5-color Pauper EDH deck help. (Meant to be played against casual non-Pauper EDH decks.)
Posted on Dec. 1, 2019, 10:38 p.m. by StopShot
I joined an EDH playgroup recently. The problem is the playgroup's decks are all pretty casual and I like going all in when deck-building in EDH, otherwise there's no enjoyment in it for me. I've only played one game, but I had to hold back on making certain plays with my infinite-combo EDH deck otherwise the play group would have saw me as "that guy" who wants to end the game before the fun can even start. (And I really don't want to be "that guy".)
The problem is I don't like dumbing down my decks and I don't want to make a average EDH deck with arbitrary restrictions/inclusions that fits for every casual playgroup since doing so is entirely subjective. Instead I'd like to build a strong Pauper EDH deck that's meant to play well against casual EDH decks. My reasoning is that I can still max out on the limits of the Pauper EDH format and if my deck does end up winning consecutive rounds in casual EDH it would be less likely that I'd become the villain of the playgroup since I'd only be playing with commons unlike everyone else. (Or at least less villainous than I would be with my degenerate combo deck.)
Right now I'm feeling pretty good about this deck's color-fixing spells and it's set of spot-removal spells. I've also placed a couple of tanky walls in the deck just to deter any midrange threats as most Pauper creatures are either too small or are over-costed when they're not. The main win condition is meant to be my commander while stacking on however many stat-boosting effects I can add on. I've also added some double-strike creatures and evasive lifelink creatures to capitalize off these effects as well. The only issue is there's not enough good stat-boosting effects in the deck to draw into consistently. I wouldn't mind going into the late game with this deck, but it also lacks card draw which can easily put me into top-deck mode as well.
I'd like to know what power-boosting effects or card draw effects I should include to improve the consistency of my deck. Right now I feel like I've figuratively hit a wall in terms of achieving my goal. Any ideas?
The benefit that both of them have compared to Worldheart Phoenix is that you can just dump a bunch of ramp into the list and you have a built in mana sink win condition in your commander.
Any I'm pretty sure that my wife's Dragonsoul Knight list was played against a bunch of casual EDH lists and stomped on them (basically the same situation you're in).
As for good cards - I got a lot of value out of kicker cards. They do something by themselves but you can also get more value late game. Citanul Woodreaders and Dismantling Blow are both decent sources of card draw. You also have Blink of an Eye and Into the Roil for pseudo removal/draw. Agonizing Demise is decent creature removal.