|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
|Betrayers of Kamigawa (BOK)||Rare|
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Instant — Arcane
You may exile a green card with converted mana cost X in your hand rather than pay this spell's mana cost.
You gain X life.
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Nourishing Shoal Discussion
1 week ago
1 month ago
I agree with RedmundR2 in general. The concept of this deck is not something you're going to be able to create competitively in modern. I truly believe you should play with what you love, and if that is casual then by all means continue. The deck still seems fun. However, there is a deck that may be similar that you can play competitively in modern.
One of my favorite combo decks in modern: Grishoalbrand (from Griselbrand and Nourishing Shoal). Seeing as you did not know about the legality of some cards I'm going to assume you are somewhat new to Magic. Disclaimer, this deck is NOT something you can just simply pick up and win at your local FNM. It does require a little bit more knowledge of the rules as well as competitive level thinking. However, if that is a route you want to, start with the deck you want to learn and keep playing until you've figured it out. This deck as many similar concepts to the deck you're trying to build. Also, this is simply one primer. There are more if this one doesn't "click" to you.
In saying all of that, if you want to get this deck more tuned to modern you will need to remove the illegal cards which I see you have taken most out. Pattern of Rebirth and Wild Mongrel NOT modern legal, and Golgari Grave-Troll is specifically banned. Before I continue with suggestions Karnival, are you willing to explore other colors? How competitive do you want to be, if at all? Do you have a budget I will need to remember for suggestions?
I've said this multiple times, sorry to say it again. Play with what you like. If you're more of a casual player with friends, this deck is fine. If you want to try and start competing at modern FNMs, I'm sure we could help try to find tune your deck (with whatever concepts you want to keep). If you want to truly start getting competitive, let us know. We can offer multiple decks that you might like to start and try.
1 month ago
Went and traded in a Primal Vigor and a Tempt with Discovery -im strapped for disposable income- to get a couple of packs of ultimate masters. A gamble i know but I figured with all the value in the set I would pull something decent. Well what happened was i pulled a Talrand, Sky Summoner and a Nourishing Shoal as my rares. Didn't even get a mentionable uncommon. I think i teared up.
1 month ago
The name probably gets you right to it, Sunbird's Invocation and Nourishing Shoal. Your typical Arbor Elf/Utopia Sprawl/Overgrowth ramp package combined with a topend filled with Ghalta, Primal Hungers and Eldrazi, with extra value and maybe an instant-speed Emrakul, the Aeons Torn off an exiled Autochthon Wurm. Thoughts? SI has been dismissed as a 6-mana do-nothing enchantment but it seems incredibly potent if you can get immediate value out of high-cmc, low-cost stuff via Delve and the white or green shoals. Summoner's Pact for consistency. I haven't found much discussion of this kind online, and I was thinking of trying to put it together. It seems like jumping through less hoops than Grishoalbrand, and splashing blue for protection and Jace, the Mind Sculptor for a backup win, digging power, and getting your topend out of your hand and right into a juicy Sunbird's Invocation.
Am I sitting squarely in Christmas Dreamland or is this one of those 'just crazy enough it might even work' deals? SI saw a bit of play with Approach of the Second Sun but has never been all that great at a competitive level, but this genuinely seems like it could break it. I've watched a fair bit of modern but never played it, and I was thinking this would be a fun (albeit costly) way to get into it. Thoughts?
Yes, if you exile a 15 cmc card to Nourishing Shoal, it's cmc is 17 on the stack and for the purposes of SI.
2 months ago
Griselbrand is insanely good. In modern, the idea behind griselcannongriselcannon decks is that yes, while they are a glass cannon build, they are stupid fast.
The ability to pay life to draw cards is super good - especially when the deck is built around cards like Chancellor of the Tangle and Nourishing Shoal to gain back chunks of life. From there, you can use him in conjunction with his life gain) to chain together extra combat phases.
I think this is something that quite a few players forget, there is no different between winning on two life as there is on twenty life. And often being able to trade life for resources will end up giving you the upper hand. Griselbrand embodies this. Risk/reward profiles and all that.
2 months ago
How the deck works: We utilize discard outlets like Faithless Looting and Cathartic Reunion to dig deep and discard key cards like Griselbrand so we can reanimate as early as t2. Here is the main combo line
Faithless Looting to discard Griselbrand and use Goryo's Vengeance to reanimate. Once Griselbrand is out I usually swing first then trigger his ability twice. You then chain Nourishing Shoal + Worldspine Wurm to gain 11 life for FREE! Trigger more Griselbrand activations. Once we start to have about 20-25 cards in hand we look to Nourishing Shoal + Worldspine Wurm + SPLICE INTO THE ARCANE Desperate Ritual This nets us 1 free red mana. Rinse and repeat lifegain draw and Desperate Ritual until we have the key pieces to end the game.
End the game 1: We want to have at least 5 mana from all the Desperate Ritual and Simian Spirit Guide we have used to cast Through the Breach + Borborygmos Enraged. At this point I've usually drawn 30+ cards on my turn and using Borborygmos Enraged we discard all the lands we drew to kill our opponent.
Combo 2: We get into situations where we've used Simian Spirit Guide before hand and only have 1 or 2 left. Sometimes we also run short on mana and can't cast Through the Breach. The other line to compensate is to net up 3 red mana and then cast Manamorphose to get 1 black mana. Use 1 of your 2 remaning red to cast Faithless Looting to discard Borborygmos Enraged. We then target him with Goryo's Vengeance with our remaining 1 red and 1 black.
Combo 3: Vs Graveyard hate you'll find yourself trying to go into late game and casting Through the Breach + Griselbrand on your oppoenent's end step (preferably) this allows us to keep Griselbrand until OUR end step so we can combo with all our mana up and ready to be used.
Combo 4: This one is not really a combo but more the classic Through the Breach + Worldspine Wurm. This is honestly a very deadly play and since we can smash them for 15 dmg trample it brings them within lethal range for next turn. The bonus and reason Grishoalbrand runs Worldspine Wurm and not Emrakul, the Aeons Torn is that we get 3 5/5 Wurm tokens when we sacrifice Worldspine Wurm to Through the Breach. That and we need the Wurm for Nourishing Shoal.
5 months ago
6 months ago
Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.
I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.
To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.
One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.
Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.
Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.
The second way is to look for things that can get value out of your big spells.
Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.
The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.
The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.
Good luck, and happy brewing!