
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Port Razer
Creature — Orc Pirate
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.
Port Razer can't attack a player it has already attacked this turn.


![Cavalier of Flame feature for Calamity | This Beauty Packs Horsepower [Primer]](http://static.tappedout.net/mtg-cards-2/core-set-202/cavalier-of-flame/mtg-cards/_user-added/femme_fatale-cavalier-of-flame-m20-15608095390.png)


Preturbed on
David Hasselhoof
2 months ago
I would be really temped to build this deck to accommodate extra combat steps with Akki Battle Squad, or like Combat Celebrant, Scourge of the Throne, Port Razer, or Bloodthirster paired with an untapper, preferably Amulet of Vigor. Breath of Fury plus any evasive creature in this deck goes absolutely crazy.
Flarhoon13 on
Admiral Beckett Brass' High Seas Robberies
9 months ago
Nov 2 Admiral Beckett Brass's High Seas Robberies finally won a pretty dominant game. Stole a Circle of Dreams Druid from Jared, who was playing Abomination of Llanowar. Port Razer and Cosmotronic Wave the turn after made for an absolutely devastating combat.
Piyh on
Great Heads Think Alike
10 months ago
Painter's Studio / Defaced Gallery
Add
[[]]
[[]]
[[]]
[[]]
[[]]
[[]]
[[]]
Crow_Umbra on
Swift Blade, Broken Arrow
2 years ago
Unfortunately, Aurelia, the Warleader isn't a legal card for this deck since she has White in her color identity. Port Razer & Bloodthirster are both additional extra combat options that could be alternatives.
Gidgetimer on Stacking additional combat steps?
2 years ago
You aren't missing anything, I just didn't explicitly explain how to get maximum useful combat phases. Holding back Port Razer on the first combat that Aurelia, the Warleader attacks on is the way to maximize combat phases. Assuming no blocks on any combat phase you could get a number of combats equal to two plus the number of landfall triggers plus the number of opponents you have. One from the rules of the game, one from Aurelia, combats equal to opponents from Razer, combats equal to landfalls from Moraug.
NV_1980 on
One Bad Barbarian Pirate!
2 years ago
Hi, nice deck! Not sure how crazy you're willing to go when it comes to additional attack shenanigansx, but you can expand even further in that direction by adding Aggravated Assault, Bloodthirster, Combat Celebrant, Fury of the Horde, Moraug, Fury of Akoum, Port Razer, Savage Beating, Scourge of the Throne, to name but a few.
Worrad75 on
Attack-harmonicon
2 years ago
Reposting but with proper hyperlinks
IN:
As previously mentioned, this card is nuts.
double wammy of helping us get in for damage or protecting our key pieces from removal
1 mana ultra flexible spell. Protect your piece from a creature removal or board wipe. Blank a single attacker by removing it from combat. If you haven't tried it already, try this card. It will save your ass.
Need card draw, its as simple as that.
There's usually a card in my hand that I dont mind discarding to draw 2. This deck naturally wants to get through for damage, but if this underperforms I could see it getting cut.
Rare example of an innocuous card that impresssed me in draft that I want to try in constructed play. 1 mana protection for a key piece, which then gives you a solid flying body that helps smaller threats stay relevant in the mid- to late-game. 2-for-1 that fits the theme.
This is the best extra combat spell available, and its not close. There's a handful of attack-based treasure token creators in the deck, so this can go infinite/semi infinite with relative ease.
I've always thought this card looked sick, so I'm testing it. Not super psyched about giving my opponents blockers, but here we are.
This deck draws a LOT of ire at the table once it gets going. I have found that the lifegain on Mishra, Claimed by Gix Meld has been an allstar if I'm racing other aggressive decks, so I want to add another effect that can help. Shadowspear also adds utility as this deck is a bit low on trample, and the hexproof/indestructible silver bullet is bound to come up.
OUT:
Moraug, Fury of Akoum, Port Razer, and Response / Resurgence
I am an extra combats enjoyer. That being said, these particular effects seem clunky after testing. Port Razer needs haste enabling and evasion in order to unlock its full potential, which is a high bar to clear for a 5 drop (and if I have those things ready, I'm probably already in a good position). Moroug is a tougher cut, but this deck just simply isn't built to take full advantage of repeated land ETB. Response//Resurgence was the hardest cut, and might be coming back in the future; the flexibility has been excellent in testing.
This was by far my worst card in terms of ceiling-to-floor ratio. High end was having this plus a sac outlet and a ton of tokens. Low end was 4 mana for a 1/4. It feels too reliant on me drawing other specific pieces.
Company Commander + Myrel, Shield of Argive
The soldier tribal dream will live on, just not here. Both of these (in particular Myrel) are 4 drops that feel too slow without external setup
MOVED TO SIDE BOARD:
I have moved 3 cards to sideboard because I don't have the physical cards yet, and therefore haven't gotten to play test them yet:
-> Anger
jarncards on
destroy build destroy
2 years ago
Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though
Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin
Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.
Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.
Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...
Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.
Ilharg, the Raze-Boar Wanna play two cards for free?
Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice
Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.
You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.
Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while
Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.
Have (1) | Azdranax |
Want (2) | flop123 , bladeoathkeeper |