Nourishing Shoal

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Nourishing Shoal

Instant — Arcane

You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.

You gain X life.

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Recent Decks

Nourishing Shoal Discussion

Scorprix on Raza-Shoal Combo

4 months ago

@Sargeras and @LastRaven69

Griselbrand doesn't tutor for the single copy of Haze of Rage, so with griz most of the time you won't find your storm card. Griz also doesn't have trample as LastRaven69 pointed out. The big difference though is that the entire point of the combo is to get in for 16+ damage from nowhere and no/almost no board, and Raz allows you to build up storm count at no risk of randomly drawing poorly and burning out.

Griz is good in combos where you can use and need all the extra cards drawn, not just the ones for your combo. For example, in many Grishoalbrand combos he is used to draw your entire deck alongside Worldspine Wurm and Nourishing Shoal, then cheating in a Borborygmos Enraged, pitching all the extra lands and burning the opponent out. This combo has no use for the extra cards like lands and small creatures that cost mana, so drawing them is more or less just a waste of your life-total. I tried Griz and he was fine, but Raz is much better in this specific deck.

abby315 on H: Modern & Standard staples ...

4 months ago

Looking to keep the trades flowin!

I have some modern/EDH things I'd like to get rid of, like:

2 Devoted Druid
1 Glimpse the Unthinkable (RAV)
1 Glen Elendra Archmage (EVE)
3 Street Wraith 2 (FUT) (The cool ones ;D) 1 (MMA)
1 Dryad Arbor (FUT)
1 Sword of the Meek (FUT)
1 Chainer's Edict (V13)
1 Master of Cruelties
1 Nourishing Shoal

...etc etc. I have a ton of shtuff in the binder.

I also have some Standard cards I don't want, like:

3 Nissa, Voice of Zendikar
1 Nissa, Vital Force
1 Vizier of the Menagerie
4 Saheeli Rai
3 Aetherworks Marvel (I know, I play banned decks)
4 Thing in the Ice  Flip
1 Dread Wanderer

...etc etc.

Check out my wants. Biggest standard stuff I'm looking for is Archangel Avacyn  Flip and Liliana, Death's Majesty. I will usually trade for the Kaladesh fast lands, too. But if you want one of the above cards, just let me know and I'll check out your binder. :)

~My binder~

ZombieswithJetpacks on What should the invocations have ...

5 months ago

I agree that they should have only been Spells, no creatures or artifacts. Also the lack of green invocations was disturbing. To break it down:

White cards: 7

Blue cards: 11

Black cards: 6

Red cards: 3

Green cards: 1 (The God)

If you count the gold cards, Green gets an additional 1 card, white gets an additional 1, and black gets 2 more.

This brings us a total of 30 cards. I kind of wish they were evenly spread out, each color getting an even amount.

Below is a list of what I would have made the invocations be and this list does include alot of the invocations that were already made. Additionally this list is made to have all the colors get equal representation. Additionally this is just an opinion. Here we go by color:

White:

1x Austere Command1x Worship1x Wrath of God1x Swords to Plowshares1x Oblivion Ring

Blue (This is the only color, for obvious reasons, that I didn't add any cards to, but rather subtracted from):

1x Counterspell1x Cryptic Command1x Daze1x Force of Will1x Pact of Negation

Black (I almost just subtracted down to 5 like blue, but Mind Twist always felt a bit disappointing for me as an invocation, and was cut [remember this is all just opinions and fun times]):

1x Attrition1x Dark Ritual1x Diabolic Intent1x Damnation1x Entomb

Red:

1x Aggravated Assault1x Chain Lightning1x Lightning Bolt1x Sneak Attack1x Anger of the Gods

Green (This one took some work):

1x Vines of Vastwood1x Harrow1x Tooth and Nail1x Nourishing Shoal1x Exploration

Gold (While not totally even, I tried to represent colors fairly):

1x Maelstrom Pulse1x Vindicate1x Lightning Helix1x Aura Shards1x Electrolyze

What do other people think? Hows my list?

EmblemMan on Is combo viable in competitive ...

6 months ago

OK I am going to give a more in depth analysis of combo in modern because there's quite a few differing opinions and I just want to clear some stuff up and you can decide for yourself. (I didn't do this before because I was on mobile and now I am at work and bored.)

So as mentioned before there are quite a few spell oriented OTK decks.

Ad nauseum is a deck that kills you only with the combo and does it in one turn. It uses Angel's Grace or Phyrexian Unlife and ad nauseum to draw their whole deck and cast Lightning Storm pitching bunch of lands or Laboratory Maniac and a draw spell to just win. This deck was very popular for a time because it can win at instant speed and it just "do these resolve?" Ok I win then. The reason it has fallen out of favor is because any deck running black these days is running 6-8 discard spells and even though it has a lot of card selection it also needs to find very specific cards to combo off. Also if you discard and Surgical Extraction their ad nauseum they literally cannot win. The deck was pretty favored against creature decks but its just pretty darn bad against discard spells.

UR gifts storm this deck is a more recent addition to combo in modern just because it was more of a niche deck but with addition to Baral, Chief of Compliance it has become a lot more consistent. This is another OTK style combo deck that pretty much only wins with a stormed Grapeshot or attacks with a stormed Empty the Warrens. The deck just uses Goblin Electromancer and/or Baral, Chief of Compliance to generate a lot of mana and cast Gifts Ungiven and Past in Flames to recast their graveyard and Grapeshot the opponent. The best part of the deck is that it is pretty skill intensive. It requires a lot of knowledge about the deck but once you have certain situations covered you can do very well with it. The deck is good against discard decks because it can be a bit more consistent with the Gifts Ungiven s but it is kind of slow to go off so fast creature decks especially with interaction for their creatures can stop them.

Cheerios combo deck which is pretty similar to UR gifts because it uses Grapeshot to win. It uses Puresteel Paladin and/or Sram, Senior Artificer, a bunch of 0 mana equipment, Retract and Grapeshot to get a big storm count draw their deck and kill. The deck is very susceptible to creature removal and bad draws but is very explosive. Because its pretty inconsistent though people tend to not play it in tournaments right now because early creature interaction is so common and it can kind of flounder and fail.

Titan shift so there are a couple variations of this deck but I went with one that played both Primeval Titan and Scapeshift. This deck is pretty straight forward you get 7ish lands and cast Scapeshift getting Valakut, the Molten Pinnacle and mountains for an OTK. Or you can try to grind them out with Primeval Titan although once that card resolves or attacks its basically game over. The reason I said this is not a common or good deck right now is because "bolting things" is not good enough right now and its bad to discard spells a little bit. The boogeyman in modern right now is deaths shadow aggro in mulitple variations and this deck will just kill you before you can combo off and you cant bolt their creatures. Also in the blue version they play Stubborn Denial and Scapeshift looks pretty bad then. So the deck is mostly good against small linear creature decks which just isnt most of modern right now.

Goryos vengeance combo-y decks the deck here is the one with Goryo's Vengeance Griselbrand and Nourishing Shoal and it uses those cards to draw their deck and attack and Through the Breach in Worldspine Wurm and bolt you with Borborgymos Enraged. So it has a few avenues to win with but they are all pretty OTK style. The deck loses to itself a lot with bad draws and can be susceptible to graveyard hate but is VERY explosive it mostly just loses to fast aggro decks and counterspell heavy decks. Right now people just dont like playing decks that lose to themselves.

So now we will move into the creature heavy combo decks.

Kiki chord this deck is very much a value deck that when it happens to combo it just kind of does. The deck just plays good creatures and sort of a "toolbox" approach with Chord of Calling to try to kill your opponent and out value them. If it can it has the option of comboing them with Restoration Angel and Kiki-Jiki, Mirror Breaker as mentioned above in Smackjacks UWR kiki control. These decks are fine right now because Path to Exile is pretty good but playing the value game is kind of hard so the combo is pretty useful. I am not sure exactly how they are favored right now but they are not very popular to my knowledge.

Abzan collected company combo this deck goes up and down with popularity as time goes on. It uses Melira, Sylvok Outcast and/or Anafenza, Kin-Tree Spirit with Kitchen Finks and/or Murderous Redcap and Viscera Seer to gain infinite life or deal infinite damage (or make their creatures infinitely large). It can also play a small value game with their creatures but not nearly as well as kiki combo can because this deck is more set up to combo more often then not. This deck is actually probably pretty good right now but its just not super popular and I am sure there is a reason for that but I dont quite know what that is.

Knightfall this deck is sort of a combo deck so I included it. It uses Knight of the Reliquary and Retreat to Coralhelm to make the knight really big in combat and OTK someone. It also plays a value game similar to kiki chord and abzan coco combo but this one is more of a value deck than a combo one because it plays so few pieces of the combo since you cant hit both off Collected Company or Chord of Calling. This has seen a bit of resurgence but mostly in just a couple niche tournaments where it did pretty well I do not personally think is that great because the value game is so much like abzan coco and kiki chord with much less of a combo game to it.

So these are what I personally consider combo decks in modern. "Combo" is extremely subjective and everyones definition is different so take this as you will. Other combo-y decks that people mentioned above are elves, dredge, tron? I have no idea why people think this is a combo deck, affinity also why is this considered a combo deck?

So check them all out see what hits your preferences there are resources to help understand and better play every single one and they all have their advantages and disadvantages. My personal opinion and through MTGO and tournament reports the combo decks I listed and explained are not well positioned because there is so much deaths shadow aggro and discard decks and they just cannot assemble all they need and die too fast because of it. Or they flounder too much and die.

Firebones675 on

8 months ago

Saw your comment on my profile and i'm happy to help. Let me start by saying there is no one "right way to build" reanimator in modern. It is important to keep in mind though that relative to the rest of the meta, reanimator is worse in modern due to its legacy counterpart due to not having access to things like Reanimate, Animate Dead, or Exhume. As a result, you have to get a bit creative and approach it from a different angle. Here are a few different decklists and why they work.

1) Unburial Gifts

This deck works off of the interaction between Unburial Rites and Gifts Ungiven. Since gifts specifies UP TO four cards, at the end of your opponents turn you can choose just rites and a big creature (and you get to choose which one is the best in the current situation you can even have a 1-of Elesh Norn, Grand Cenobite as a tutor target), forcing your opponent to put both in the yard. Then you untap and bring it back. Since counterspells work nicely with keeping your mana up, this deck tends to be a bit more on the controlling side. You also have the option to grab 4 similar spells like 4 hand disruption cards such that you can shred your opponents hand no matter which they pick.

http://magic.wizards.com/en/articles/archive/daily-deck/modern-unburial-gifts-2015-11-12

2) Vengence

I know i said at the beginning a lot of good reanimation spells aren't modern legal. Goryo's Vengeance however is. It's also instant speed so if you can get Emrakul, the Aeons Torn into your graveyard you can respond to the trigger by bringing it into play. Sure you need to exile it at the end of turn and don't get the cast trigger but attacking for 15 and making them sacrifice 6 permanents often gets the job done. The other big creature it brings back is Griselbrand. His activated ability is great and refills your hand (also a 7/7 flying lifelink isn't bad either). This deck also has easy ways to get around graveyard hate, something most reanimator decks can't deal with in the form of Through the Breach. Whereas the first deck works more as a control deck, this one is more focused on combo and runs the maximim number of copies of Serum Visions and Sleight of Hand

http://www.channelfireball.com/articles/deck-of-the-day-modern-grixis-goryos-vengeance/

3:Grishoalbrand

This is a modification of the second deck. The way tit works is you first cheat out a Griselbrand but then it gets a bit different. When you draw your deck using his ability, you hit Nourishing Shoal and Worldspine Wurm to gain your life back. Lastly you bring out Borborygmos Enraged and discard all the lands you drew.

http://www.channelfireball.com/articles/grishoalbrand-deck-tech-and-guide/

If I were to build modern reanimator it would probably be built around one of those three. I'm not saying zombify won't work but i think the gifts version is significantly more consistent. If you want to stick with what you have, i'd look into picking up Griselbrand as it is arguably the best card to reanimate (iona being second) assuming you can't instant speed out Emrakul, the Aeons Torn. Also Collective Brutality is another way to discard fatties while still disrupting the opponent.

FierceTierce on Griseljund Repeater

8 months ago

This looks a lot like Grishoalbrand

If you'd like, you could use Griselbrand's draw ability to draw through your deck, discarding Worldspine Wurm to Nourishing Shoal, then hucking all of your lands at your opponent's face with Borborygmos Enraged, but I also really appreciate this build. It looks really fun and good.

kamarupa on Aggressive Defenders

10 months ago

I think, as far as budget goes, not splashing colors is the way to go. Faster, more reliable, and cheaper. 1-2xWarmonger's Chariot might find a place here, as well as a Tower Defense or two. I also like Tree of Redemption as not only a mighty blocker, but also a potentially life boosting trick - tap it to trade life early, making it a 0/20. When you're life total starts to get scary low, trade that 20 life back. Even better, pump the tree and then trade!

Some sideboard spells to consider: Natural State, Naturalize, Elixir of Immortality, Nourishing Shoal, Bonds of Mortality, Pithing Needle, Noxious Revival, Ratchet Bomb, Witchbane Orb, Ghost Quarter.

Manapanda on Griselshoals Vengeance

11 months ago

Sorry to be a newb, but I haven't looked at a Grishoalbrand list for ages...

Basically, cast Goryo's Vengeance or Through the Breach to cast Griselbrand. Draw entire library with help from Nourishing Shoal to put Borborygmos Enraged into play using either of the two methods mentioned previously, and then murder your opponent with lands?

Is Worldspine Wurm tokens plan B?

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