|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Rare|
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Instant — Arcane
You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.
You gain X life.
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Nourishing Shoal Discussion
2 days ago
1 month ago
Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.
I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.
To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.
One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.
Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.
Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.
The second way is to look for things that can get value out of your big spells.
Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.
The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.
The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.
Good luck, and happy brewing!
2 months ago
3 months ago
There are some packages that can help
4 months ago
The idea is very similar to the lists running Nourishing Shoal + Worldspine Wurm - but it uses the swings of griselbrand for lifegain - and can win steal games with emrakul by attacking twice.
5 months ago
In the past I've seen Griselbrand decks run Chancellor of the Tangle to pitch to Nourishing Shoal since you can get a turn 1 boost with them. is Worldspine Wurm still better here, given that you're probably never going to hardcast it? Or is it just the fact that it natively has trample and values out with Through the Breach?
6 months ago
You might scrap Nourishing Shoal for Predator's Rapport. My opinion, Shoal says "exile A Card for a few life (Your highest CMC is 7, so 7 life for 0 mana) or pay any amount of mana for any amount of life -2." So you either blow a lot of mana or lose a card, in trade for most likely less than 10 life... from a 7$ Card! OR, Rapport says "if your creature is alive, you gain x+x life." Consistently 3 mana, great fun to respond to destroy spells with, and hydras have a tendency to keep getting bigger...And you have Stream of Life anyway to do the main ability of Shoal for less mana.Admittedly, I used it in a doubling counters deck and could occasionally earn 100+ life before a response was made.
Also, this looks like a creature/stompy deck with a burn twist... but you have a LOT of noncreatures. 4/5ths of your decklist isnt a creature, and that makes sense for the defense end but it might be a little heavy in combat tricks... Maybe i'm misreading the deck, I havent played it, But I would try to cut out about 5 noncreatures for creatures. Maybe even 7 noncreatures, for 4 creatures and 3 more lands?
7 months ago
This is very cool.
Have you tested with Animist's Awakening, Biomass Mutation, Dominate, Gelatinous Genesis, Genesis Wave, Hooded Hydra, Lifeblood Hydra, Nourishing Shoal, Primordial Hydra, Protean Hydra, Pull from Tomorrow, Strength of the Tajuru, or Vastwood Hydra?