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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hotshot Mechanic
Artifact Creature — Fox Pilot
This crews Vehicles as though this creature's power is 2 greater.
vishnarg on What's your favorite mechanic, and …
1 year ago
I know I'm a little late to the party, but best mechanic? Cmon guys, that's an easy one. It's gotta be Hotshot Mechanic, no question. You get Savannah Lions, but it's also an artifact and gets that great vehicle synergy. No other mechanic comes close.
BioProfDude on Bro facts
2 years ago
Other than it being a 1 drop 2/1 creature, I'm not sure why you have Hotshot Mechanic in this deck when you have no vehicles? Dauntless Bodyguard, Dragon Hunter, Kytheon, Hero of Akros Flip, Soldier of the Pantheon, or Usher of the Fallen all offer something for the same power/toughness and mana cost. Out of that list, I'd go with Kytheon, Hero of Akros Flip or Dauntless Bodyguard, though the others are pretty decent as well.
I'd also consider Wild Slash as a possible burn spell to add.
Cool deck idea! +1 from me!
Red_X on Mechtitan Aggro
2 years ago
I'd consider switching some Glimmervoids for Seachrome Coasts. You're almost entirely a two color deck, and hands that rely on glimmervoid for land one or two can be very fragile. Don't get rid of all of them because of courier and intervention, but I'd cut down. For Dispatch, I'd swap out some number of welding jar or heroic intervention, simply because you don't really want 5 of that effect. I'd also swap out Hotshot Mechanic for anything else, since you don't get any benefit from its effect. Steel Overseer would be my suggestion, but I'd also peruse some modern affinity lists for ideas. Maybe consider Treasure Vault in the mana base to color fix, ramp, and add a bunch artifacts for affinity. Also, Arcbound Ravager is pretty much a staple for this type of deck. Mechtitan is kind of taking its spot in this list, but the ability to move the counters around after blocking for no mana is very powerful.
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