|Commander / EDH||Legal|
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Creature — Human Cleric
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Vile Deacon Discussion
1 month ago
list of possilbe clerics to consider:
Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens
Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also
Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning
Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either
Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.
Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.
Blind Zealot - sacs to destroy target creature when it hits a player, good for general
Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.
Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible
Children of Korlis - sacs to revert life total to start of turn? yes please
Devout Chaplain - most clerics are humans, exile is good. enough said.
Eight-and-a-Half-Tails - good protection for your side of the field.
Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options
Frontline Medic - clerics are indistructable as long as 3 swing? seems good
Giver of Runes - really should be vodka-aunt of runes, but w/e, still good
High Priest of Penance - great to chump with, better with aethreos, best when indistructable
Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.
Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.
Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.
Mikaeus, the Lunarch - cleric that slowly buffs your side
Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.
Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.
Ravos, Soultender - recursion + steroids = win
Remorseful Cleric - mass graveyard remval + evasion is good
Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable
Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges
True Believer - if you don't want people to target you, ivory mask with legs is a cleric too
Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise
Vile Deacon - cleric tribal lord for black, comparible to doubtless one
Weathered Wayfarer - land tax on legs. still a cleric
Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use
Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.
Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.
1 month ago
I think you have your combo mostly set up with Altar of Dementia and reanimation life drain effects and all that remains is tweaking and deciding on other possible support themes Depending on how fast you want to make this (how much money you want to throw at this). If you are looking for another reanimation loop to abuse Altar with then consider Sun Titan and Gift of Immortality with Fiend Hunter as a backup to create milling nightmares for opponents or fuel to power Ayli, Eternal Pilgrim .
If you are aiming for a more causal deck and are not looking to keep things around two mana then you might have some fun with Thousand-Year Elixir , Akroma's Memorial and Lightning Greaves to enable some haste shenanigans with Whisper, Blood Liturgist or other similar tap clerics of which there are far to many fun and great ones to list. Some "bruiser" clerics that might be fun are Mikaeus, the Lunarch , Custodi Soulbinders , Doubtless One and Vile Deacon and of course Door of Destinies .
If you could give some feedback about the style, power level or your general meta I could make better tailored suggestions.
2 years ago
2 years ago
Honestly my first cuts would be Vile Deacon or Ancestor's Prophet. The first is just a (potential) big body and the second is over costed for what it does (and requires a lot of extra clerics to work). Another card you may want to consider is Transcendent Master - with enough pumping he can get very powerful and it is cheaper to cast initially. The only problem is it requires 15 total Mana to get to full power...
2 years ago
As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.
A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.
Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.
For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.
I hope this helps you, I look forward to seeing where you take the deck.
2 years ago
akuma104 Thanks for stopping by my deckand leaving some suggestions! Yeah it's a little hard to go 100% Tribal so I usually abide by a 75% rule of trying to make 3/4 of the cards interact or actually be the given tribe, leaving the rest of the room for Goodstuff.
Responding to your suggestions I think Doubtless One and Vile Deacon both look good on paper but in practice will under perform as their usefulness is directly tied to my board state which is something I'm not a fan of. That being said Order of Whiteclay was in the initial iteration of the deck, long before I put it into paper, and somewhere along the way he came out. I'll look into perhaps re-including him. All of the tutors and Top or out at the moment simply due to budget, but I'll look in time to be getting either Vampiric Tutor or Demonic Tutor for practically every deck I run, so in due time they'll be included.
2 years ago
Hey there! First off, props on making a somewhat tribal cleric deck. I love this creature type for some reason, and one of my first good decks was a b/w cleric deck (legacy purely for the cardpool, not for competitiveness) so I can definitely give some guidance. You already have Battletide Alchemist, so you need more clerics to pump up her ability to prevent all damage! Doubtless One gets bigger as you cast more clerics and has life link. Vile Deacon gets pumped up when you attack. I like to attack with him, and then sac him to starlit sanctum for double damage. Also Order of Whiteclay and Oversold Cemetery for more recursion. Also, Rotlung Reanimator could be a beast in this deck and pump out a ton of tokens.
Also, I know somebody mentioned Sanguine Bond already, and that paired with Exquisite Blood will trigger an instant win if they are both on the board and you manage to gain 1 life or ping an opponent for 1. I run those in an Oloro deck and it is great. You may also want to consider Sensei's Divining Top, Enlightened Tutor, Idyllic Tutor, Plea for Guidance, Demonic Tutor, to get some of your engines online since you don't have much card draw. That is all I can think up right now. Cool deck!
2 years ago
If you're going deep on Clerics, here are some of your payoff cards: Vile Deacon, Shieldmage Elder, Rotlung Reanimator, Akroma's Devoted, Battlefield Medic, Celestial Gatekeeper. It feels like all of those provide more value to doing cleric things.
Otherwise Felidar Sovereign seems like a great addition to the deck in terms of the lifegain synergy. Blazing Archon is really synergistic with the fort strategy, but isn't a cleric. Meekstone can also be pretty effective in the pillowfort plan. Ensnaring Bridge is also pretty good at that but might be a little pricey. Add something like Juntu Stakes or Reverence to build your own Blazing Archon. Also consider some additional interaction with opponents' permanents, Swords to Plowshares, Path to Exile, Revoke Existence, Dawn to Dusk.
Ghostway - I guess I just don't see enough ETB effects to support the inclusion of this card.
Intervention Pact - I suppose this could have some corner uses, but I think you can do enough of this effect with your clerics that this might not be necessary.
Celestial Convergence - Cool card but without a way to cheat the counters off, I feel like it would cause too much trouble politically. 7 turns is a long time to make sure you're at the highest life total.
Story Circle - Seems like there are too many possible colors that people could have that could mess you up. Also doesn't do anything against colorless creatures.
Norn's Annex - Pretty bad against white decks, could be effective against others.
Blinding Souleater - Can only lock down one creature at a time, not a big enough body to make it worth it in EDH.
Banisher Priest - Makes boardwipes feel bad when everyone loses their stuff and your opponent gets back their fatty that you were trying to save everyone from.
Inquisitor Exarch - Doesn't feel like you get enough value out of this for it to be a whole card in your deck.
Harsh Mercy - Potentially ineffective against 1 or more decks... for example if someone in the group is playing a zombie deck, then they just laugh when you cast this.
Cool deck idea. I probably wouldn't have picked out clerics as a good / powerful strategy, but this looks like a really good deck.
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