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Strangling Grasp FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vengeful Strangler
Creature — Human Rogue
This can't block.
When this dies (is put into the graveyard from the battlefield), return this to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
Headers13 on Die By Sacrificing
1 month ago
Blackgate on Innistrad: Lycantropes (Esper Werewolves)
1 year ago
Thanks Dani3377! It’s a fun deck and I agree Undying Malice is an awesome card!
GrimlockVIII I’ll try out Shady Traveler Flip in place of Vengeful Strangler Flip and see how it goes so it’s fully Werewolf :). I was considering Luminarch Aspirant on this slot as well and will give that a shot.
Blackgate on Innistrad: Season of the Witch (Transform/Hex)
1 year ago
Replaced Baneblade Scoundrel Flip with Vengeful Strangler Flip. The additional life drain effect with Strangling Grasp Flip fits right in and lowers the creature curve.
Blackgate on Innistrad: Season of the Witch (Transform/Hex)
1 year ago
So far both options work surprising well with the deck. I agree that the Talisman can’t get used until later in the game but creating that disparity of 4 life in the mid game has been really effective! But I do think it may still be too expensive for this build. I’ll keep at it and see how consistent it is. You note a more effective creature rather than Vengeful Strangler Flip - what are your suggestions?
Interesting thoughts on Daybound/Nightbound! I find the Daybound/Nightbound mechanic pretty manageable and I don’t find myself ever intentionally really skipping a turn to accommodate the mechanic for this deck to function.
Blackgate on Innistrad: Season of the Witch (Transform/Hex)
1 year ago
So far both options work surprising well with the deck. I agree that the Talisman can’t get used until later in the game but creating that disparity of 4 life in the mid game has been really effective! But I do think it may still be too expensive for this build. I’ll keep at it and see how consistent it is. You note a more effective creature rather than Vengeful Strangler Flip- what are your suggestions?
Interesting thoughts on Daybound/Nightbound! I find the Daybound/Nightbound mechanic pretty manageable. I don’t understand your comments re: the requirement of instant speed spells to make this mechanic more consistent?
Blackgate on Innistrad: Season of the Witch (Transform/Hex)
1 year ago
Both Reaper's Talisman and Vengeful Strangler Flip seem to work well in place of the playset of Baneblade Scoundrel Flip.
wallisface on Orzhov Aristocrats return
2 years ago
Cards i’d recommend ditching:
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Demogorgon's Clutches, its a super weak effect for 3 mana. Consider Kaya's Guile instead
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Cathar Commando, its sideboard tech at best.
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Lightning Greaves, its edh-junk. If you’re super worried about removal, Unearth is better.
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personally i think Doomed Traveler, Dusk Legion Zealot, and Vengeful Strangler Flip are all too weak for what they do.
If you’re running cat combo, i’d suggest running to full 4-of Witch's Oven.
You’re at 65 cards, so should remove the chaff to get back to 60.
You care about death triggers but have few sac-outlets. Consider Viscera Seer or Carrion Feeder.
Another good way to generate constant deaths is Jadar, Ghoulcaller of Nephalia.
reddeath68 on Everything Has a Price
2 years ago
Lithelain Some interesting suggestions, the problem with Vengeful Strangler Flip is that they just sacrifice whatever you put the curse on. Accursed Witch Flip would work better but she is a bit more expensive at 4 CMC.
Combustible Gearhulk Is interesting but they can be a huge whiff at 6 mana if you hit lands, plus milling can rope you of much needed cards. For instance imagine if you accidently mill your needed board wipe or kill spell, especially if Killing Wave is your board wipe over Choice of Damnations as that would only do 1 damage.
Creeping Chill Would work much better in a self mill deck, something like dredge or surveil.
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