Nourishing Shoal


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Betrayers of Kamigawa Rare

Combos Browse all

Nourishing Shoal

Instant — Arcane

You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.

You gain X life.

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2.53 TIX $2.58 Foil


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Nourishing Shoal Discussion

Firebones675 on Chancellor of Iona's Void

1 week ago

Saw your comment on my profile and i'm happy to help. Let me start by saying there is no one "right way to build" reanimator in modern. It is important to keep in mind though that relative to the rest of the meta, reanimator is worse in modern due to its legacy counterpart due to not having access to things like Reanimate, Animate Dead, or Exhume. As a result, you have to get a bit creative and approach it from a different angle. Here are a few different decklists and why they work.

1) Unburial Gifts

This deck works off of the interaction between Unburial Rites and Gifts Ungiven. Since gifts specifies UP TO four cards, at the end of your opponents turn you can choose just rites and a big creature (and you get to choose which one is the best in the current situation you can even have a 1-of Elesh Norn, Grand Cenobite as a tutor target), forcing your opponent to put both in the yard. Then you untap and bring it back. Since counterspells work nicely with keeping your mana up, this deck tends to be a bit more on the controlling side. You also have the option to grab 4 similar spells like 4 hand disruption cards such that you can shred your opponents hand no matter which they pick.

2) Vengence

I know i said at the beginning a lot of good reanimation spells aren't modern legal. Goryo's Vengeance however is. It's also instant speed so if you can get Emrakul, the Aeons Torn into your graveyard you can respond to the trigger by bringing it into play. Sure you need to exile it at the end of turn and don't get the cast trigger but attacking for 15 and making them sacrifice 6 permanents often gets the job done. The other big creature it brings back is Griselbrand. His activated ability is great and refills your hand (also a 7/7 flying lifelink isn't bad either). This deck also has easy ways to get around graveyard hate, something most reanimator decks can't deal with in the form of Through the Breach. Whereas the first deck works more as a control deck, this one is more focused on combo and runs the maximim number of copies of Serum Visions and Sleight of Hand


This is a modification of the second deck. The way tit works is you first cheat out a Griselbrand but then it gets a bit different. When you draw your deck using his ability, you hit Nourishing Shoal and Worldspine Wurm to gain your life back. Lastly you bring out Borborygmos Enraged and discard all the lands you drew.

If I were to build modern reanimator it would probably be built around one of those three. I'm not saying zombify won't work but i think the gifts version is significantly more consistent. If you want to stick with what you have, i'd look into picking up Griselbrand as it is arguably the best card to reanimate (iona being second) assuming you can't instant speed out Emrakul, the Aeons Torn. Also Collective Brutality is another way to discard fatties while still disrupting the opponent.

FierceTierce on Griseljund Repeater

1 week ago

This looks a lot like Grishoalbrand

If you'd like, you could use Griselbrand's draw ability to draw through your deck, discarding Worldspine Wurm to Nourishing Shoal, then hucking all of your lands at your opponent's face with Borborygmos Enraged, but I also really appreciate this build. It looks really fun and good.

kamarupa on Aggressive Defenders

2 months ago

I think, as far as budget goes, not splashing colors is the way to go. Faster, more reliable, and cheaper. 1-2xWarmonger's Chariot might find a place here, as well as a Tower Defense or two. I also like Tree of Redemption as not only a mighty blocker, but also a potentially life boosting trick - tap it to trade life early, making it a 0/20. When you're life total starts to get scary low, trade that 20 life back. Even better, pump the tree and then trade!

Some sideboard spells to consider: Natural State, Naturalize, Elixir of Immortality, Nourishing Shoal, Bonds of Mortality, Pithing Needle, Noxious Revival, Ratchet Bomb, Witchbane Orb, Ghost Quarter.

Manapanda on Griselshoals Vengeance

3 months ago

Sorry to be a newb, but I haven't looked at a Grishoalbrand list for ages...

Basically, cast Goryo's Vengeance or Through the Breach to cast Griselbrand. Draw entire library with help from Nourishing Shoal to put Borborygmos Enraged into play using either of the two methods mentioned previously, and then murder your opponent with lands?

Is Worldspine Wurm tokens plan B?

rguilbault on

4 months ago

Keen Sense is cheaper than Snake Umbra. Mask of Memory would stick around longer than either (should a dude die) and you can use something like Creeping Renaissance to get all the discarded cards back (if that's a concern).

Elder Pine of Jukai could be interesting if you had more spirits or arcane spells (looks like you have 3 total so probably not a great fit). There could be some other spirits or arcane spells worth swapping in...a couple that seem kinda cool or would otherwise fit your theme: Arashi, the Sky Asunder, Carven Caryatid, Eidolon of Blossoms, Forked-Branch Garami, Haru-Onna, Iname, Life Aspect, Nourishing Shoal, Permeating Mass, Primordial Sage, Rending Vines, Strength of Cedars, Wear Away. Not trying to change up the vibe, just saying...

Other straight up draw cards to consider: Abundant Growth, Elemental Bond, Fecundity, Fa'adiyah Seer, Fruit of the First Tree, Garruk's Packleader, Glimpse of Nature, Hunter's Insight, Hunter's Prowess, Kavu Lair, Krosan Tusker (just to cycle it), Life's Legacy, Nature's Resurgence, Nissa's Revelation, Ohran Viper, Sylvan Library, Zendikar Resurgent.

Viridian Revel could be interesting given you seem to like artifact hate. And then there are all the Enchantresses, if you want to start loading up on enchantments, e.g. Verduran Enchantress. I think there are 4-5 available, which could become some serious card draw off simple cantrips like Abundant Growth.

This looks like a fun deck...might try my hand at a build if I have enough of the cards ;-)

sylvannos on The Banning of Simian Spirit ...

5 months ago

@EpicFreddi: Griselshoal breaks the turn 4 rule. You can win on turn 2 or even 1 because of Simian Spirit Guide. Land Faithless Looting, Manamorphose, Griselbrand, Goryo's Vengeance, and 2 Simian Spirit Guides dumps Griselbrand into play and attacking. You then get to draw 21 cards.

If you hit the other 2 Simian Spirit Guides, you can then Desperate Ritual -> Manamorphose -> Faithless Looting -> Goryo's Vengeance -> Borborygmos Enraged. Pitch some Worldspine Wurms to Nourishing Shoal and you draw the rest of your deck/find more mana, discard 7 lands, and kill your opponent.

This can also happen more easily on turns 2 and 3 where you don't have to rely on drawing all four Simian Spirit Guides, only enough to cover for the lands you haven't played. You also get to save Manamorphose because you don't have to convert for black mana.

I'm surprised they haven't banned Simian Spirit Guide already, especially with Chalice of the Void.

Pinewoodboy0324 on Broken Modern Elves *semi-budget*

6 months ago

Or even use Helix Pinnacle or Felidar Sovereign and Nourishing Shoal as alt win condition. Please, what do you have in mind for all the mana, I am throwing cards into the deck just to see what sticks.

Nephilim on Goryo Breach

6 months ago

Nourishing Shoal + Worldspine Wurm in the sideboard

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