretching with lots of juicy targets accumulating in the graveyard and no way to get them back; I like options), Swamp (up to 5 total, better hitting land drops), Viscera Seer (another more optimal free sac-outlet).

Out: Aether Vial (I love this card and it's done good work mid-game, but I think there is better value), Anafenza, Kin-Tree Spirit (I decided to remove the infinite combo with Murderous Redcap for more resiliency and interaction potential), Baton of Morale (I really want to showcase the power of banding and think this could be a good way to direct damage to the creatures you want to die/recur, but am testing Dolmen Gate as an alternative way to do it), Cauldron of Souls (good for ETB recursion and wraths but I wanted to bring down the CMC, tough call), Claws of Gix (replaced for better options), Denethor, Ruling Steward (better options), Legion's Initiative (I love this card and it lets me get an extra ETB trigger, but am trying Dolmen Gate as an alternative), Murderous Redcap (took out the infinite damage trigger with Anafeza), Sword of Light and Shadow (I really like swords, but felt there are better options).

ThassaUpYo@ssa on Angry Birds

11 months ago

SufferFromEDHD

Thank you, kindly! This is definitely one of my favorite decks to play, though she has pissed some friends off over the years...

The two extra combat phases are nice, but I just don't know what I'd take out for Full Throttle, and agree on the goofy artwork.

I did throw in Sword of Light and Shadow as I agree pro black & white is a great combination to have, recursion not withstanding.

Do you think 35 lands is enough given the ramp package, or should I throw another 1 or 2 lands in for consistency's sake?

SufferFromEDHD on Angry Birds

1 year ago

I have a massive collection of 1-ofs. Avoided foils to keep my $anity. A foiled out Kaalia is never going out of fashion: always fun to play, always fun to play against and always nice to look at. Props d00d.

My thoughts on Full Throttle = haha feels like an Unglued card. The artwork is so bad. WOTC needs to do some soul searching. This enchantment definitely belongs in any "combat matters" deck. Will cut Seize the Day in my list when I trade into it.

The only MLD I still run is Cataclysm. Really like the awkward situations it creates. Kaalia math is forever in our favor.

Also running Terror of the Peaks and agree with your points but still agree with Señor Profet assessment in losing atleast a playset of creatures for some gas. Kaalia likes to go faster than Trinity on that Ducati 996.

Sword of Light and Shadow probably the worst sword but the best colors to have protection from + recursion is too juicy to not utilize.

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